33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Modules.InterlayerModules;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Enigmos.Ports.SignalPorts.Directions;
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namespace Enigmos.Modules.InterlayerModules;
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public partial class InterlayerSignalOutModule : BaseModule, IInterlayerSignalOutModule
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{
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public override Vector2 PositionToBoard =>
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base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
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public IProgrammableModule? ParentModule { get; set; }
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protected override bool Draggable => false;
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protected override bool HasManual => false;
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public IBasePort UnderlyingPort => SignalOut!;
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public IInterlayerSignalInModule? DualModule { get; set; }
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public ISignalOutPort? SignalOut { get; set; }
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public override IEnumerable<IBasePort> Ports => new[] { SignalOut }!;
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public ISignalOutPort[] SignalOutPorts { get; set; } = Array.Empty<ISignalOutPort>();
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public override void Init()
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{
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base.Init();
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this.SignalOutInit("SignalOut", 1);
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SignalOut = SignalOutPorts[0];
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PostInit();
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}
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public bool Visited { get; set; }
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} |