using Godot; using Nocturnis.Enigmos.Modules; using Nocturnis.Enigmos.Modules.InterlayerModules; using Nocturnis.Enigmos.Ports; using Nocturnis.Enigmos.Ports.SignalPorts.Directions; namespace Enigmos.Modules.InterlayerModules; public partial class InterlayerSignalOutModule : BaseModule, IInterlayerSignalOutModule { public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero); public IProgrammableModule? ParentModule { get; set; } protected override bool Draggable => false; protected override bool HasManual => false; public IBasePort UnderlyingPort => SignalOut!; public IInterlayerSignalInModule? DualModule { get; set; } public ISignalOutPort? SignalOut { get; set; } public override IEnumerable Ports => new[] { SignalOut }!; public ISignalOutPort[] SignalOutPorts { get; set; } = Array.Empty(); public override void Init() { base.Init(); this.SignalOutInit("SignalOut", 1); SignalOut = SignalOutPorts[0]; PostInit(); } public bool Visited { get; set; } }