Files
Enigmos/Modules/InterlayerModules/InterlayerSignalOutModule.cs
2024-07-03 12:20:08 +08:00

33 lines
1.1 KiB
C#

using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Modules.InterlayerModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.Enigmos.Ports.SignalPorts.Directions;
namespace Enigmos.Modules.InterlayerModules;
public partial class InterlayerSignalOutModule : BaseModule, IInterlayerSignalOutModule
{
public override Vector2 PositionToBoard =>
base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
public IProgrammableModule? ParentModule { get; set; }
protected override bool Draggable => false;
protected override bool HasManual => false;
public IBasePort UnderlyingPort => SignalOut!;
public IInterlayerSignalInModule? DualModule { get; set; }
public ISignalOutPort? SignalOut { get; set; }
public override IEnumerable<IBasePort> Ports => new[] { SignalOut }!;
public ISignalOutPort[] SignalOutPorts { get; set; } = Array.Empty<ISignalOutPort>();
public override void Init()
{
base.Init();
this.SignalOutInit("SignalOut", 1);
SignalOut = SignalOutPorts[0];
PostInit();
}
public bool Visited { get; set; }
}