Phase 4b shipped Seed + RenderFaded + Tick + Refresh against the sdkfade primitives but the test file still only covered the original no-fade behavior. These add: - Add() populates Seed - RenderFaded == Render when d <= N (safe period) - RenderFaded masks underscores once d crosses the safe period - Tick drops entries past the M% threshold + leaves fresh ones - Refresh resets LastRefreshAtTurn + regenerates Seed
5.4 KiB
5.4 KiB