Compare commits
7 Commits
fix/fabric
...
d47d3467df
| Author | SHA1 | Date | |
|---|---|---|---|
| d47d3467df | |||
| 7dc70522d1 | |||
| 2acb084ee4 | |||
| 9419d270e5 | |||
| 79b29db26c | |||
| a87de27cff | |||
| dabaa6e1f2 |
2
dist/fabric/index.js
vendored
2
dist/fabric/index.js
vendored
@@ -94,7 +94,7 @@ export default defineChannelPluginEntry({
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void inbound.start().then(() => {
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if (!inbound)
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return;
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presence = new PresenceSync(api.logger);
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presence = new PresenceSync(api.logger, client);
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presence.setAccounts(inbound.getPresenceAccounts());
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presence.start();
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api.logger.info(`fabric: presence-sync started for ${inbound.getPresenceAccounts().length} account(s)`);
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37
dist/fabric/src/inbound.js
vendored
37
dist/fabric/src/inbound.js
vendored
@@ -228,38 +228,59 @@ export class FabricInbound {
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for (const entry of this.identity.list()) {
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if (!entry.fabricUserId)
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continue;
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const presenceGuildUrl = this.firstGuildEndpointByAgent.get(entry.agentId);
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if (!presenceGuildUrl)
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const presenceGuild = this.firstGuildByAgent.get(entry.agentId);
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if (!presenceGuild)
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continue;
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out.push({
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agentId: entry.agentId,
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fabricUserId: entry.fabricUserId,
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guildBaseUrl: presenceGuildUrl,
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guildBaseUrl: presenceGuild.endpoint,
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guildNodeId: presenceGuild.nodeId,
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fabricApiKey: entry.fabricApiKey,
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});
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}
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return out;
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}
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// Filled by connectAgent for each (agent, guild). Tracks ONLY the first
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// guild per agent (used as the presence-push target).
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firstGuildEndpointByAgent = new Map();
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// guild per agent (used as the presence-push target). Stores both
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// endpoint and nodeId — presence-sync needs both: endpoint to build
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// the URL, nodeId to pick the matching guildAccessToken from a fresh
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// agent-login response.
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firstGuildByAgent = new Map();
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async connectAgent(agentId, session) {
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const selfUserId = session.user.id;
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// First-guild capture for presence-sync push target. session.guilds is
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// already in priority order from Center; we take the first one with a
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// valid endpoint and stop. Multi-guild presence is a future concern.
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if (!this.firstGuildEndpointByAgent.has(agentId)) {
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if (!this.firstGuildByAgent.has(agentId)) {
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const firstGuild = session.guilds.find((g) => typeof g.endpoint === 'string' && g.endpoint.length > 0);
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if (firstGuild)
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this.firstGuildEndpointByAgent.set(agentId, firstGuild.endpoint);
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this.firstGuildByAgent.set(agentId, { endpoint: firstGuild.endpoint, nodeId: firstGuild.nodeId });
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}
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for (const g of session.guilds) {
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const tok = session.guildAccessTokens.find((t) => t.guildNodeId === g.nodeId)?.token;
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if (!tok)
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continue;
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// Use the *callback* form of `auth` so socket.io re-evaluates the JWT
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// on every (re)connect. The single-shot `auth: { token: tok }` shape
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// captured the token in closure: after socket.io's silent auto-reconnect
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// the backend got the same JWT that expired ~15 min into the session
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// (guildAccessToken TTL = 900s) and silently rejected the handshake at
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// the application layer. The client's `connect` event still fired (TCP
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// succeeded), so the plugin happily ran the channel-resync, emitted
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// `join_channel` into the void, and logged "joined N channel(s)" while
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// the backend was actually broadcasting message.created to a room with
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// zero subscribers. End user symptom: DMs to agents silently dropped.
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const socket = io(`${g.endpoint}/realtime`, {
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transports: ['websocket'],
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auth: { token: tok },
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auth: (cb) => {
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// Best-effort fresh token; on transient failure fall back to the
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// last known good one. tokenCache also keeps HTTP calls (attachment
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// download / reply post) from 401'ing in the same window.
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this.freshGuildToken(agentId, g.nodeId, session)
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.then((fresh) => cb({ token: fresh ?? tok }))
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.catch(() => cb({ token: tok }));
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},
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autoConnect: false,
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});
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// Tracked socket.io rooms for this (agent, guild). The initial fetch
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93
dist/fabric/src/presence-sync.js
vendored
93
dist/fabric/src/presence-sync.js
vendored
@@ -1,26 +1,25 @@
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/**
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* presence-sync — read each connected agent's HF status (via the
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* cross-plugin `globalThis.__hfAgentStatus.get(agentId)` exposed by
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* HarborForge.OpenclawPlugin) and push diffs to Fabric.Backend.Guild
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* `PUT /agents/:userId/presence` so the backend can apply busy-discard
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* on `announce`-type channel deliveries.
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*
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* Push model: we only PUT when an agent's status actually changes
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* (since the last push). The HF-side accessor has its own TTL cache
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* to absorb the every-30s polling.
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*
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* If HF plugin isn't loaded (`__hfAgentStatus` undefined), the loop
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* is a no-op — Fabric backend defaults presence to 'unknown' which is
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* treated as not-busy. Announce-channel delivery still works; busy
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* filtering simply doesn't kick in.
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*/
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// Guild access JWTs expire every 900s. Refresh ~2 min early to stay
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// safely inside the window even if a tick runs late.
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const TOKEN_TTL_MS = (15 - 2) * 60 * 1000;
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export class PresenceSync {
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logger;
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client;
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timer = null;
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lastStatus = new Map(); // by agentId
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accounts = new Map();
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constructor(logger) {
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tokenCache = new Map(); // by agentId
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// Mutex flag: a tick iterates accounts serially with `await` on each
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// agent-login + PUT round-trip, so a single tick can easily run 20+s
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// when there are many accounts. setInterval(intervalMs) does NOT wait
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// for the previous tick to finish — without this guard the next tick
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// fires on top of a still-running one and two parallel iterations
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// PUT the same agentId within milliseconds. That tipped the backend's
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// first-time-insert race (separate fix in Fabric.Backend.Guild) into
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// 500s on prod. Guarded ticks just skip a beat instead.
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inflight = false;
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constructor(logger, client) {
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this.logger = logger;
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this.client = client;
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}
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setAccounts(accounts) {
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this.accounts.clear();
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@@ -42,7 +41,49 @@ export class PresenceSync {
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this.timer = null;
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}
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}
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/**
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* Fetch a fresh guildAccessToken for `acct`, caching it under the
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* agentId until just before its JWT expiry. Returns null on login
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* failure or if the session has no matching guild — caller logs +
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* skips the PUT.
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*/
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async ensureGuildToken(acct) {
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const now = Date.now();
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const cached = this.tokenCache.get(acct.agentId);
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if (cached && cached.expiresAt > now)
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return cached.token;
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let session;
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try {
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session = await this.client.agentLogin(acct.fabricApiKey);
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}
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catch (err) {
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this.logger.warn(`fabric: presence-sync agent-login failed for ${acct.agentId}: ${String(err)}`);
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return null;
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}
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const entry = session.guildAccessTokens.find((g) => g.guildNodeId === acct.guildNodeId);
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if (!entry?.token) {
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this.logger.warn(`fabric: presence-sync no guild token for ${acct.agentId} guild=${acct.guildNodeId}`);
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return null;
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}
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this.tokenCache.set(acct.agentId, { token: entry.token, expiresAt: now + TOKEN_TTL_MS });
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return entry.token;
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}
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async tick() {
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// Mutex: see the `inflight` field declaration for the why. Drop
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// overlapping ticks rather than letting them run concurrently —
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// status is gated by `lastStatus !== bridge.get`, so skipping a
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// beat costs nothing the next beat won't catch.
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if (this.inflight)
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return;
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this.inflight = true;
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try {
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await this.tickInner();
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}
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finally {
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this.inflight = false;
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}
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}
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async tickInner() {
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const bridge = globalThis['__hfAgentStatus'];
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if (!bridge || typeof bridge.get !== 'function')
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return; // HF plugin not loaded — skip
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@@ -58,13 +99,22 @@ export class PresenceSync {
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continue;
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if (this.lastStatus.get(agentId) === status)
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continue; // no change → no PUT
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const guildToken = await this.ensureGuildToken(acct);
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if (!guildToken)
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continue;
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try {
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const url = `${acct.guildBaseUrl.replace(/\/$/, '')}/agents/${encodeURIComponent(acct.fabricUserId)}/presence`;
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// Endpoint: PUT /api/agents/:userId/presence. ApiKeyGuard (global
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// APP_GUARD) requires `Authorization: Bearer <guildAccessToken>`
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// — NOT the agent's raw fabricApiKey. Pre-v1: this loop sent
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// x-api-key and got 401 "missing bearer token" forever. The /api
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// prefix is required because the guild backend sets a global
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// 'api' prefix in main.ts setGlobalPrefix('api').
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const url = `${acct.guildBaseUrl.replace(/\/$/, '')}/api/agents/${encodeURIComponent(acct.fabricUserId)}/presence`;
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const res = await fetch(url, {
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method: 'PUT',
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headers: {
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'content-type': 'application/json',
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'x-api-key': acct.fabricApiKey,
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authorization: `Bearer ${guildToken}`,
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},
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body: JSON.stringify({ status, source: 'hf-plugin' }),
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});
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@@ -73,6 +123,11 @@ export class PresenceSync {
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this.logger.info(`fabric: presence-sync ${agentId} → ${status}`);
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}
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else {
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// 401 here usually means the cached token went stale unexpectedly
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// (server-side rotation or clock skew) — drop the cache so the
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// next tick re-logs-in.
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if (res.status === 401)
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this.tokenCache.delete(agentId);
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this.logger.warn(`fabric: presence-sync PUT ${agentId} failed: ${res.status}`);
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}
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}
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2
index.ts
2
index.ts
@@ -116,7 +116,7 @@ export default defineChannelPluginEntry({
|
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// their fabricUserId + first guild endpoint populated).
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void inbound.start().then(() => {
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if (!inbound) return;
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presence = new PresenceSync(api.logger);
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presence = new PresenceSync(api.logger, client);
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presence.setAccounts(inbound.getPresenceAccounts());
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presence.start();
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api.logger.info(`fabric: presence-sync started for ${inbound.getPresenceAccounts().length} account(s)`);
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@@ -281,17 +281,25 @@ export class FabricInbound {
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agentId: string;
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fabricUserId: string;
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guildBaseUrl: string;
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guildNodeId: string;
|
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fabricApiKey: string;
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}> {
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const out: Array<{ agentId: string; fabricUserId: string; guildBaseUrl: string; fabricApiKey: string }> = [];
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const out: Array<{
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agentId: string;
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fabricUserId: string;
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||||
guildBaseUrl: string;
|
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guildNodeId: string;
|
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fabricApiKey: string;
|
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}> = [];
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for (const entry of this.identity.list()) {
|
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if (!entry.fabricUserId) continue;
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const presenceGuildUrl = this.firstGuildEndpointByAgent.get(entry.agentId);
|
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if (!presenceGuildUrl) continue;
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const presenceGuild = this.firstGuildByAgent.get(entry.agentId);
|
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if (!presenceGuild) continue;
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out.push({
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agentId: entry.agentId,
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fabricUserId: entry.fabricUserId,
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guildBaseUrl: presenceGuildUrl,
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guildBaseUrl: presenceGuild.endpoint,
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guildNodeId: presenceGuild.nodeId,
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fabricApiKey: entry.fabricApiKey,
|
||||
});
|
||||
}
|
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@@ -299,24 +307,44 @@ export class FabricInbound {
|
||||
}
|
||||
|
||||
// Filled by connectAgent for each (agent, guild). Tracks ONLY the first
|
||||
// guild per agent (used as the presence-push target).
|
||||
private firstGuildEndpointByAgent = new Map<string, string>();
|
||||
// guild per agent (used as the presence-push target). Stores both
|
||||
// endpoint and nodeId — presence-sync needs both: endpoint to build
|
||||
// the URL, nodeId to pick the matching guildAccessToken from a fresh
|
||||
// agent-login response.
|
||||
private firstGuildByAgent = new Map<string, { endpoint: string; nodeId: string }>();
|
||||
|
||||
private async connectAgent(agentId: string, session: FabricSession): Promise<void> {
|
||||
const selfUserId = session.user.id;
|
||||
// First-guild capture for presence-sync push target. session.guilds is
|
||||
// already in priority order from Center; we take the first one with a
|
||||
// valid endpoint and stop. Multi-guild presence is a future concern.
|
||||
if (!this.firstGuildEndpointByAgent.has(agentId)) {
|
||||
if (!this.firstGuildByAgent.has(agentId)) {
|
||||
const firstGuild = session.guilds.find((g) => typeof g.endpoint === 'string' && g.endpoint.length > 0);
|
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if (firstGuild) this.firstGuildEndpointByAgent.set(agentId, firstGuild.endpoint);
|
||||
if (firstGuild) this.firstGuildByAgent.set(agentId, { endpoint: firstGuild.endpoint, nodeId: firstGuild.nodeId });
|
||||
}
|
||||
for (const g of session.guilds) {
|
||||
const tok = session.guildAccessTokens.find((t) => t.guildNodeId === g.nodeId)?.token;
|
||||
if (!tok) continue;
|
||||
// Use the *callback* form of `auth` so socket.io re-evaluates the JWT
|
||||
// on every (re)connect. The single-shot `auth: { token: tok }` shape
|
||||
// captured the token in closure: after socket.io's silent auto-reconnect
|
||||
// the backend got the same JWT that expired ~15 min into the session
|
||||
// (guildAccessToken TTL = 900s) and silently rejected the handshake at
|
||||
// the application layer. The client's `connect` event still fired (TCP
|
||||
// succeeded), so the plugin happily ran the channel-resync, emitted
|
||||
// `join_channel` into the void, and logged "joined N channel(s)" while
|
||||
// the backend was actually broadcasting message.created to a room with
|
||||
// zero subscribers. End user symptom: DMs to agents silently dropped.
|
||||
const socket = io(`${g.endpoint}/realtime`, {
|
||||
transports: ['websocket'],
|
||||
auth: { token: tok },
|
||||
auth: (cb) => {
|
||||
// Best-effort fresh token; on transient failure fall back to the
|
||||
// last known good one. tokenCache also keeps HTTP calls (attachment
|
||||
// download / reply post) from 401'ing in the same window.
|
||||
this.freshGuildToken(agentId, g.nodeId, session)
|
||||
.then((fresh) => cb({ token: fresh ?? tok }))
|
||||
.catch(() => cb({ token: tok }));
|
||||
},
|
||||
autoConnect: false,
|
||||
});
|
||||
// Tracked socket.io rooms for this (agent, guild). The initial fetch
|
||||
|
||||
@@ -2,18 +2,26 @@
|
||||
* presence-sync — read each connected agent's HF status (via the
|
||||
* cross-plugin `globalThis.__hfAgentStatus.get(agentId)` exposed by
|
||||
* HarborForge.OpenclawPlugin) and push diffs to Fabric.Backend.Guild
|
||||
* `PUT /agents/:userId/presence` so the backend can apply busy-discard
|
||||
* on `announce`-type channel deliveries.
|
||||
* `PUT /api/agents/:userId/presence` so the backend can apply
|
||||
* busy-discard on `announce`-type channel deliveries.
|
||||
*
|
||||
* Push model: we only PUT when an agent's status actually changes
|
||||
* (since the last push). The HF-side accessor has its own TTL cache
|
||||
* to absorb the every-30s polling.
|
||||
*
|
||||
* Auth: the endpoint sits behind ApiKeyGuard (global APP_GUARD per
|
||||
* app.module.js) which expects `Authorization: Bearer <guild-token>`
|
||||
* — NOT the agent's fabricApiKey directly. So before each PUT we do
|
||||
* a fresh agent-login (or reuse a cached token if still within its
|
||||
* 15-min JWT TTL) and pull the guildAccessToken matching the target
|
||||
* guild. Status changes are rare enough that login overhead is fine.
|
||||
*
|
||||
* If HF plugin isn't loaded (`__hfAgentStatus` undefined), the loop
|
||||
* is a no-op — Fabric backend defaults presence to 'unknown' which is
|
||||
* treated as not-busy. Announce-channel delivery still works; busy
|
||||
* filtering simply doesn't kick in.
|
||||
*/
|
||||
import type { FabricClient } from './fabric-client.js';
|
||||
|
||||
type HfStatus = 'idle' | 'on_call' | 'busy' | 'exhausted' | 'offline';
|
||||
type Bridge = { get(agentId: string): Promise<HfStatus | undefined> };
|
||||
@@ -23,15 +31,36 @@ export interface PresenceSyncAccount {
|
||||
agentId: string;
|
||||
fabricUserId: string; // the agent's Fabric Center user id (UUID)
|
||||
guildBaseUrl: string; // e.g. https://fabric.hangman-lab.top/guild/<id>
|
||||
fabricApiKey: string; // existing per-account key
|
||||
guildNodeId: string; // which guildAccessTokens[].guildNodeId to pick
|
||||
fabricApiKey: string; // existing per-account key (used for agent-login)
|
||||
}
|
||||
|
||||
// Guild access JWTs expire every 900s. Refresh ~2 min early to stay
|
||||
// safely inside the window even if a tick runs late.
|
||||
const TOKEN_TTL_MS = (15 - 2) * 60 * 1000;
|
||||
|
||||
interface CachedToken {
|
||||
token: string;
|
||||
expiresAt: number; // epoch ms
|
||||
}
|
||||
|
||||
export class PresenceSync {
|
||||
private timer: ReturnType<typeof setInterval> | null = null;
|
||||
private readonly lastStatus = new Map<string, HfStatus>(); // by agentId
|
||||
private readonly accounts = new Map<string, PresenceSyncAccount>();
|
||||
private readonly tokenCache = new Map<string, CachedToken>(); // by agentId
|
||||
|
||||
constructor(private readonly logger: Logger) {}
|
||||
// Mutex flag: a tick iterates accounts serially with `await` on each
|
||||
// agent-login + PUT round-trip, so a single tick can easily run 20+s
|
||||
// when there are many accounts. setInterval(intervalMs) does NOT wait
|
||||
// for the previous tick to finish — without this guard the next tick
|
||||
// fires on top of a still-running one and two parallel iterations
|
||||
// PUT the same agentId within milliseconds. That tipped the backend's
|
||||
// first-time-insert race (separate fix in Fabric.Backend.Guild) into
|
||||
// 500s on prod. Guarded ticks just skip a beat instead.
|
||||
private inflight = false;
|
||||
|
||||
constructor(private readonly logger: Logger, private readonly client: FabricClient) {}
|
||||
|
||||
setAccounts(accounts: PresenceSyncAccount[]): void {
|
||||
this.accounts.clear();
|
||||
@@ -54,7 +83,50 @@ export class PresenceSync {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch a fresh guildAccessToken for `acct`, caching it under the
|
||||
* agentId until just before its JWT expiry. Returns null on login
|
||||
* failure or if the session has no matching guild — caller logs +
|
||||
* skips the PUT.
|
||||
*/
|
||||
private async ensureGuildToken(acct: PresenceSyncAccount): Promise<string | null> {
|
||||
const now = Date.now();
|
||||
const cached = this.tokenCache.get(acct.agentId);
|
||||
if (cached && cached.expiresAt > now) return cached.token;
|
||||
|
||||
let session;
|
||||
try {
|
||||
session = await this.client.agentLogin(acct.fabricApiKey);
|
||||
} catch (err) {
|
||||
this.logger.warn(`fabric: presence-sync agent-login failed for ${acct.agentId}: ${String(err)}`);
|
||||
return null;
|
||||
}
|
||||
const entry = session.guildAccessTokens.find((g) => g.guildNodeId === acct.guildNodeId);
|
||||
if (!entry?.token) {
|
||||
this.logger.warn(
|
||||
`fabric: presence-sync no guild token for ${acct.agentId} guild=${acct.guildNodeId}`,
|
||||
);
|
||||
return null;
|
||||
}
|
||||
this.tokenCache.set(acct.agentId, { token: entry.token, expiresAt: now + TOKEN_TTL_MS });
|
||||
return entry.token;
|
||||
}
|
||||
|
||||
private async tick(): Promise<void> {
|
||||
// Mutex: see the `inflight` field declaration for the why. Drop
|
||||
// overlapping ticks rather than letting them run concurrently —
|
||||
// status is gated by `lastStatus !== bridge.get`, so skipping a
|
||||
// beat costs nothing the next beat won't catch.
|
||||
if (this.inflight) return;
|
||||
this.inflight = true;
|
||||
try {
|
||||
await this.tickInner();
|
||||
} finally {
|
||||
this.inflight = false;
|
||||
}
|
||||
}
|
||||
|
||||
private async tickInner(): Promise<void> {
|
||||
const bridge = (globalThis as Record<string, unknown>)['__hfAgentStatus'] as Bridge | undefined;
|
||||
if (!bridge || typeof bridge.get !== 'function') return; // HF plugin not loaded — skip
|
||||
|
||||
@@ -68,13 +140,22 @@ export class PresenceSync {
|
||||
if (!status) continue;
|
||||
if (this.lastStatus.get(agentId) === status) continue; // no change → no PUT
|
||||
|
||||
const guildToken = await this.ensureGuildToken(acct);
|
||||
if (!guildToken) continue;
|
||||
|
||||
try {
|
||||
const url = `${acct.guildBaseUrl.replace(/\/$/, '')}/agents/${encodeURIComponent(acct.fabricUserId)}/presence`;
|
||||
// Endpoint: PUT /api/agents/:userId/presence. ApiKeyGuard (global
|
||||
// APP_GUARD) requires `Authorization: Bearer <guildAccessToken>`
|
||||
// — NOT the agent's raw fabricApiKey. Pre-v1: this loop sent
|
||||
// x-api-key and got 401 "missing bearer token" forever. The /api
|
||||
// prefix is required because the guild backend sets a global
|
||||
// 'api' prefix in main.ts setGlobalPrefix('api').
|
||||
const url = `${acct.guildBaseUrl.replace(/\/$/, '')}/api/agents/${encodeURIComponent(acct.fabricUserId)}/presence`;
|
||||
const res = await fetch(url, {
|
||||
method: 'PUT',
|
||||
headers: {
|
||||
'content-type': 'application/json',
|
||||
'x-api-key': acct.fabricApiKey,
|
||||
authorization: `Bearer ${guildToken}`,
|
||||
},
|
||||
body: JSON.stringify({ status, source: 'hf-plugin' }),
|
||||
});
|
||||
@@ -82,6 +163,10 @@ export class PresenceSync {
|
||||
this.lastStatus.set(agentId, status);
|
||||
this.logger.info(`fabric: presence-sync ${agentId} → ${status}`);
|
||||
} else {
|
||||
// 401 here usually means the cached token went stale unexpectedly
|
||||
// (server-side rotation or clock skew) — drop the cache so the
|
||||
// next tick re-logs-in.
|
||||
if (res.status === 401) this.tokenCache.delete(agentId);
|
||||
this.logger.warn(`fabric: presence-sync PUT ${agentId} failed: ${res.status}`);
|
||||
}
|
||||
} catch (err) {
|
||||
|
||||
Reference in New Issue
Block a user