hanghang zhang e33f1ecc53 feat(realtime): push channel.joined/left events to user-scoped rooms
Backend half of the plugin push-based channel sync (companion to
nav/Fabric.OpenclawPlugin#1 follow-up). Before this, the OpenClaw
fabric inbound had to poll `/api/channels?guildId=...` every 60s to
discover newly-joined channels (any DM another user just dragged the
agent into). Now the server tells the agent's socket directly so
sub/unsub is realtime.

Changes:
- realtime.gateway.ts:
  * handleConnection joins the socket into a `user:<userId>` room.
    All of a user's connected sockets now share that room.
  * New `emitToUser(userId, event, data)` helper that emits into
    that room. No-op for offline users (next connect resyncs via the
    plugin's initial channel-list fetch).
- channels.service.ts:
  * Inject RealtimeGateway (RealtimeModule is @Global, no module
    plumbing needed).
  * Private `notifyMembership(kind, channelId, userIds, extra)`
    helper that emits `channel.<kind>` (joined|left) with payload
    {channelId, userId, xType, occurredAt}.
  * create(): emit channel.joined to every seeded member (creator +
    explicit memberUserIds + triage on-duty).
  * joinChannel(): emit channel.joined to userId (only if the row was
    actually inserted, idempotent on existing membership).
  * leaveChannel(): emit channel.left to userId iff a row was
    actually deleted.

Event shape:
  {
    channelId: string,
    userId: string,
    xType?: string,
    occurredAt: ISO string,
  }

Client-side contract (fabric plugin):
  socket.on('channel.joined', m => socket.emit('join_channel', {channelId: m.channelId}))
  socket.on('channel.left',   m => socket.emit('leave_channel', {channelId: m.channelId}))

The plugin keeps its 60s polling resync as a safety net for missed
events (transient socket drops between emit and reconnect, partial
failures, etc).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 08:07:46 +01:00
2026-05-16 16:15:04 +01:00
2026-05-15 18:47:36 +01:00

Fabric.Backend.Guild

A guild node for Fabric (NestJS, ES modules, MySQL/TypeORM, socket.io). Default port 7002, global prefix /api. Many independent guild nodes can run; each registers with Fabric.Backend.Center and introspects the user/guild tokens Center issues.

Responsibilities

  • Guilds / channels / messaging — per-channel seq ordering, edit window, soft delete, reply, <@id> mentions (backtick-aware) plus <@user.name:NAME><@userId> translation via Center.
  • Channel x_type (required on create): general, work, report, discuss, triage, custom. Plus isPublic and closed (closed → history readable, posting returns 409).
  • wake_mapping — explicit wake list for triage (on-duty) and custom (listeners) channels.
  • Per-recipient wakeupmessage.created is emitted per socket with its own wakeup flag (author=false; general→all; report→none; triage/custom→wake_mapping; discuss/work→the current speaker only). This is push-only metadata for the OpenClaw plugin; UIs ignore it.
  • discuss/work turn engine (channel_turn_state): speaking order and a disjoint bypass list (bypass members aren't woken unless @-mentioned); activation from idle, queue-jump, cross-round /no-reply pause, /force-proceed, end-of-round shuffle, guild /ack, and a mention sub-frame stack with a 5-level nesting cap (root + 4). moveToBypass mid-rotation.
  • FilesPOST /files (multipart, configurable max size, default 100 MB), GET /files/:id (Bearer or ?access_token= for browser <img>/<a>), automatic retention sweep (default 7 days). Messages carry attachments[].
  • Channel canvas — one pinned document per channel (md/html/text), re-share replaces, only the original sharer may update/remove; emits canvas.updated / canvas.removed.
  • Slash-command registry — guild-global catalog: PUT /api/commands (the OpenClaw plugin syncs OpenClaw's native-command specs here), GET /api/commands (frontend / autocomplete). Stored verbatim; execution is unchanged (a /<cmd> message flows normally to the plugin → OpenClaw command system; only /no-reply,/force-proceed are server-intercepted).
  • Realtime — socket.io /realtime; join_channel/leave_channel, message.created/updated/deleted, canvas.*, presence, typing.

Required env (hard-checked at startup)

  • FABRIC_BACKEND_GUILD_CENTER_BASE_URL
  • FABRIC_BACKEND_GUILD_CENTER_API_KEY
  • FABRIC_BACKEND_GUILD_NODE_ID

Missing any of these aborts startup.

Other env

  • FABRIC_BACKEND_GUILD_PORT (default 7002)
  • FABRIC_BACKEND_GUILD_DB_*, FABRIC_BACKEND_GUILD_DB_SYNC
  • FABRIC_BACKEND_GUILD_FILE_DIR (storage root), FABRIC_BACKEND_GUILD_FILE_MAX_BYTES (default 100 MB), FABRIC_BACKEND_GUILD_FILE_TTL_DAYS (default 7)
  • FABRIC_BACKEND_GUILD_CORS_ORIGINS (empty = allow all; null origin — file:// desktop — is always allowed)

Run

npm install
npm run build && npm start          # or: npm run start:dev

Usually run via the root docker-compose.local.yml (backend-guild1 test-guild1 :7002, backend-guild2 test-guild2 :7003). Schema is auto-managed (DB_SYNC). ES modules (NodeNext).

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