1. Turn order now activates via moderator on first creation (discovery-based),
ensuring no agent consumes messages before the turn list is ready.
All agents are blocked (dormant) until moderator sends handoff to first speaker.
2. channel-private-create: pre-populates turn order from allowedUserIds,
filtering to only bot accounts (excluding humans and moderator).
Immediately activates first speaker via moderator handoff.
3. channel-private-update: updates turn order when members are added/removed.
If current speaker is removed, activates next available speaker.
4. Any member (human or bot) can now trigger turn activation when dormant,
not just humans. Human messages still reset the cycle.
5. Added resolveAccountIdByUserId helper to map Discord user IDs back to
account names from bot tokens.
6. turn-manager: added initTurnOrderPrePopulated, updateTurnMembers,
activateFirstSpeaker, hasTurnState exports.
- Fix channelId extraction: ctx.channelId is platform name ('discord'), not
the Discord channel snowflake. Now extracts from conversation_label field
('channel id:123456') and sessionKey fallback (':channel:123456').
- Fix extractDiscordChannelId: support 'discord:channel:xxx' format in
addition to 'channel:xxx' for conversationId/event.to fields.
- Fix sender identification in message_received: event.from returns channel
target, not sender ID. Now uses event.metadata.senderId for humanList
matching so human messages correctly reset turn order.
- Fix per-channel turn order: was using all server-wide bot accounts from
bindings, causing deadlock when turn landed on bots not in the channel.
Now dynamically tracks which bot accounts are seen per channel via
message_received and only includes those in turn order.
- Always save sessionChannelId/sessionAccountId mappings in before_model_resolve
regardless of turn check result, so downstream hooks can use them.
- Add comprehensive debug logging to message_sent hook.
- Add sessionAccountId Map to track sessionKey -> accountId
- Save accountId in before_model_resolve when resolving accountId
- Use sessionChannelId/sessionAccountId fallback in before_message_write
- Add sessionChannelId Map to track sessionKey -> channelId
- Save channelId in before_model_resolve when we have derived.channelId
- Fix message_sent to use sessionChannelId fallback when ctx.channelId is undefined
- Add debug logging to message_sent
- Remove async/await from before_message_write hook
- Use fire-and-forget for sendModeratorMessage (void ... .catch())
- OpenClaw's before_message_write is synchronous, not async
1. Turn check improvements:
- Add debug logs for ctx.agentId, resolved accountId, turnOrder length
- Fallback to ctx.accountId if resolveAccountId fails
- Add resolveDiscordUserId debug logs for handoff troubleshooting
2. One-time prompt injection:
- Add sessionInjected Set to track injected sessions
- Use prependContext (not systemPrompt) but only inject once per session
- Skip subsequent injections with debug log
- Change before_prompt_build hook to return systemPrompt instead of prependContext
- This ensures the end marker instruction is injected once per session as a system prompt, not repeatedly prepended to each user message
- Add moderatorBotToken to CONFIG.example.json for documentation
Root causes:
1. Multiple plugin subsystems each called startModeratorPresence,
creating competing WebSocket connections to the same bot token.
Discord only allows one connection per bot → 4008 rate limit →
infinite reconnect loop (1000+ connects → token reset by Discord)
2. Invalid session (op 9) handler called scheduleReconnect, but the
new connection would also get kicked → cascading reconnects
Fixes:
- Singleton guard: startModeratorPresence is a no-op if already started
- cleanup() nullifies old ws handlers before creating new connection
- Stale ws check: all callbacks verify they belong to current ws
- Exponential backoff with cap (max 60s) instead of fixed 2-5s delay
- heartbeat ACK tracking: detect zombie connections
- Non-recoverable codes (4004) properly stop all reconnection
Turn order should be enforced for ALL messages, not just non-human ones.
Previously, human messages bypassed turn check because they go through
human_list_sender path with shouldUseNoReply=false. Now turn check
always runs when channel has turn state.
Use Node.js built-in WebSocket to maintain a minimal Discord Gateway
connection for the moderator bot, keeping it 'online' with a
'Watching Moderating' status. Handles heartbeat, reconnect, and resume.
Also fix package-plugin.mjs to include moderator-presence.ts in dist.
Add a dedicated moderator Discord bot that sends handoff messages when
the current speaker says NO_REPLY. This solves the wakeup problem.
Flow:
1. Agent A is current speaker, receives message
2. Agent A responds with NO_REPLY
3. Plugin detects NO_REPLY in message_sent hook, advances turn to Agent B
4. Plugin sends via moderator bot: '轮到(@AgentB)了,如果没有想说的请直接回复NO_REPLY'
5. This real Discord message triggers Agent B's session
6. Turn manager allows Agent B to respond
Implementation:
- moderatorBotToken config field for the moderator bot's Discord token
- userIdFromToken() extracts Discord user ID from bot token (base64)
- resolveDiscordUserId() maps accountId → Discord user ID via account tokens
- sendModeratorMessage() calls Discord REST API directly
- message_received ignores moderator bot messages (transparent to turn state)
- Moderator bot is NOT in the turn order
Turn system redesign:
- Turn order auto-populated from config bindings (all bot accounts)
- No manual turnOrder config needed
- Humans (humanList) excluded from turn order automatically
- Dormant state: when all agents NO_REPLY in a cycle, currentSpeaker=null
- Reactivation: any new message wakes the system
- Human message → start from first in order
- Bot not in order → start from first
- Bot in order → next after sender
- Skip already-NO_REPLY'd agents when advancing
Identity injection:
- Group chat prompts now include agent identity
- Format: '你是 {name}(Discord 账号: {accountId})'
Other:
- Remove turnOrder from ChannelPolicy (no longer configurable)
- Add TURN-WAKEUP-PROBLEM.md documenting the NO_REPLY wake-up challenge
- Update message_received to call onNewMessage with proper human detection
- Update message_sent to call onSpeakerDone with NO_REPLY tracking
getLastChar used t[t.length-1] which only gets the trailing surrogate
of emoji like 🔚 (U+1F51A, a surrogate pair in UTF-16). This meant
end symbol matching ALWAYS failed for emoji symbols, causing every
non-humanList message to hit rule_match_no_end_symbol -> no-reply.
Fix: use Array.from(t) to correctly split by Unicode code points.
- buildEndMarkerInstruction() replaces hardcoded END_MARKER_INSTRUCTION,
dynamically using the resolved policy's endSymbols
- Instruction now explicitly exempts gateway keywords (NO_REPLY, HEARTBEAT_OK)
from requiring end symbols
- Export resolvePolicy from rules.ts for reuse in before_prompt_build hook
getLastChar was checking the last character of the full event.prompt,
which includes Conversation/Sender metadata blocks appended by OpenClaw
after the actual message. This meant end symbols like 🔚 at the end of
the message body were invisible — the last char was always backtick or
whitespace from the metadata JSON block.
Fix: strip trailing '(untrusted metadata)' blocks before extracting
the last character. This only affects non-humanList senders (humanList
senders bypass end symbol check via human_list_sender reason).
PLUGIN_PATH defaulted to /root/.openclaw/workspace-operator/... regardless
of which workspace the installer was run from. Now resolves relative to
the script location (../dist/whispergate).
1. DM bypass: when neither senderId nor channelId can be extracted from
the prompt (DM sessions lack untrusted conversation info), skip the
no-reply gate and allow the message through with end-marker injection.
2. Tool visibility: change whispergateway_tools registration from
optional=true to optional=false so all agents can see the tool
without needing explicit tools.allow entries.
- Add default values for enableDiscordControlTool, enableWhispergatePolicyTool,
discordControlApiBaseUrl, enableDebugLogs, debugLogChannelIds
- Merge defaults in both baseConfig and getLivePluginConfig
- Fixes issue where whispergateway_tools tool was not exposed due to missing
config fields in openclaw.json
Root cause: PluginHookAgentContext in before_model_resolve only has
agentId, sessionKey, sessionId, workspaceDir, messageProvider.
senderId, channelId, input are NOT available in this hook phase.
The plugin was reading ctx.senderId (undefined) -> inHumanList=false
for ALL Discord sessions -> shouldUseNoReply=true -> all silenced.
Fix: use event.prompt which contains the full user message including
the 'Conversation info (untrusted metadata)' JSON block, and extract
sender_id from there. Same fix applied to before_prompt_build.
Root cause: installer called 'openclaw gateway restart' (async via systemd)
then immediately validated model visibility — race condition caused validation
to fail and rollback the correct config.
Fix: remove restart + validation from script entirely. Script only writes config.
User restarts gateway manually after install completes.
Also fix CONFIG.example.json: contextWindow 4096->200000, maxTokens 64->8192
(OpenClaw requires minimum 16000 contextWindow).