Files
VirtualChemistry.Demo/Scenes/CompoundConstructor.cs
2024-06-22 02:28:37 +08:00

152 lines
3.9 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using Godot;
using VirtualChemistry.Chemistry.Atoms.Implements;
using VirtualChemistry.Chemistry.Atoms.Resolver;
using VirtualChemistry.Chemistry.Bonds.Implements;
using VirtualChemistry.Chemistry.Compounds.Implements;
using VirtualChemistry.Chemistry.Mixtures.Implements;
public partial class CompoundConstructor : Panel
{
private HeterogeneousMixture HeterogeneousMixture { get; set; }
public HomogeneousMixture HomogeneousMixture { get; set; }
public HashSet<Atom> Atoms { get; set; } = new();
public BaseBond ConnectPending { get; set; } = BaseBond.Null;
public Atom PendingAtom { get; set; }
public Dictionary<Atom, HashSet<Bond>> BondMap { get; set; } = new();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
GlobalScene.CompoundConstructor = this;
HeterogeneousMixture = new();
HomogeneousMixture = HeterogeneousMixture.AddLayer();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public override bool _CanDropData(Vector2 atPosition, Variant data)
{
return true;
}
public override void _DropData(Vector2 atPosition, Variant data)
{
Atom a = data.As<Atom>();
a.Position = atPosition;
if(BondMap.ContainsKey(a))
foreach (Bond b in BondMap[a])
b.BondUpdate();
}
public void AddAtomOf(int idx)
{
BaseAtom a = AtomResolver.Resolve(idx);
Compound c = a.GrabCompound;
c.Amount = 1;
a.Compound = c;
Atom at = ResourceLoader.Load<PackedScene>("res://Scenes/Atom.tscn").Instantiate<Atom>();
at.BaseAtom = a;
AddChild(at);
at.Position = new(500, 500);
HomogeneousMixture.AddCompound(c, true, true);
Atoms.Add(at);
}
public void RemoveAtomOf(Atom atom)
{
foreach (BaseBond b in atom.BaseAtom.ConnectedBonds)
b.Disconnect();
Bond[] toRemove = Array.Empty<Bond>();
if (BondMap.TryGetValue(atom, out HashSet<Bond> value))
toRemove = value.ToArray();
foreach (Bond b in toRemove)
{
BondMap[b.AtomFrom].Remove(b);
BondMap[b.AtomTo].Remove(b);
RemoveChild(b);
}
atom.BaseAtom.Compound.HomogeneousMixture.Compounds.Remove(atom.BaseAtom.Compound);
atom.BaseAtom.Compound.HomogeneousMixture = HomogeneousMixture.Null;
atom.BaseAtom.Compound = Compound.Null;
RemoveChild(atom);
Atoms.Remove(atom);
}
public void ConnectAtoms(Atom a, BaseBond b)
{
b.Connect(ConnectPending);
Bond bond = ResourceLoader.Load<PackedScene>("res://Scenes/Bond.tscn").Instantiate<Bond>();
bond.AtomFrom = PendingAtom;
bond.AtomTo = a;
bond.TypeA = ConnectPending.BondType;
bond.TypeB = b.BondType;
if (!BondMap.ContainsKey(a))
BondMap[a] = new HashSet<Bond>();
BondMap[a].Add(bond);
if (!BondMap.ContainsKey(PendingAtom!))
BondMap[PendingAtom] = new HashSet<Bond>();
BondMap[PendingAtom].Add(bond);
ConnectPending = BaseBond.Null;
a.AtomActions.BuildMenu();
PendingAtom.AtomActions.BuildMenu();
PendingAtom = null;
AddChild(bond);
bond.BondUpdate();
}
private void Back()
{
GlobalScene.MainScene.SwitchToDemo();
}
private void Build()
{
HeterogeneousMixture.Container = GlobalScene.Demo.SelectedBottle;
GlobalScene.Demo.SelectedBottle.Content = HeterogeneousMixture;
GlobalScene.Demo.SelectedBottle.BuildMenu();
Clear();
}
private void Clear(bool save = true)
{
if (!save)
{
foreach (Atom atom in Atoms)
RemoveAtomOf(atom);
return;
}
HashSet<Bond> removedBonds = new();
foreach (Atom atom in Atoms)
{
RemoveChild(atom);
if (!BondMap.ContainsKey(atom))
continue;
foreach (Bond bond in BondMap[atom])
{
if (!removedBonds.Contains(bond))
RemoveChild(bond);
removedBonds.Add(bond);
}
}
Atoms = new();
BondMap = new();
HeterogeneousMixture = new HeterogeneousMixture();
HomogeneousMixture = HeterogeneousMixture.AddLayer();
}
private void ForceClear() => Clear(false);
}