improve: better version control
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@@ -1,5 +1,5 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.3">
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<Import Project="VersionInfo.props" Condition="Exists('VersionInfo.props')" />
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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@@ -8,12 +8,13 @@
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<PackageId>Polonium</PackageId>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>0.1.1-x</Version>
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<Version>$(PoloniumVersion)</Version>
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<Authors>Hangman</Authors>
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<DisableImplicitRestore>true</DisableImplicitRestore>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Polonium.Tasks" Version="0.1.1-x" />
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<PackageReference Include="Polonium.Tasks" Version="$(PoloniumTasksVersion)" />
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<None Include="VersionInfo.props" Pack="true" PackagePath="build" Condition="Exists('VersionInfo.props')" />
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</ItemGroup>
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<Target Name="Prepare" BeforeTargets="BeforeBuild">
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<RemoveDir Directories="$(ProjectDir)Package/embedded/polonium_templates" Condition="Exists('$(ProjectDir)Package/polonium_templates')"/>
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12
publish
Normal file → Executable file
12
publish
Normal file → Executable file
@@ -1,2 +1,12 @@
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#!/bin/bash
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dotnet nuget push "$(ls -t ./.godot/mono/temp/bin/Debug/Polonium.*.nupkg | head -n 1)" --source hangman-lab
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SCRIPT_DIR=$(dirname "$(realpath "${BASH_SOURCE[0]}")")/
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LATEST_PACKAGE=$(ls -t "${SCRIPT_DIR}".godot/mono/temp/bin/Debug/Polonium.*.nupkg 2>/dev/null | head -n 1)
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if [[ -z "$LATEST_PACKAGE" ]]; then
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echo "❌ Error: No .nupkg file found in ${SCRIPT_DIR}/bin/Debug/"
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exit 1
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fi
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echo "🚀 Pushing NuGet package: $LATEST_PACKAGE"
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dotnet nuget push "$LATEST_PACKAGE" --source hangman-lab
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