refactor: move global classes def into package

This commit is contained in:
h z
2025-02-14 13:31:11 +00:00
parent ca7e3c68a5
commit 0d75ed106d
7 changed files with 35 additions and 59 deletions

View File

@@ -0,0 +1,43 @@
using Godot;
using Polonium.Attributes;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
GlobalRegistry.RootScene.SwitchScene(NextScene);
return;
}
Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void Enter()
{
}
[ProxyMethod]
public virtual void Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
Enter();
base._EnterTree();
}
}