Files
Polonium/GlobalClasses/Scenes/DissolveScene.cs

44 lines
878 B
C#

using Godot;
using Polonium.Attributes;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
GlobalRegistry.RootScene.SwitchScene(NextScene);
return;
}
Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void Enter()
{
}
[ProxyMethod]
public virtual void Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
Enter();
base._EnterTree();
}
}