refactor: move global classes def into package

This commit is contained in:
h z
2025-02-14 13:31:11 +00:00
parent ca7e3c68a5
commit 0d75ed106d
7 changed files with 35 additions and 59 deletions

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using Godot;
using Polonium.Attributes;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
public float MaxZoom { get; set; }
public float MinZoom { get; set; }
public float ZoomRate { get; set; }
private float Zoom
{
get => Camera.Zoom.X;
set => Camera.Zoom = value * Vector2.One;
}
public override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
base._Ready();
}
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}

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using Godot;
using Polonium.Attributes;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class DissolveScene : Scene
{
[Export]
public Scene NextScene { get; set; }
private bool Finished { get; set; } = false;
private bool Terminated { get; set; } = false;
public override void _Process(double delta)
{
if(Finished && !Terminated)
{
Terminated = true;
GlobalRegistry.RootScene.SwitchScene(NextScene);
return;
}
Process(delta);
base._Process(delta);
}
[ProxyMethod]
public virtual void Enter()
{
}
[ProxyMethod]
public virtual void Process(double delta)
{
}
public sealed override void _EnterTree()
{
Finished = false;
Terminated = false;
Enter();
base._EnterTree();
}
}

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using Godot;
using Polonium.Attributes;
using Polonium.Interfaces;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
[RegistryEntity]
public partial class RootScene : Scene
{
private Scene CurrentScene { get; set; }
public void SwitchScene(Scene scene)
{
if (CurrentScene != null)
RemoveChild(CurrentScene);
AddChild(scene);
CurrentScene = scene;
}
public override void _Ready()
{
GlobalRegistry.RootScene = this;
base._Ready();
}
[ProxyMethod]
public virtual void Enter()
{
}
public override void _EnterTree()
{
Enter();
base._EnterTree();
}
public override void _Process(double delta)
{
if(!GlobalRegistry.Paused)
foreach (ITimeConsumer tc in GlobalRegistry.TimeConsumers)
tc.Process(delta);
base._Process(delta);
}
}

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using Godot;
using Polonium.Attributes;
namespace GlobalClasses;
[ProxyNode]
[GlobalClass]
[Tool]
public partial class Scene : Node2D
{
}