add: LoadingScene, ProxyNode
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@@ -1,8 +1,8 @@
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using Godot;
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using Polonium.Attributes;
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namespace Polonium.Scenes;
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[GlobalClass]
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[Tool]
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[ProxyNode]
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public partial class CameraScene : Scene
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{
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private Camera2D Camera { get; set; }
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@@ -20,8 +20,7 @@ public partial class CameraScene : Scene
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}
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public override void _Ready()
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{
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Camera = new Camera2D();
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AddChild(Camera);
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Camera = GetNode<Camera2D>("Camera");
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base._Ready();
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}
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protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
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