31 lines
880 B
C#
31 lines
880 B
C#
using Godot;
|
|
using Polonium.Attributes;
|
|
|
|
namespace Polonium.Scenes;
|
|
[ProxyNode]
|
|
public partial class CameraScene : Scene
|
|
{
|
|
private Camera2D Camera { get; set; }
|
|
[Export(PropertyHint.Range)]
|
|
public float MaxZoom { get; set; }
|
|
[Export(PropertyHint.Range)]
|
|
public float MinZoom { get; set; }
|
|
[Export(PropertyHint.Range)]
|
|
public float ZoomRate { get; set; }
|
|
[Export(PropertyHint.Range)]
|
|
private float Zoom
|
|
{
|
|
get => Camera.Zoom.X;
|
|
set => Camera.Zoom = value * Vector2.One;
|
|
}
|
|
public override void _Ready()
|
|
{
|
|
Camera = GetNode<Camera2D>("Camera");
|
|
base._Ready();
|
|
}
|
|
protected void ZoomIn() => Zoom = Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
|
|
protected void ZoomOut() => Zoom = Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
|
|
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
|
|
|
|
}
|