improve: rename project

This commit is contained in:
h z
2025-02-06 01:30:53 +00:00
parent c47c2088cf
commit 022b64bc2c
10 changed files with 42 additions and 26 deletions

2
Package/build/publish Normal file
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@@ -0,0 +1,2 @@
#!/bin/bash
dotnet nuget push "$(ls -t ../../.godot/mono/temp/bin/Debug/Polonium.*.nupkg | head -n 1)" --source hangman-lab

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@@ -6,17 +6,19 @@
<Nullable>disable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<PackageId>Hangman.SDK</PackageId>
<PackageId>Polonium</PackageId>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>0.0.1</Version>
<Version>0.0.4</Version>
<Authors>Hangman</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.4.0-beta.2"/>
</ItemGroup>
<ItemGroup>
<Content Include="build\.targets" Pack="true" PackagePath="build\.targets"/>
<Content Include="build\publish"/>
<None Include="Package\build\$(AssemblyName).targets" Pack="true" PackagePath="build"/>
</ItemGroup>
<ItemGroup>
<Content Include="summerizer.py" />
</ItemGroup>
</Project>

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@@ -1,10 +1,10 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hangman.SDK", "Hangman.SDK.csproj", "{5BA39DF8-7098-4348-A670-B3F34269F48F}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium", "Polonium.csproj", "{5BA39DF8-7098-4348-A670-B3F34269F48F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hangman.SDK.Generators", "..\Hangman.SDK.Generators\Hangman.SDK.Generators.csproj", "{41B784D2-841C-44D6-90F3-9219BC264B19}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Generators", "..\Polonium.Generators\Polonium.Generators.csproj", "{41B784D2-841C-44D6-90F3-9219BC264B19}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hangman.SDK.Generators.Test", "..\Hangman.SDK.Generators.Test\Hangman.SDK.Generators.Test.csproj", "{3BADB215-214B-41C1-B94E-89AF4A972F30}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Generators.Test", "..\Polonium.Generators.Test\Polonium.Generators.Test.csproj", "{3BADB215-214B-41C1-B94E-89AF4A972F30}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@@ -1,11 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="Scene">
<AdditionalFiles Include="Assets/**/*.tscn" />
</ItemGroup>
<Target Name="EnsureFolders" BeforeTargets="BeforeBuild">
<MakeDir Directories="$(ProjectDir)Assets" Condition="!Exists('$(ProjectDir)Assets')"/>
<MakeDir Directories="$(ProjectDir)Concepts" Condition="!Exists('$(ProjectDir)Concepts')"/>
<MakeDir Directories="$(ProjectDir)Registries" Condition="!Exists('$(ProjectDir)Registries')"/>
<MakeDir Directories="$(ProjectDir)Data" Condition="!Exists('$(ProjectDir)Data')"/>
</Target>
</Project>

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@@ -1,2 +0,0 @@
#!/bin/bash
dotnet nuget push "$(ls -t ../.godot/mono/temp/bin/Debug/Hangman.SDK.*.nupkg | head -n 1)" --source hangman-lab

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@@ -1,4 +1,4 @@
namespace Hangman.SDK.Attributes;
namespace Polonium.Attributes;
[AttributeUsage(AttributeTargets.Class)]
public class AutoRegister : Attribute
{

25
src/Scenes/CameraScene.cs Normal file
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@@ -0,0 +1,25 @@
using Godot;
namespace Polonium.Scenes;
public abstract partial class CameraScene : Scene
{
private Camera2D Camera { get; set; }
protected abstract float MaxZoom { get; }
protected abstract float MinZoom { get; }
protected abstract float ZoomRate { get; }
private float Zoom
{
get => Camera.Zoom.X;
set => Camera.Zoom = value * Vector2.One;
}
public override void _Ready()
{
Camera = GetNode<Camera2D>("Camera");
base._Ready();
}
protected void ZoomIn() => Mathf.Max(Zoom * (1 + ZoomRate), MaxZoom);
protected void ZoomOut() => Mathf.Min(Zoom * (1 - ZoomRate), MinZoom);
protected void ZoomAt(Vector2 pos) => Camera.Position = pos;
}

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@@ -1,12 +1,12 @@
using Godot;
namespace Hangman.SDK.Scenes;
namespace Polonium.Scenes;
public abstract partial class RootScene : Node2D
{
private Scene CurrentScene { get; set; }
private Polonium.Scenes.Scene CurrentScene { get; set; }
public void SwitchScene(Scene scene)
public void SwitchScene(Polonium.Scenes.Scene scene)
{
if (CurrentScene != null)
RemoveChild(CurrentScene);

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@@ -1,6 +1,6 @@
using Godot;
namespace Hangman.SDK.Scenes;
namespace Polonium.Scenes;
public abstract partial class Scene : Node2D
{

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@@ -1,6 +1,6 @@
using System.Reflection;
namespace Hangman.SDK;
namespace Polonium;
public static class Utils
{