add: godot editor patcher
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@@ -10,7 +10,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Generators", "..\P
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Test", "Polonium.Test\Polonium.Test.csproj", "{E4EE6A9D-6D64-4180-84BE-C186D8D5A55F}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Test", "Polonium.Test\Polonium.Test.csproj", "{E4EE6A9D-6D64-4180-84BE-C186D8D5A55F}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Godot.Patcher", "..\Polonium.Godot.Patcher\Polonium.Godot.Patcher\Polonium.Godot.Patcher.csproj", "{777ACFF6-88F3-4F98-A850-69554BFB0A32}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Godot.Patcher", "..\Polonium.Godot.Patcher\Polonium.Godot.Patcher.csproj", "{777ACFF6-88F3-4F98-A850-69554BFB0A32}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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2
run
2
run
@@ -1,7 +1,7 @@
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#!/bin/bash
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#!/bin/bash
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set -e
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set -e
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Projects=("Polonium.Tasks" "Polonium" "Polonium.Generators" "Polonium.Sdk")
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Projects=("Polonium.Tasks" "Polonium" "Polonium.Generators" "Polonium.Sdk" "Polonium.Godot.Patcher")
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PUBLISH=false
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PUBLISH=false
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while [[ $# -gt 0 ]]; do
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while [[ $# -gt 0 ]]; do
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