add: godot editor patcher
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@@ -10,7 +10,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Generators", "..\P
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Test", "Polonium.Test\Polonium.Test.csproj", "{E4EE6A9D-6D64-4180-84BE-C186D8D5A55F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Godot.Patcher", "..\Polonium.Godot.Patcher\Polonium.Godot.Patcher\Polonium.Godot.Patcher.csproj", "{777ACFF6-88F3-4F98-A850-69554BFB0A32}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Polonium.Godot.Patcher", "..\Polonium.Godot.Patcher\Polonium.Godot.Patcher.csproj", "{777ACFF6-88F3-4F98-A850-69554BFB0A32}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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