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c78907aeeb
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test commit
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2025-05-21 16:22:20 +01:00 |
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1d5b4a4ab7
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add: README
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2025-03-07 16:31:40 +00:00 |
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1dc11c5f76
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update: upgrade to godot 4.4.0
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2025-03-04 12:26:15 +00:00 |
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7e6b950fee
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add: Patchable items and frames
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2025-03-04 11:58:14 +00:00 |
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f32feecd4f
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add: Template Define
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2025-02-22 03:56:27 +00:00 |
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b03b10b4ed
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improve: clean up
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2025-02-20 10:42:46 +00:00 |
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607d5cb6a5
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fix: passthrough should point to polonium registry
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2025-02-20 09:31:11 +00:00 |
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f70cab525b
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add: registry pass through
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2025-02-19 17:09:07 +00:00 |
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cadb3e02ac
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improve: better version control
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2025-02-18 21:22:47 +00:00 |
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3a08d8ae16
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fix: missing type
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2025-02-18 16:05:37 +00:00 |
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b4fabd01bb
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Merge pull request 'draft_texture_button' (#1) from draft_texture_button into master
Reviewed-on: #1
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2025-02-18 14:30:12 +00:00 |
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dce78db64c
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add: sdk
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2025-02-18 11:41:05 +00:00 |
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4d3d06f8d1
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refactor: redesign project structures
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2025-02-17 02:49:21 +00:00 |
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f69ceb5f4d
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refactor: redesign project structure
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2025-02-16 22:36:38 +00:00 |
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44099d41d0
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draft: texture button
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2025-02-15 08:25:01 +00:00 |
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7d5929bc5b
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refactor: move global classes def into package
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2025-02-14 13:31:11 +00:00 |
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9ced9b356f
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add: dissolve scene / nuget feed source
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2025-02-12 23:37:50 +00:00 |
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9448715ad0
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add: Agent, ProxyMethod, LoadingScene
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2025-02-11 15:07:41 +00:00 |
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2c1967982e
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fix: correct template namespace
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2025-02-11 01:18:46 +00:00 |
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b90b424e06
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add: Script Templates for global classes
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2025-02-11 01:10:40 +00:00 |
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8c118838bf
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fix: change Global class Namespace
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2025-02-10 16:03:22 +00:00 |
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e80a2d9315
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fix: Enable tasks to generate proxy nodes
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2025-02-10 15:20:57 +00:00 |
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8bf643f194
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init
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2025-02-10 02:11:23 +00:00 |
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