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Polonium.Sdk/Polonium.Sdk.csproj
2025-05-21 16:22:20 +01:00

45 lines
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XML

<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
<Import Project="VersionInfo.props" Condition="Exists('VersionInfo.props')" />
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>Polonium.Sdk</PackageId>
<Nullable>disable</Nullable>
<Version>$(PoloniumSdkVersion)</Version>
<Authors>Hangman</Authors>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>
<IncludeBuildOutput>false</IncludeBuildOutput>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<UsingGodotNETSdk>true</UsingGodotNETSdk>
</PropertyGroup>
<ItemGroup>
<None Include="Sdk/**/*" Pack="true" PackagePath="Sdk" />
<None Include="VersionInfo.props" Pack="true" PackagePath="Sdk" Condition="Exists('VersionInfo.props')" />
</ItemGroup>
<Target Name="GetGodotSdk" BeforeTargets="CoreCompile" >
<RemoveDir Directories="Sdk/GodotSdk" Condition="Exists('Sdk/GodotSdk')" />
<MakeDir Directories="Sdk/GodotSdk" />
<DownloadFile
DestinationFolder="Sdk/GodotSdk"
SourceUrl="https://api.nuget.org/v3-flatcontainer/godot.net.sdk/$(GodotSdkVersion)/godot.net.sdk.$(GodotSdkVersion).nupkg"
/>
<Unzip DestinationFolder="Sdk/GodotSdk" SourceFiles="Sdk/GodotSdk/godot.net.sdk.$(GodotSdkVersion).nupkg" />
</Target>
<Target Name="CleanPreviousPackages" BeforeTargets="Build">
<ItemGroup>
<ExistingPackages Include="$(OutputPath)*.nupkg" />
</ItemGroup>
<Delete Files="@(ExistingPackages)" ContinueOnError="true" />
</Target>
<Target Name="CopyPackageToLocalFeed" AfterTargets="Pack">
<ItemGroup>
<NuGetPackages Include="$(OutputPath)*.nupkg" />
</ItemGroup>
<Copy SourceFiles="@(NuGetPackages)" DestinationFolder="/NuGetFeed" />
</Target>
</Project>