16 lines
425 B
C#
16 lines
425 B
C#
using Nocturnis.Godot;
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using Nocturnis.Hermeteus;
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using Nocturnis.Hermeteus.BracketSystem;
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using Nocturnis.Hermeteus.BracketSystem.Processors;
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namespace Nocturnis.UIElements.Layers;
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public interface IInstructionLayer : INode
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{
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IInstructionAgent Bra { get; set; }
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IInstructionArrowManager Pointer { get; set; }
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IInstructionAgent Ket { get; set; }
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IBracketProcessor Processor { get; set; }
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void Init();
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}
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