using Nocturnis.Godot; using Nocturnis.Hermeteus; using Nocturnis.Hermeteus.BracketSystem; using Nocturnis.Hermeteus.BracketSystem.Processors; namespace Nocturnis.UIElements.Layers; public interface IInstructionLayer : INode { IInstructionAgent Bra { get; set; } IInstructionArrowManager Pointer { get; set; } IInstructionAgent Ket { get; set; } IBracketProcessor Processor { get; set; } void Init(); }