Compare commits
10 Commits
5c6e3031d5
...
532a8a795b
| Author | SHA1 | Date | |
|---|---|---|---|
| 532a8a795b | |||
| 7ae3c9d374 | |||
| 67dd8ac8dc | |||
| a9afe94ebc | |||
| bae0a52e3f | |||
| 5fbbbe83a1 | |||
| 574d00d4b7 | |||
| f59c6edc39 | |||
| 5b46cce212 | |||
| 2955aaf1db |
4
ConfigurableParameterSetters
Normal file
4
ConfigurableParameterSetters
Normal file
@@ -0,0 +1,4 @@
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||||
ModuleRealValueParameterSetter,DoubleParameter
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ModuleBoolValueParameterSetter,BoolParameter
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ModuleCharValueParameterSetter,CharParameter
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ModuleKeyValueParameterSetter,KeyParameter
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6
ModuleTabs
Normal file
6
ModuleTabs
Normal file
@@ -0,0 +1,6 @@
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PortMaintenanceTab,BaseModule
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ModuleParameterTab,ParameterizedModule
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ModulePolymorphismTab,PolymorphismModule
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CommunicatorPairTab,CommunicateModule
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ProgrammableModuleSettingTab,ProgrammableModule
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ErrorHandlerTab,ErrorHandlerModule
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@@ -1,22 +1,27 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Godot.NET.Sdk/4.4.0-beta.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>disable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp" Version="4.3.0-beta.2" />
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<PackageReference Include="GodotSharp" Version="4.4.0-beta.1" />
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</ItemGroup>
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||||
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<ItemGroup>
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<ProjectReference Include="..\Nocturnis.Generators\Nocturnis.Generators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\VirtualChemistry\VirtualChemistry.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="src\Configs\" />
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<Folder Include="src\Enigmos\Modules\SubModules\" />
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<Folder Include="src\GlobalManagement\" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="BaseTypes"/>
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</ItemGroup>
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</Project>
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@@ -1,6 +0,0 @@
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namespace Nocturnis.Attributes;
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[AttributeUsage(AttributeTargets.Interface | AttributeTargets.Class)]
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public class DirectAsset : Attribute
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{
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}
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6
src/Attributes/Expose.cs
Normal file
6
src/Attributes/Expose.cs
Normal file
@@ -0,0 +1,6 @@
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namespace Nocturnis.Attributes;
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[AttributeUsage(AttributeTargets.Method)]
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public class Expose : Attribute
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{
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}
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@@ -1,6 +1,6 @@
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namespace Nocturnis.Attributes;
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[AttributeUsage(AttributeTargets.Class)]
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public class UniqueInheritance : Attribute
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public class Installer :Attribute
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{
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}
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9
src/BracketSystem/EInstructionArrowEnd.cs
Normal file
9
src/BracketSystem/EInstructionArrowEnd.cs
Normal file
@@ -0,0 +1,9 @@
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using Godot;
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namespace Nocturnis.BracketSystem;
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public static class EInstructionArrowEnd
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{
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public static Vector2 InstructionArrowEndPoint(this IInstructionArrowEnd a) =>
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a.EndMarker.GetViewport().GetGlobalCanvasTransform().Inverse() * a.EndMarker.GlobalPosition;
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}
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9
src/BracketSystem/EInstructionArrowStart.cs
Normal file
9
src/BracketSystem/EInstructionArrowStart.cs
Normal file
@@ -0,0 +1,9 @@
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using Godot;
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namespace Nocturnis.BracketSystem;
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public static class EInstructionArrowStart
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{
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public static Vector2 InstructionArrowStartPoint(this IInstructionArrowStart a) =>
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a.StartMarker.GetViewport().GetGlobalCanvasTransform().Inverse() * a.StartMarker.GlobalPosition;
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}
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16
src/BracketSystem/IBracketLine.cs
Normal file
16
src/BracketSystem/IBracketLine.cs
Normal file
@@ -0,0 +1,16 @@
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namespace Nocturnis.BracketSystem;
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public interface IBracketLine
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{
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string Topic { get; set; }
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string Line { get; set; }
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bool CleanPrevious { get; set; }
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string[] BraLines { get; set; }
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string[] KetLines { get; set; }
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string[] ArrowMarkers { get; set; }
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string[] Conditions { get; set; }
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HashSet<IBracketLine> Successors { get; set; }
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bool IsReady { get; }
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float Delay { get; }
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}
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13
src/BracketSystem/IBracketTopic.cs
Normal file
13
src/BracketSystem/IBracketTopic.cs
Normal file
@@ -0,0 +1,13 @@
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namespace Nocturnis.BracketSystem;
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public interface IBracketTopic
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{
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bool Reusable { get; set; }
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string Topic { get; set; }
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bool Finished { get; set; }
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IBracketLine Root { get; set; }
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IBracketLine CurrentLine { get; set; }
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void Activate();
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void Finish();
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Dictionary<string, IBracketLine> LineMap { get; set; }
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}
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11
src/BracketSystem/IInstructionAgent.cs
Normal file
11
src/BracketSystem/IInstructionAgent.cs
Normal file
@@ -0,0 +1,11 @@
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using Nocturnis.Godot;
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using Nocturnis.UIElements.Layers;
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namespace Nocturnis.BracketSystem;
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public interface IInstructionAgent : INode
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{
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void Load(string content, Action callBack);
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void Clean(Action callBack);
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void Init(IInstructionLayer insLayer);
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}
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8
src/BracketSystem/IInstructionArrowEnd.cs
Normal file
8
src/BracketSystem/IInstructionArrowEnd.cs
Normal file
@@ -0,0 +1,8 @@
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using Godot;
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namespace Nocturnis.BracketSystem;
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public interface IInstructionArrowEnd
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{
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Marker2D EndMarker { get; }
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}
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10
src/BracketSystem/IInstructionArrowManager.cs
Normal file
10
src/BracketSystem/IInstructionArrowManager.cs
Normal file
@@ -0,0 +1,10 @@
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using Nocturnis.UIElements.Layers;
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namespace Nocturnis.BracketSystem;
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public interface IInstructionArrowManager : IInstructionArrowStart
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{
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void LoadArrows(string[] ends);
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void CleanArrows();
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void Init(IInstructionLayer insLayer);
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}
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8
src/BracketSystem/IInstructionArrowStart.cs
Normal file
8
src/BracketSystem/IInstructionArrowStart.cs
Normal file
@@ -0,0 +1,8 @@
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using Godot;
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namespace Nocturnis.BracketSystem;
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public interface IInstructionArrowStart
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{
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Marker2D StartMarker { get; }
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}
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15
src/BracketSystem/Processors/IBracketProcessor.cs
Normal file
15
src/BracketSystem/Processors/IBracketProcessor.cs
Normal file
@@ -0,0 +1,15 @@
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||||
namespace Nocturnis.BracketSystem.Processors;
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public interface IBracketProcessor
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{
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IInstructionAgent Bra { get; set; }
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IInstructionAgent Ket { get; set; }
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void BraCallback();
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void KetCallback();
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bool BraFinished { get; set; }
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bool KetFinished { get; set; }
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double BracketEsc { get; set; }
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string Status { get; set; }
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void Init(IInstructionAgent bra, IInstructionArrowManager pointer, IInstructionAgent ket);
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void SyncLoad(IBracketLine talk);
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}
|
||||
@@ -1,14 +1,17 @@
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||||
using Godot;
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||||
using Nocturnis.DataStructures;
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||||
using Nocturnis.DataStructures.Data;
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||||
using Nocturnis.DataStructures.DataTypes;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Godot;
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||||
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||||
namespace Nocturnis.Communicators;
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||||
|
||||
public interface IBaseCommunicator
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||||
public interface IBaseCommunicator : IControl
|
||||
{
|
||||
ICommunicateModule PairedModule { get; set; }
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||||
IData DataBuffer { get; set; }
|
||||
StringName CommunicationDataType { get; }
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DataVariable DataBuffer { get; set; }
|
||||
DataType CommunicationDataType { get; }
|
||||
StringName CommunicationDirection { get; }
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||||
Texture2D IconTexture { get; }
|
||||
string CustomName { get; set; }
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||||
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||||
11
src/Controls/IStateControl.cs
Normal file
11
src/Controls/IStateControl.cs
Normal file
@@ -0,0 +1,11 @@
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||||
using Nocturnis.DataStructures.States;
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||||
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||||
namespace Nocturnis.Controls;
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||||
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||||
public interface IStateControl
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||||
{
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||||
string this[string path] { get; set; }
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||||
void Load();
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||||
void Save();
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||||
public void AddRule(string path, StateTransferRule rule);
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||||
}
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||||
@@ -5,6 +5,6 @@ namespace Nocturnis.Creatures.Characters;
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||||
|
||||
public interface IPlayerCharacter : IBaseCharacter
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||||
{
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||||
IDashboardTab DashboardTab { get; set; }
|
||||
IPrimaryBoard MotherBoard { get; set; }
|
||||
IDashboardTab CurrentDashboardTab { get; set; }
|
||||
IPrimaryModuleBoard MotherBoard { get; set; }
|
||||
}
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||||
9
src/Dashboards/IDashboard.cs
Normal file
9
src/Dashboards/IDashboard.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Nocturnis.Communicators;
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||||
using Nocturnis.Godot;
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||||
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||||
namespace Nocturnis.Dashboards;
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||||
public interface IDashboard : INode
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||||
{
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HashSet<IBaseCommunicator> Communicators { get; set; }
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||||
}
|
||||
@@ -4,5 +4,5 @@ public interface IDoubleParameter : IConfigurableParameter<double>
|
||||
{
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||||
double MinValue { get; set; }
|
||||
double MaxValue { get; set; }
|
||||
double Step { get; set; }
|
||||
double Step { get; }
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using Nocturnis.Godot;
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||||
|
||||
namespace Nocturnis.DataStructures.ConfigurableParameters;
|
||||
|
||||
public interface IModuleParameterSetter : INode
|
||||
{
|
||||
|
||||
}
|
||||
89
src/DataStructures/Data/DataVariable.cs
Normal file
89
src/DataStructures/Data/DataVariable.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System.Numerics;
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.GlobalManagement.Constants;
|
||||
using Skeleton.Algebra;
|
||||
using Skeleton.Algebra.DimensionProviders;
|
||||
|
||||
namespace Nocturnis.DataStructures.Data;
|
||||
using R2 = CategoryOf<IDim2>.OnField<double>.FVector;
|
||||
using C2 = CategoryOf<IDim2>.OnField<Complex>.FVector;
|
||||
|
||||
public class DataVariable
|
||||
{
|
||||
public DataVariable()
|
||||
{
|
||||
Data = null;
|
||||
Type = new DataType();
|
||||
Type.Assign(DataTypeConstant.BaseDataTypes.Null);
|
||||
}
|
||||
|
||||
public void Assign(DataVariable oth)
|
||||
{
|
||||
Data = oth.Data;
|
||||
Type.Assign(oth.Type);
|
||||
}
|
||||
|
||||
public void Assign(object v, DataType t)
|
||||
{
|
||||
Data = v;
|
||||
Type.Assign(t);
|
||||
}
|
||||
|
||||
public object Data { get; set; }
|
||||
public DataType Type { get; set; }
|
||||
//StringName? Type { get; set; }
|
||||
public virtual int Int
|
||||
{
|
||||
get => (int)Data;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual double Real
|
||||
{
|
||||
get => (double)Data;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual Complex Complex
|
||||
{
|
||||
get => (Complex)Data;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual DataVariable[] Array
|
||||
{
|
||||
get => Data as DataVariable[];
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual R2 R2
|
||||
{
|
||||
get => Data as R2;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual C2 C2
|
||||
{
|
||||
get => Data as C2;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual bool Bit
|
||||
{
|
||||
get => (bool)Data;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual string String
|
||||
{
|
||||
get => Data as string;
|
||||
set => Data = value;
|
||||
}
|
||||
|
||||
public virtual Dictionary<StringName, DataVariable> Struct
|
||||
{
|
||||
get => Data as Dictionary<StringName, DataVariable>;
|
||||
set => Data = value;
|
||||
}
|
||||
}
|
||||
22
src/DataStructures/Data/DefaultDataConst.cs
Normal file
22
src/DataStructures/Data/DefaultDataConst.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Numerics;
|
||||
using Godot;
|
||||
using Skeleton.Algebra;
|
||||
using Skeleton.Algebra.DimensionProviders;
|
||||
|
||||
namespace Nocturnis.DataStructures.Data;
|
||||
using R2 = CategoryOf<IDim2>.OnField<double>.FVector;
|
||||
using C2 = CategoryOf<IDim2>.OnField<Complex>.FVector;
|
||||
|
||||
public class DefaultDataConst : DataVariable
|
||||
{
|
||||
public static DefaultDataConst Const = new();
|
||||
public override int Int => 0;
|
||||
public override double Real => 0;
|
||||
public override Complex Complex => 0;
|
||||
public override DataVariable[] Array => [];
|
||||
public override R2 R2 => new ();
|
||||
public override C2 C2 => new ();
|
||||
public override bool Bit => false;
|
||||
public override string String => "";
|
||||
public override Dictionary<StringName, DataVariable> Struct => new();
|
||||
}
|
||||
@@ -1,30 +1,38 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.GlobalManagement.Constants;
|
||||
using Nocturnis.GlobalManagement.Providers;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public class DataCache : CacheItem<IData>
|
||||
public class DataCache : CacheItem<DataVariable>
|
||||
{
|
||||
public new static DataCache Null => new DataCache(x => (0, ""));
|
||||
public DataCache(Func<CacheItem?, IData> rec) : base(rec) => throw new Exception("CONSTRUCTION NOT ALLOWED");
|
||||
public new static DataCache Null => new (x => (null, DataTypeConstant.BaseDataTypes.Null));
|
||||
|
||||
public DataCache(Func<CacheItem?, (object, StringName)> rec)
|
||||
public DataCache(Func<CacheItem, DataVariable> rec)
|
||||
{
|
||||
Value = GlobalProvider.DataStructureProvider!.NewData(0, "");
|
||||
Value = new DataVariable();
|
||||
ProxyCalculator = c => (rec(c).Data, rec(c).Type);
|
||||
}
|
||||
|
||||
public DataCache(Func<CacheItem, (object, DataType)> rec)
|
||||
{
|
||||
Value = new DataVariable();
|
||||
ProxyCalculator = rec;
|
||||
}
|
||||
|
||||
private new Func<CacheItem, (object, StringName)> ProxyCalculator { get; set; }
|
||||
private new Func<CacheItem, (object, DataType)> ProxyCalculator { get; set; }
|
||||
|
||||
public override IData? Get
|
||||
public override DataVariable Get
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Expired)
|
||||
{
|
||||
(object val, StringName type) = ProxyCalculator(this);
|
||||
Value!.Type = type;
|
||||
(object val, DataType type) = ProxyCalculator(this);
|
||||
Value!.Type.Assign(type);
|
||||
Value.Data = val;
|
||||
}
|
||||
|
||||
@@ -32,7 +40,7 @@ public class DataCache : CacheItem<IData>
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCalculation(Func<CacheItem, (object, StringName)> rec)
|
||||
public void UpdateCalculation(Func<CacheItem, (object, DataType)> rec)
|
||||
{
|
||||
Expire();
|
||||
foreach (CacheItem item in Dependencies)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
|
||||
namespace Nocturnis.DataStructures.DataPortGroups;
|
||||
|
||||
public interface IDataInGroup : IDataPortGroup, IEnumerable<IDataInGroup>
|
||||
public interface IDataInGroup : IDataPortGroup, IEnumerable<IDataInPort>
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,11 +1,14 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypeOptions;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.DataStructures.DataPortGroups;
|
||||
|
||||
public interface IDataPortGroup
|
||||
{
|
||||
StringName SelectedType { get; set; }
|
||||
StringName[] TypeOptions { get; set; }
|
||||
DataType SelectedType { get; set; }
|
||||
DataTypeOption TypeOptions { get; set; }
|
||||
|
||||
void Inference();
|
||||
string Description { get; set; }
|
||||
}
|
||||
46
src/DataStructures/DataTypeOptions/DataTypeOption.cs
Normal file
46
src/DataStructures/DataTypeOptions/DataTypeOption.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.GlobalManagement.Constants;
|
||||
using Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
namespace Nocturnis.DataStructures.DataTypeOptions;
|
||||
|
||||
public class DataTypeOption : List<DataType>
|
||||
{
|
||||
public DataTypeOption(params DataType[] options) : base(options)
|
||||
{
|
||||
}
|
||||
|
||||
public DataTypeOption()
|
||||
{
|
||||
}
|
||||
|
||||
public new bool Contains(DataType type)
|
||||
{
|
||||
if (Count == 0)
|
||||
return true;
|
||||
DataType t = this.First();
|
||||
if (
|
||||
Count == 1 &&
|
||||
t == DataType.ArrayDataType(DataTypeConstant.BaseDataTypes.Null) &&
|
||||
type.Type == DataTypeConstant.NestedDataTypeNames.Array
|
||||
)
|
||||
return true;
|
||||
if (
|
||||
Count == 1 &&
|
||||
t == DataType.StructDataType(null) &&
|
||||
type.Type == DataTypeConstant.NestedDataTypeNames.Struct
|
||||
)
|
||||
return true;
|
||||
return base.Contains(type);
|
||||
}
|
||||
|
||||
public DataTypeOption Union(DataTypeOption oth)
|
||||
{
|
||||
DataTypeOption res = new();
|
||||
foreach (DataType t in this)
|
||||
res.Add(t);
|
||||
foreach (DataType t in oth)
|
||||
res.Add(t);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
111
src/DataStructures/DataTypes/DataType.cs
Normal file
111
src/DataStructures/DataTypes/DataType.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using Godot;
|
||||
using Nocturnis.GlobalManagement.Constants;
|
||||
|
||||
namespace Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
public class DataType
|
||||
{
|
||||
public static DataType ArrayDataType(DataType elementType) => new()
|
||||
{
|
||||
Type = DataTypeConstant.NestedDataTypeNames.Array,
|
||||
ElementType = new DataType(elementType)
|
||||
};
|
||||
|
||||
|
||||
public static DataType StructDataType(StringName structName) => new()
|
||||
{
|
||||
Type = DataTypeConstant.NestedDataTypeNames.Struct,
|
||||
StructName = structName
|
||||
};
|
||||
|
||||
public static DataType BaseDataType(StringName baseType) => new()
|
||||
{
|
||||
Type = baseType
|
||||
};
|
||||
|
||||
public static DataType AutoDataType() => new()
|
||||
{
|
||||
Type = DataTypeConstant.BaseDataTypeNames.Null,
|
||||
Auto = true
|
||||
};
|
||||
|
||||
public static DataType AutoArrayType() => new()
|
||||
{
|
||||
Type = DataTypeConstant.NestedDataTypeNames.Array,
|
||||
ElementType = AutoDataType()
|
||||
};
|
||||
|
||||
public static DataType AutoStructType() => new()
|
||||
{
|
||||
Type = DataTypeConstant.NestedDataTypeNames.Struct,
|
||||
Auto = true,
|
||||
StructName = null
|
||||
};
|
||||
|
||||
public bool Equals(DataType other)
|
||||
{
|
||||
return this == other;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != this.GetType()) return false;
|
||||
return Equals((DataType)obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode() => Signature.GetHashCode();
|
||||
public DataType(StringName baseType, bool auto = false)
|
||||
{
|
||||
Type = baseType;
|
||||
ElementType = DataTypeConstant.BaseDataTypes.Null;
|
||||
}
|
||||
|
||||
public DataType(DataType oth)
|
||||
{
|
||||
Type = oth.Type;
|
||||
if (Type == DataTypeConstant.NestedDataTypeNames.Array)
|
||||
ElementType = new DataType(oth.ElementType);
|
||||
else
|
||||
ElementType = null;
|
||||
if (Type == DataTypeConstant.NestedDataTypeNames.Struct)
|
||||
StructName = oth.StructName;
|
||||
}
|
||||
|
||||
public DataType()
|
||||
{
|
||||
}
|
||||
|
||||
public StringName Type { get; set; }
|
||||
public StringName StructName { get; set; }
|
||||
public DataType ElementType { get; set; }
|
||||
public bool Auto { get; set; } = false;
|
||||
|
||||
public string Signature
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Type == DataTypeConstant.NestedDataTypeNames.Array)
|
||||
return Type + $"<{ElementType!.Signature}>";
|
||||
if (Type == DataTypeConstant.NestedDataTypeNames.Struct)
|
||||
return Type + $"[{StructName}]";
|
||||
return Type;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool operator ==(DataType a, DataType b) => a?.Signature == b?.Signature;
|
||||
|
||||
public static bool operator !=(DataType a, DataType b) => a?.Signature != b?.Signature;
|
||||
|
||||
public void Assign(DataType oth)
|
||||
{
|
||||
Type = oth.Type;
|
||||
if (ElementType == null)
|
||||
ElementType = new();
|
||||
if(Type == DataTypeConstant.NestedDataTypeNames.Array)
|
||||
ElementType.Assign(oth.ElementType);
|
||||
StructName = oth.StructName;
|
||||
}
|
||||
|
||||
}
|
||||
25
src/DataStructures/DefaultDataCache.cs
Normal file
25
src/DataStructures/DefaultDataCache.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public class DefaultDataCache : DataCache
|
||||
{
|
||||
public static readonly DefaultDataCache Default = new DefaultDataCache();
|
||||
|
||||
public DefaultDataCache() : base(cache => new DataVariable())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override DataVariable Get => DefaultDataConst.Const;
|
||||
|
||||
public DefaultDataCache(Func<CacheItem, DataVariable> rec) : base(rec)
|
||||
{
|
||||
}
|
||||
|
||||
public DefaultDataCache(Func<CacheItem, (object, DataType)> rec) : base(rec)
|
||||
{
|
||||
}
|
||||
}
|
||||
35
src/DataStructures/DoubleKeyDictionary.cs
Normal file
35
src/DataStructures/DoubleKeyDictionary.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public class DoubleKeyDictionary<TKey, TValue> : Dictionary<TKey, Dictionary<TKey, TValue>>
|
||||
{
|
||||
public DoubleKeyDictionary(TValue defaultValue)
|
||||
{
|
||||
DefaultValue = defaultValue;
|
||||
}
|
||||
|
||||
private TValue DefaultValue { get; set; }
|
||||
|
||||
public TValue this[TKey pk1, TKey pk2]
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return this[pk1][pk2];
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return DefaultValue;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if(!ContainsKey(pk1))
|
||||
this[pk1] = new Dictionary<TKey, TValue>();
|
||||
this[pk1][pk2] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ContainsKey(TKey pk1, TKey pk2) => ContainsKey(pk1) && this[pk1].ContainsKey(pk2);
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using Godot;
|
||||
using System.Numerics;
|
||||
using Skeleton.Algebra;
|
||||
using Skeleton.Algebra.DimensionProviders;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
using R2 = CategoryOf<IDim2>.OnField<double>.FVector;
|
||||
using C2 = CategoryOf<IDim2>.OnField<Complex>.FVector;
|
||||
|
||||
public interface IData
|
||||
{
|
||||
public void Assign(IData oth);
|
||||
public void Assign(object v, StringName t);
|
||||
object? Data { get; set; }
|
||||
StringName? Type { get; set; }
|
||||
int Int { get; set; }
|
||||
double Double { get; set; }
|
||||
Complex Complex { get; set; }
|
||||
IData[] Array { get; set; }
|
||||
R2 R2 { get; set; }
|
||||
C2 C2 { get; set; }
|
||||
bool Bit { get; set; }
|
||||
StringName String { get; set; }
|
||||
IStruct Struct { get; set; }
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public interface IStruct : IData
|
||||
{
|
||||
StringName TypeName { get; set; }
|
||||
Dictionary<StringName, IData> Properties { get; set; }
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public interface IVariantWithType
|
||||
{
|
||||
Variant UnderlyingData { get; set; }
|
||||
string TypeHint { get; set; }
|
||||
}
|
||||
3
src/DataStructures/States/StateTransferRule.cs
Normal file
3
src/DataStructures/States/StateTransferRule.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Nocturnis.DataStructures.States;
|
||||
|
||||
public delegate bool StateTransferRule (string path, string fromState, string toState);
|
||||
14
src/DataStructures/VariantWithType.cs
Normal file
14
src/DataStructures/VariantWithType.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.DataStructures;
|
||||
|
||||
public partial class VariantWithType : Resource
|
||||
{
|
||||
public VariantWithType(StringName typeHint, Variant underlyingData)
|
||||
{
|
||||
TypeHint = typeHint;
|
||||
UnderlyingData = underlyingData;
|
||||
}
|
||||
public StringName TypeHint { get; set; }
|
||||
public Variant UnderlyingData { get; set; }
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis;
|
||||
|
||||
public static class ENodeInterface
|
||||
{
|
||||
public static Node AsNode(this INodeInterface n)
|
||||
{
|
||||
return n as Node;
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,26 @@
|
||||
using Nocturnis.Enigmos.Cables;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
using Nocturnis.Enigmos.Ports;
|
||||
using Nocturnis.Godot;
|
||||
using Nocturnis.UIElements;
|
||||
using Nocturnis.UIElements.Layers;
|
||||
|
||||
namespace Nocturnis.Enigmos.Boards;
|
||||
|
||||
public interface IBaseBoard
|
||||
public interface IBaseBoard : INode
|
||||
{
|
||||
IPanelViewer? PanelViewer { get; set; }
|
||||
IPanelViewer PanelViewer { get; set; }
|
||||
IEnumerable<IBasePort> OnBoardPorts { get; }
|
||||
IBasePort? ConnectPending { get; set; }
|
||||
IBasePort ConnectPending { get; set; }
|
||||
Dictionary<IBasePort, IBaseCable> CablePairing { get; set; }
|
||||
void AddCable(IBaseCable cable);
|
||||
HashSet<IBaseCable> FocusedCables { get; set; }
|
||||
bool ManualOpened { get; set; }
|
||||
bool CableVisualMode { get; set; }
|
||||
IModuleManualLayer? ModuleManualLayer { get; set; }
|
||||
IModuleMovingLayer? ModuleMovingLayer { get; set; }
|
||||
IModuleManualLayer ModuleManualLayer { get; set; }
|
||||
IModuleMovingLayer ModuleMovingLayer { get; set; }
|
||||
void Reset();
|
||||
void SetCableVisualMode(bool mode);
|
||||
void SetLabelVisualMode(bool mode);
|
||||
public IEnumerable<ITerminalModule> TerminalModules { get; }
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
|
||||
namespace Nocturnis.Enigmos.Boards;
|
||||
|
||||
public interface IPrimaryBoard : IBaseBoard
|
||||
{
|
||||
IEngineModule Engine { get; set; }
|
||||
}
|
||||
14
src/Enigmos/Boards/IPrimaryModuleBoard.cs
Normal file
14
src/Enigmos/Boards/IPrimaryModuleBoard.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Nocturnis.Creatures;
|
||||
using Nocturnis.Creatures.Characters;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
|
||||
namespace Nocturnis.Enigmos.Boards;
|
||||
|
||||
public interface IPrimaryModuleBoard : IBaseBoard
|
||||
{
|
||||
IEngineModule Engine { get; set; }
|
||||
IRootModule Root { get; set; }
|
||||
double IdlePower { get; }
|
||||
void Init(IBaseCreature player);
|
||||
void Start();
|
||||
}
|
||||
12
src/Enigmos/ModuleManuals/IModuleManual.cs
Normal file
12
src/Enigmos/ModuleManuals/IModuleManual.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Godot;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
using Nocturnis.Godot;
|
||||
|
||||
namespace Nocturnis.Enigmos.ModuleManuals;
|
||||
|
||||
public interface IModuleManual : INode
|
||||
{
|
||||
Vector2 Size { get; set; }
|
||||
Vector2 Position { get; set; }
|
||||
void Init(IBaseModule m);
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using Nocturnis.Godot;
|
||||
|
||||
namespace Nocturnis.Enigmos.ModuleManuals;
|
||||
|
||||
public interface IModuleManualTab : INodeInterface
|
||||
public interface IModuleManualTab : INode
|
||||
{
|
||||
string FullName();
|
||||
}
|
||||
8
src/Enigmos/ModuleManuals/IPortTypeSelector.cs
Normal file
8
src/Enigmos/ModuleManuals/IPortTypeSelector.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Nocturnis.DataStructures.DataPortGroups;
|
||||
|
||||
namespace Nocturnis.Enigmos.ModuleManuals;
|
||||
|
||||
public interface IPortTypeSelector
|
||||
{
|
||||
void Init(IDataPortGroup g);
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
@@ -6,8 +7,8 @@ namespace Nocturnis.Enigmos.Modules.ComputationalModules;
|
||||
|
||||
public static class EBinaryComputationalModule
|
||||
{
|
||||
public static IData X(this IBinaryComputationalModule p, CacheItem x) => p.DataInPorts[0].GetData.GetFrom(x)!;
|
||||
public static IData Y(this IBinaryComputationalModule p, CacheItem x) => p.DataInPorts[1].GetData.GetFrom(x)!;
|
||||
public static DataVariable X(this IBinaryComputationalModule p, CacheItem x) => p.DataInPorts[0].GetData.GetFrom(x)!;
|
||||
public static DataVariable Y(this IBinaryComputationalModule p, CacheItem x) => p.DataInPorts[1].GetData.GetFrom(x)!;
|
||||
|
||||
public static void BinaryInit(this IBinaryComputationalModule p)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
@@ -6,13 +7,13 @@ namespace Nocturnis.Enigmos.Modules.ComputationalModules;
|
||||
|
||||
public static class EDuplicateOutputModule
|
||||
{
|
||||
public static void Define(this IDuplicateOutputModule m, Func<CacheItem, (object, StringName)> define)
|
||||
public static void Define(this IDuplicateOutputModule m, Func<CacheItem, (object, DataType)> define)
|
||||
{
|
||||
foreach (IDataOutPort op in m.DataOutPorts)
|
||||
op.OutData.UpdateCalculation(define);
|
||||
}
|
||||
|
||||
public static void SetOutputType(this IDuplicateOutputModule m, StringName type)
|
||||
public static void SetOutputType(this IDuplicateOutputModule m, DataType type)
|
||||
{
|
||||
foreach (IDataOutPort op in m.DataOutPorts)
|
||||
op.SetDataType(type);
|
||||
|
||||
@@ -7,9 +7,9 @@ public static class ELogicModule
|
||||
{
|
||||
public static void LogicModuleInit(this ILogicModule lm)
|
||||
{
|
||||
foreach (IDataOutPort op in lm.DataOutPorts)
|
||||
op.SetDataType(EnigmosConstant.DataPortTypes.Bit);
|
||||
foreach (IDataInPort ip in lm.DataInPorts)
|
||||
ip.SetDataType(EnigmosConstant.DataPortTypes.Bit);
|
||||
//foreach (IDataOutPort op in lm.DataOutPorts)
|
||||
// op.SetDataType(DataTypeConstant.BaseDataTypes.Bit);
|
||||
//foreach (IDataInPort ip in lm.DataInPorts)
|
||||
// ip.SetDataType(DataTypeConstant.BaseDataTypes.Bit);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules.ComputationalModules;
|
||||
|
||||
public static class EOperationModule
|
||||
{
|
||||
public static void SetInputType(this IOperationModule m, StringName type)
|
||||
public static void SetInputType(this IOperationModule m, DataType type)
|
||||
{
|
||||
foreach (IDataInPort ip in m.DataInPorts)
|
||||
ip.SetDataType(type);
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules.ComputationalModules;
|
||||
|
||||
public static class ETernaryComputationalModule
|
||||
{
|
||||
public static IData X(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
public static DataVariable X(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
m.DataOutPorts[0].OutData.GetFrom(cache)!;
|
||||
public static IData Y(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
public static DataVariable Y(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
m.DataOutPorts[1].OutData.GetFrom(cache)!;
|
||||
public static IData Z(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
public static DataVariable Z(this ITernaryComputationalModule m, CacheItem cache) =>
|
||||
m.DataOutPorts[2].OutData.GetFrom(cache)!;
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Skeleton.DataStructure;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules.ComputationalModules;
|
||||
|
||||
public static class EUnaryComputationalModule
|
||||
{
|
||||
public static IData X(this IUnaryComputationalModule m, CacheItem cache) =>
|
||||
public static DataVariable X(this IUnaryComputationalModule m, CacheItem cache) =>
|
||||
m.DataOutPorts[0].OutData.GetFrom(cache)!;
|
||||
}
|
||||
@@ -14,6 +14,6 @@ public static class EBaseModule
|
||||
return port;
|
||||
}
|
||||
|
||||
throw new Exception("NOT A PORT");
|
||||
throw new Exception($"NOT A PORT {typeof(TPort)}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ public static class ECommunicateModule
|
||||
}
|
||||
|
||||
public static IBaseCommunicator[] CompatibleCommunicators(this ICommunicateModule module) =>
|
||||
CreatureControl.Instance.CurrentCharacter!.DashboardTab.AllCommunicators
|
||||
CreatureControl.Instance.CurrentCharacter!.CurrentDashboardTab.AllCommunicators
|
||||
.Where(module.IsMatch)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Nocturnis.Enigmos.Ports.SignalPorts.Directions;
|
||||
using Nocturnis.GlobalManagement.Controls;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
@@ -10,4 +11,15 @@ public static class EControllingModule
|
||||
for (int i = 1; i <= sI; i++)
|
||||
m.SignalInPorts[i - 1] = m.GetPort<ISignalInPort>($"{prefix}{i}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Visit(this IControllingModule m)
|
||||
{
|
||||
if (m.Visited)
|
||||
{
|
||||
EnigmosControl.Instance.RootModule.ActionFinished = true;
|
||||
return;
|
||||
}
|
||||
m.Execute();
|
||||
m.Visited = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,15 @@ public static class ETerminalModule
|
||||
{
|
||||
public static void Consume(this ITerminalModule m)
|
||||
{
|
||||
foreach (IDataInPort ip in m.DataInPorts)
|
||||
if(ip.GetData.Expired)
|
||||
_ = ip.GetData.Get;
|
||||
|
||||
foreach (IDataInPort p in m.Ports.OfType<IDataInPort>())
|
||||
{
|
||||
if (!p.Connected)
|
||||
{
|
||||
m.Finished = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
m.Drain();
|
||||
m.Finished = true;
|
||||
}
|
||||
}
|
||||
@@ -1,26 +1,26 @@
|
||||
using Godot;
|
||||
using Nocturnis.Enigmos.Boards;
|
||||
using Nocturnis.Enigmos.ModuleManuals;
|
||||
using Nocturnis.Enigmos.Ports;
|
||||
using Nocturnis.UIElements;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IBaseModule
|
||||
{
|
||||
Texture2D? PreviewTexture { get; }
|
||||
Texture2D PreviewTexture { get; }
|
||||
IEnumerable<IBasePort> Ports { get; }
|
||||
IBaseBoard? Board { get; set; }
|
||||
IBaseBoard Board { get; set; }
|
||||
Vector2 PositionToBoard { get; }
|
||||
Vector2 Size { get; set; }
|
||||
double MaintenanceAlpha { get; }
|
||||
double MaintenanceBeta { get; }
|
||||
string GetDescription { get; }
|
||||
Label? Label { get; }
|
||||
Label Label { get; }
|
||||
Node AsNode { get; }
|
||||
Vector2 Position { get; set; }
|
||||
string LabelString { get; set; }
|
||||
void UpdateCables();
|
||||
Node GetNode(NodePath path);
|
||||
void Init();
|
||||
|
||||
IModuleManual Manual { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using Godot;
|
||||
using Nocturnis.Communicators;
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface ICommunicateModule : IBaseModule
|
||||
{
|
||||
IBaseCommunicator? PairedCommunicator { get; set; }
|
||||
StringName CommunicationDataType { get; }
|
||||
DataType CommunicationDataType { get; }
|
||||
StringName CommunicationDirection { get; }
|
||||
IData DataBuffer { get; set; }
|
||||
DataVariable DataBuffer { get; set; }
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IEnumerableProcessingModule : ICompositeModule
|
||||
{
|
||||
IData[] CachedInputArray { get; set; }
|
||||
DataVariable[] CachedInputArray { get; set; }
|
||||
int ProcessingIndex { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IFilterModule : IProgrammableModule
|
||||
{
|
||||
void Filter();
|
||||
IData[] CachedInputArray { get; set; }
|
||||
IData[] CachedResult { get; set; }
|
||||
DataVariable[] CachedInputArray { get; set; }
|
||||
DataVariable[] CachedResult { get; set; }
|
||||
int ProcessingIndex { get; set; }
|
||||
bool FilterFinished { get; set; }
|
||||
bool FilterStarted { get; set; }
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IInternalComputationalModule : ICompositeModule
|
||||
{
|
||||
IData? CachedResult { get; set; }
|
||||
DataVariable? CachedResult { get; set; }
|
||||
void Compute();
|
||||
bool ComputationFinished { get; set; }
|
||||
bool ComputationStarted { get; set; }
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using Nocturnis.DataStructures.ConfigurableParameters;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IKeyListenerModule
|
||||
{
|
||||
|
||||
bool Pressed { get; set; }
|
||||
IKeyParameter ListeningKey { get; set; }
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IOptimizationModule : IProgrammableModule
|
||||
{
|
||||
IData CachedResult { get; set; }
|
||||
DataVariable CachedResult { get; set; }
|
||||
bool ComputationStarted { get; set; }
|
||||
bool ComputationFinished { get; set; }
|
||||
void Optimize();
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using Nocturnis.Enigmos.Boards;
|
||||
|
||||
namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IProgrammableModule : ICompositeModule
|
||||
{
|
||||
IBaseBoard UnderlyingBoard { get; set; }
|
||||
}
|
||||
@@ -5,9 +5,8 @@ namespace Nocturnis.Enigmos.Modules;
|
||||
|
||||
public interface IRootModule : IRoutingModule
|
||||
{
|
||||
Stopwatch? Timer { get; set; }
|
||||
bool ActionFinished { get; set; }
|
||||
IBaseCreature? ManagedBy { get; set; }
|
||||
IBaseCreature ManagedBy { get; set; }
|
||||
void Start();
|
||||
|
||||
}
|
||||
@@ -4,5 +4,6 @@ public interface ITerminalModule : IParameterModule
|
||||
{
|
||||
void Drain();
|
||||
bool Finished { get; set; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -5,5 +5,5 @@ namespace Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
public interface IDataInPort : IDataPort
|
||||
{
|
||||
DataCache GetData { get; }
|
||||
new IDataOutPort? ConnectedPort { get; set; }
|
||||
new IDataOutPort ConnectedPort { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.Enigmos.Ports.DataPorts;
|
||||
|
||||
public interface IDataPort : IBasePort
|
||||
{
|
||||
new IDataPort? ConnectedPort { get; set; }
|
||||
StringName? DataType { get; set; }
|
||||
void SetDataType(StringName type);
|
||||
DataType DataType { get; set; }
|
||||
void SetDataType(DataType type);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public static class EBasePort
|
||||
p.Condition = Mathf.FloorToInt(Math.Max(0, Math.Min(100, p.Condition + dCond)));
|
||||
p.Quality = Mathf.FloorToInt(Math.Max(0, Math.Min(20000, p.Quality + dQuality)));
|
||||
}
|
||||
public static void Connect(this IBasePort p)
|
||||
public static void ExtConnect(this IBasePort p)
|
||||
{
|
||||
if(p.Connected)
|
||||
p.Disconnect();
|
||||
|
||||
@@ -8,9 +8,9 @@ public interface IBasePort
|
||||
{
|
||||
Vector2 PositionToBoard { get; }
|
||||
bool Connected { get; }
|
||||
IBaseModule? Module { get; set; }
|
||||
IBaseModule Module { get; set; }
|
||||
bool IsMatch(IBasePort oth);
|
||||
IBasePort? ConnectedPort { get; set; }
|
||||
IBasePort ConnectedPort { get; set; }
|
||||
void SetStatusConnected();
|
||||
void SetStatusNormal();
|
||||
void SetStatusPending();
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Nocturnis.Enigmos.Ports.SignalPorts.Directions;
|
||||
public interface ISignalOutPort : ISignalPort
|
||||
{
|
||||
new IRoutingModule Module { get; set; }
|
||||
new ISignalInPort? ConnectedPort { get; set; }
|
||||
new ISignalInPort ConnectedPort { get; set; }
|
||||
void Route();
|
||||
|
||||
}
|
||||
33
src/GlobalManagement/Constants/DataTypeConstant.cs
Normal file
33
src/GlobalManagement/Constants/DataTypeConstant.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypeOptions;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Constants;
|
||||
|
||||
public static partial class DataTypeConstant
|
||||
{
|
||||
public static class NestedDataTypeNames
|
||||
{
|
||||
public static readonly StringName Array = "Array";
|
||||
public static readonly StringName Struct = "Struct";
|
||||
public static readonly StringName Auto = "Auto";
|
||||
}
|
||||
|
||||
public static class AutoDataTypes
|
||||
{
|
||||
public static readonly DataType Auto = DataType.AutoDataType();
|
||||
public static readonly DataType AutoArray = DataType.AutoArrayType();
|
||||
public static readonly DataType AutoStruct = DataType.AutoStructType();
|
||||
}
|
||||
|
||||
public static partial class DataTypeOptions
|
||||
{
|
||||
public static readonly DataTypeOption ScalarTypes = new(BaseDataTypes.Real, BaseDataTypes.Complex);
|
||||
public static readonly DataTypeOption VectorTypes = new(BaseDataTypes.R2, BaseDataTypes.C2);
|
||||
public static readonly DataTypeOption TensorTypes = ScalarTypes.Union(VectorTypes);
|
||||
public static readonly DataTypeOption AnyType = new();
|
||||
public static readonly DataTypeOption AnyArray = new(DataType.ArrayDataType(BaseDataTypes.Null));
|
||||
public static readonly DataTypeOption AnyStruct = new(DataType.StructDataType(null));
|
||||
}
|
||||
}
|
||||
@@ -4,23 +4,7 @@ namespace Nocturnis.GlobalManagement.Constants;
|
||||
|
||||
public static class EnigmosConstant
|
||||
{
|
||||
public static class DataPortTypes
|
||||
{
|
||||
public static readonly StringName Null = "Null";
|
||||
public static readonly StringName Bit = "Bit";
|
||||
public static readonly StringName Real = "Real";
|
||||
public static readonly StringName Complex = "Complex";
|
||||
public static readonly StringName R2 = "R2";
|
||||
public static readonly StringName C2 = "C2";
|
||||
public static readonly StringName RealArray = "RealArray";
|
||||
public static readonly StringName AnyArrayType = "AnyArrayType";
|
||||
public static readonly StringName[] NumericTypes = new[] { Real, Complex };
|
||||
public static readonly StringName[] AnyTensor = new[] { Real, Complex, R2, C2 };
|
||||
public static readonly StringName[] AnyType = new[] { Real, Complex, R2, C2 };
|
||||
public static readonly StringName[] VectorTypes = new[] { R2, C2 };
|
||||
public static readonly StringName[] AnyArray = Array.Empty<StringName>();
|
||||
|
||||
}
|
||||
|
||||
public static class CommunicationDirections
|
||||
{
|
||||
public static readonly StringName Send = "Send";
|
||||
|
||||
@@ -19,5 +19,5 @@ public class CreatureControl
|
||||
{
|
||||
}
|
||||
|
||||
public IPlayerCharacter? CurrentCharacter { get; set; }
|
||||
public IPlayerCharacter CurrentCharacter { get; set; }
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.States;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
using Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
@@ -7,6 +9,9 @@ public class EnigmosControl
|
||||
{
|
||||
private static EnigmosControl _instance { get; set; }
|
||||
private static object _lock = new();
|
||||
public const string StateOff = "Off";
|
||||
public const string StateOn = "On";
|
||||
public const string StateEngine = "Engine";
|
||||
public static EnigmosControl Instance
|
||||
{
|
||||
get
|
||||
@@ -18,20 +23,34 @@ public class EnigmosControl
|
||||
|
||||
private EnigmosControl()
|
||||
{
|
||||
StateControl.Instance.AddRule(
|
||||
(path, fromState, toState) =>
|
||||
path.Equals(StateEngine) && (
|
||||
toState.Equals(StateOff) || toState.Equals(StateOn)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
public IRootModule RootModule { get; set; }
|
||||
|
||||
public void ShutDownEngine()
|
||||
{
|
||||
((GlobalProvider.SceneProvider.RootScene.EngineSwitch as TextureButton)!).TextureNormal =
|
||||
GlobalProvider.TextureProvider.EngineSwitchOff;
|
||||
EngineUp = false;
|
||||
StateControl.Instance[StateEngine] = StateOff;
|
||||
}
|
||||
|
||||
public void PowerUpEngine()
|
||||
{
|
||||
CreatureControl.Instance.CurrentCharacter.MotherBoard.Reset();
|
||||
(GlobalProvider.SceneProvider.RootScene.EngineSwitch as TextureButton)!.TextureNormal =
|
||||
GlobalProvider.TextureProvider.EngineSwitchOn;
|
||||
EngineUp = true;
|
||||
StateControl.Instance[StateEngine] = StateOn;
|
||||
}
|
||||
|
||||
public double Energy { get; set; } = 0d;
|
||||
public double Energy { get; set; } = 1d;
|
||||
public bool EngineUp { get; private set; }
|
||||
public double IdlePower => CreatureControl.Instance.CurrentCharacter.MotherBoard.IdlePower + VoidPower;
|
||||
public double VoidPower { get; set; } = 0;
|
||||
|
||||
}
|
||||
|
||||
76
src/GlobalManagement/Controls/StateControl.cs
Normal file
76
src/GlobalManagement/Controls/StateControl.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using System.Text.Json;
|
||||
using Nocturnis.Controls;
|
||||
using Nocturnis.DataStructures.States;
|
||||
using FileAccess = Godot.FileAccess;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Controls;
|
||||
|
||||
public sealed class StateControl
|
||||
{
|
||||
public const string NullState = "NullState";
|
||||
|
||||
private HashSet<StateTransferRule> Rules { get; set; }
|
||||
public Dictionary<string, string> States { get; set; }
|
||||
|
||||
private StateControl()
|
||||
{
|
||||
States = new Dictionary<string, string>();
|
||||
Rules = new HashSet<StateTransferRule>();
|
||||
}
|
||||
private static StateControl _instance = null;
|
||||
public static StateControl Instance => _instance ??= new StateControl();
|
||||
|
||||
public void Load()
|
||||
{
|
||||
if (!FileAccess.FileExists("States.json"))
|
||||
return;
|
||||
using FileAccess file = FileAccess.Open("States.json", FileAccess.ModeFlags.Read);
|
||||
string jsonData = file.GetAsText();
|
||||
States = JsonSerializer.Deserialize<Dictionary<string, string>>(jsonData);
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
string jsonData = JsonSerializer.Serialize(States);
|
||||
using FileAccess file = FileAccess.Open("States.json", FileAccess.ModeFlags.Write);
|
||||
file.StoreString(jsonData);
|
||||
}
|
||||
|
||||
public bool Transfer(string path, string state)
|
||||
{
|
||||
foreach (var rule in Rules)
|
||||
if (rule(path, States[path], state))
|
||||
{
|
||||
States[path] = state;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public string this[string path]
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return States[path];
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return NullState;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if(!States.ContainsKey(path))
|
||||
States[path] = NullState;
|
||||
Transfer(path, value);
|
||||
}
|
||||
}
|
||||
public void AddRule(StateTransferRule rule)
|
||||
{
|
||||
Rules.Add(rule);
|
||||
}
|
||||
}
|
||||
70
src/GlobalManagement/Controls/TopicControl.cs
Normal file
70
src/GlobalManagement/Controls/TopicControl.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System.Text.Json;
|
||||
using Nocturnis.BracketSystem;
|
||||
using Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Controls;
|
||||
|
||||
public class TopicControl
|
||||
{
|
||||
private static TopicControl _instance;
|
||||
public static TopicControl Instance => _instance ??= new TopicControl();
|
||||
public HashSet<IBracketTopic> ActiveTopics { get; set; }
|
||||
public Dictionary<string, IBracketTopic> Topics { get; set; }
|
||||
private TopicControl()
|
||||
{
|
||||
ActiveTopics = new HashSet<IBracketTopic>();
|
||||
Topics = new Dictionary<string, IBracketTopic>();
|
||||
}
|
||||
|
||||
public void Load(string topicName)
|
||||
{
|
||||
string jsonContent = GlobalProvider.FileAccessProvider.Read($"res://Resources/Topics/{topicName}.json");
|
||||
TopicData topicData = JsonSerializer.Deserialize<TopicData>(jsonContent);
|
||||
IBracketTopic topic = GlobalProvider.ConstructorProvider.NewBracketTopic();
|
||||
topic.Topic = topicData.topic;
|
||||
topic.Reusable = topicData.reusable;
|
||||
topic.Finished = false;
|
||||
topic.LineMap = new Dictionary<string, IBracketLine>();
|
||||
foreach (var lineData in topicData.lines)
|
||||
{
|
||||
IBracketLine line = GlobalProvider.ConstructorProvider.NewBracketLine();
|
||||
line.Conditions = lineData.conditions;
|
||||
line.Line = lineData.line;
|
||||
line.Successors = new HashSet<IBracketLine>();
|
||||
topic.LineMap[lineData.line] = line;
|
||||
line.BraLines = lineData.braLines;
|
||||
line.KetLines = lineData.ketLines;
|
||||
line.ArrowMarkers = lineData.arrows;
|
||||
line.CleanPrevious = lineData.cleanPrevious;
|
||||
line.Topic = topicData.topic;
|
||||
}
|
||||
|
||||
foreach (LineData lineData in topicData.lines)
|
||||
{
|
||||
IBracketLine line = topic.LineMap[lineData.line];
|
||||
foreach (string successorId in lineData.successors)
|
||||
line.Successors.Add(topic.LineMap[successorId]);
|
||||
}
|
||||
topic.Root = topic.LineMap[topicData.lines[0].line];
|
||||
topic.CurrentLine = topic.Root;
|
||||
Topics.Add(topic.Topic, topic);
|
||||
}
|
||||
|
||||
private class TopicData
|
||||
{
|
||||
public bool reusable { get; set; }
|
||||
public string topic { get; set; }
|
||||
public LineData[] lines { get; set; }
|
||||
}
|
||||
|
||||
private class LineData
|
||||
{
|
||||
public bool cleanPrevious { get; set; }
|
||||
public string line { get; set; }
|
||||
public string[] conditions { get; set; }
|
||||
public string[] successors { get; set; }
|
||||
public string[] braLines { get; set; }
|
||||
public string[] ketLines { get; set; }
|
||||
public string[] arrows { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,35 @@
|
||||
using Godot;
|
||||
using Nocturnis.Creatures.Characters;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
using Nocturnis.Inventories.Items;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public static class GlobalProvider
|
||||
{
|
||||
public static IEnigmosProvider? EnigmosProvider { get; set; }
|
||||
public static IDataStructureProvider? DataStructureProvider { get; set; }
|
||||
public static IUIProvider? UIProvider { get; set; }
|
||||
public static ISceneProvider? SceneProvider { get; set; }
|
||||
public static IPolymorphismProvider? PolymorphismProvider { get; set; }
|
||||
public static IDataPackageTypeProvider? DataPackageTypeProvider { get; set; }
|
||||
public static ITextureProvider? TextureProvider { get; set; }
|
||||
public static IEnigmosProvider EnigmosProvider { get; set; }
|
||||
public static IDataStructureProvider DataStructureProvider { get; set; }
|
||||
public static IUIProvider UIProvider { get; set; }
|
||||
public static ISceneProvider SceneProvider { get; set; }
|
||||
public static IPolymorphismProvider PolymorphismProvider { get; set; }
|
||||
public static IDataTypeProvider DataTypeProvider { get; set; }
|
||||
public static IProcessProvider ProcessProvider { get; set; }
|
||||
public static ITextureProvider TextureProvider { get; set; }
|
||||
public static IPositionProvider PositionProvider { get; set; }
|
||||
public static IConstructorProvider ConstructorProvider { get; set; }
|
||||
|
||||
public static IFileAccessProvider FileAccessProvider { get; set; }
|
||||
|
||||
public static readonly Dictionary<StringName, PackedScene> AssetNameMapper = new();
|
||||
|
||||
public static class ItemIconMapper<W>
|
||||
public static class ModulePreviewMapper<TModule>
|
||||
where TModule : IBaseModule
|
||||
{
|
||||
public static Texture2D? Texture { get; set; }
|
||||
public static Texture2D Preview { get; set; }
|
||||
}
|
||||
|
||||
public static class ItemIconMapper<TItem>
|
||||
where TItem : IBaseItem
|
||||
{
|
||||
public static Texture2D Texture { get; set; }
|
||||
}
|
||||
|
||||
public static class AssetMapper<T>
|
||||
@@ -24,5 +37,10 @@ public static class GlobalProvider
|
||||
public static PackedScene Scene { get; set; }
|
||||
}
|
||||
|
||||
public static readonly Dictionary<string, PackedScene> SceneNameMapper = new();
|
||||
|
||||
public static Font Font { get; set; }
|
||||
|
||||
public static readonly Dictionary<StringName, Texture2D> DataTypeTexture = new();
|
||||
public static IPlayerCharacter MainCharacter { get; set; }
|
||||
}
|
||||
|
||||
9
src/GlobalManagement/Providers/IConstructorProvider.cs
Normal file
9
src/GlobalManagement/Providers/IConstructorProvider.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Nocturnis.BracketSystem;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IConstructorProvider
|
||||
{
|
||||
IBracketTopic NewBracketTopic();
|
||||
IBracketLine NewBracketLine();
|
||||
}
|
||||
10
src/GlobalManagement/Providers/IDataAccessProvider.cs
Normal file
10
src/GlobalManagement/Providers/IDataAccessProvider.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using FileAccess = Godot.FileAccess;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IFileAccessProvider
|
||||
{
|
||||
public string Read(string path);
|
||||
public void Write(string path, string content);
|
||||
public string ResRead(string path);
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IDataPackageTypeProvider
|
||||
{
|
||||
bool IsComplexTensorType(StringName type);
|
||||
StringName ComplexVersionOf(StringName type);
|
||||
StringName BuildType(StringName nType, int i, int j);
|
||||
StringName GetBaseField(StringName type);
|
||||
bool DataPortTypeCompatible(StringName inType, StringName outType);
|
||||
StringName ToElement(StringName arrayType);
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.ConfigurableParameters;
|
||||
using Nocturnis.DataStructures.DataPortGroups;
|
||||
using Nocturnis.DataStructures.DataTypeOptions;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
using Nocturnis.Enigmos.Ports.DataPorts;
|
||||
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
|
||||
@@ -13,17 +14,12 @@ public interface IDataStructureProvider
|
||||
Variant NewVariantWithType(string type, Variant a);
|
||||
IBoolParameter NewBoolParameter(string d, string t, string f, bool def);
|
||||
|
||||
IDataPortGroup NewDataPortGroup(IBaseModule m, IDataPort[] pts, string desc, StringName defType, StringName[] typeOpts);
|
||||
IDataPortGroup NewDataPortGroup(IPolymorphismModule m, IDataPort[] pts, string desc, DataType defType, DataTypeOption typeOpts);
|
||||
|
||||
IDataInGroup NewDataInGroup(IBaseModule m, IDataInPort[] pts, string desc, StringName defType, StringName[] typeOpts);
|
||||
IDataInGroup NewDataInGroup(IPolymorphismModule m, IDataInPort[] pts, string desc, DataType defType, DataTypeOption typeOpts);
|
||||
|
||||
IDataOutGroup NewDataOutGroup(IBaseModule m, IDataOutPort[] pts, string desc, StringName defType, StringName[] typeOpts);
|
||||
|
||||
IData NewData(object data, StringName type);
|
||||
IDataOutGroup NewDataOutGroup(IPolymorphismModule m, IDataOutPort[] pts, string desc, DataType defType, DataTypeOption typeOpts);
|
||||
|
||||
IDoubleParameter NewDoubleParameter(string name, double min, double max, double def);
|
||||
IKeyParameter NewKeyParameter(string a, string b);
|
||||
IData NullData { get; }
|
||||
IData DefaultData { get; }
|
||||
StringName ArrayToElement(StringName arrayType);
|
||||
}
|
||||
}
|
||||
|
||||
13
src/GlobalManagement/Providers/IDataTypeProvider.cs
Normal file
13
src/GlobalManagement/Providers/IDataTypeProvider.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IDataTypeProvider
|
||||
{
|
||||
bool IsComplexTensorType(DataType type);
|
||||
DataType ComplexVersionOf(DataType type);
|
||||
DataType GetBaseField(DataType type);
|
||||
bool DataPortTypeCompatible(DataType inType, DataType outType);
|
||||
DataType ToElement(DataType arrayType);
|
||||
DataType ToVector(DataType scalarType);
|
||||
}
|
||||
@@ -1,21 +1,20 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IEnigmosProvider
|
||||
{
|
||||
Texture2D DataPortStatusNormal { get; set; }
|
||||
Texture2D DataPortStatusPending { get; set; }
|
||||
Texture2D DataPortStatusConnected { get; set; }
|
||||
AnimatedTexture DataPortStatusNormal { get; set; }
|
||||
AnimatedTexture DataPortStatusPending { get; set; }
|
||||
AnimatedTexture DataPortStatusConnected { get; set; }
|
||||
|
||||
Texture2D SignalPortStatusNormal { get; set; }
|
||||
Texture2D SignalPortStatusPending { get; set; }
|
||||
Texture2D SignalPortStatusConnected { get; set; }
|
||||
AnimatedTexture SignalPortStatusNormal { get; set; }
|
||||
AnimatedTexture SignalPortStatusPending { get; set; }
|
||||
AnimatedTexture SignalPortStatusConnected { get; set; }
|
||||
|
||||
PackedScene SignalCableScene { get; set; }
|
||||
PackedScene DataCableScene { get; set; }
|
||||
Dictionary<StringName, Texture2D> DataPortTypeMap { get; set; }
|
||||
|
||||
bool CommunicationDirectionCompatible(StringName moduleDir, StringName communicatorDir);
|
||||
|
||||
string ModuleDescription<T>();
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using Godot;
|
||||
using Nocturnis.DataStructures;
|
||||
using Nocturnis.DataStructures.Data;
|
||||
using Nocturnis.DataStructures.DataTypes;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IPolymorphismProvider
|
||||
{
|
||||
(object, StringName) Square(IData a);
|
||||
(object, StringName) Neg(IData a);
|
||||
(object, StringName) Add(IData a, IData b);
|
||||
(object, StringName) Sub(IData a, IData b);
|
||||
(object, StringName) Div(IData a, IData b);
|
||||
(object, StringName) Dot(IData a, IData b);
|
||||
(object, StringName) Mul(IData a, IData b);
|
||||
(object, StringName) Pow(IData a, IData b);
|
||||
(object, StringName) ScalarDiv(IData a, IData b);
|
||||
(object, StringName) ScalarMul(IData a, IData b);
|
||||
(object, DataType) Square(DataVariable a);
|
||||
(object, DataType) Neg(DataVariable a);
|
||||
(object, DataType) Add(DataVariable a, DataVariable b);
|
||||
(object, DataType) Sub(DataVariable a, DataVariable b);
|
||||
(object, DataType) Div(DataVariable a, DataVariable b);
|
||||
(object, DataType) Dot(DataVariable a, DataVariable b);
|
||||
(object, DataType) Mul(DataVariable a, DataVariable b);
|
||||
(object, DataType) Pow(DataVariable a, DataVariable b);
|
||||
(object, DataType) ScalarDiv(DataVariable a, DataVariable b);
|
||||
(object, DataType) ScalarMul(DataVariable a, DataVariable b);
|
||||
}
|
||||
|
||||
11
src/GlobalManagement/Providers/IPositionProvider.cs
Normal file
11
src/GlobalManagement/Providers/IPositionProvider.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
using Nocturnis.BracketSystem;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IPositionProvider
|
||||
{
|
||||
delegate IInstructionArrowEnd Map();
|
||||
Dictionary<string, Map> Positions { get; set; }
|
||||
IInstructionArrowEnd GetPosition(string query);
|
||||
}
|
||||
22
src/GlobalManagement/Providers/IProcessProvider.cs
Normal file
22
src/GlobalManagement/Providers/IProcessProvider.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Nocturnis.DataStructures.ConfigurableParameters;
|
||||
using Nocturnis.DataStructures.DataPortGroups;
|
||||
using Nocturnis.Enigmos.ModuleManuals;
|
||||
using Nocturnis.Enigmos.Modules;
|
||||
|
||||
namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface IProcessProvider
|
||||
{
|
||||
void BuildManual(IBaseModule module);
|
||||
IModuleManualTab BuildPortMaintenanceTab(IBaseModule module);
|
||||
IModuleManualTab BuildModulePolymorphismTab(IPolymorphismModule module);
|
||||
IModuleManualTab BuildModuleParameterTab(IParameterizedModule module);
|
||||
IModuleManualTab BuildCommunicatorPairTab(ICommunicateModule module);
|
||||
IModuleManualTab BuildProgrammableModuleSettingTab(IProgrammableModule module);
|
||||
IModuleManualTab BuildErrorHandlerTab(IErrorHandlerModule module);
|
||||
IModuleParameterSetter BuildModuleRealValueParameterSetter(IDoubleParameter para);
|
||||
IModuleParameterSetter BuildModuleBoolValueParameterSetter(IBoolParameter para);
|
||||
IModuleParameterSetter BuildModuleCharValueParameterSetter(ICharParameter para);
|
||||
IModuleParameterSetter BuildModuleKeyValueParameterSetter(IKeyParameter para);
|
||||
IPortTypeSelector BuildPortTypeSelector(IDataPortGroup group);
|
||||
}
|
||||
@@ -4,5 +4,6 @@ namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface ISceneProvider
|
||||
{
|
||||
IRootScene? RootScene { get; set; }
|
||||
IRootScene RootScene { get; set; }
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@ namespace Nocturnis.GlobalManagement.Providers;
|
||||
|
||||
public interface ITextureProvider
|
||||
{
|
||||
Texture2D ModuleTextureMapper(IBaseModule module);
|
||||
Texture2D ItemTextureMapper(IBaseItem item);
|
||||
}
|
||||
Texture2D EngineSwitchOn { get; set; }
|
||||
Texture2D EngineSwitchOff { get; set; }
|
||||
Texture2D LEDOn { get; set; }
|
||||
Texture2D LEDOff { get; set; }
|
||||
}
|
||||
|
||||
11
src/Godot/ECanvasItem.cs
Normal file
11
src/Godot/ECanvasItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public static class ECanvasItem
|
||||
{
|
||||
public static CanvasItem AsCanvasItem(this ICanvasItem canvasItem)
|
||||
{
|
||||
return canvasItem as CanvasItem;
|
||||
}
|
||||
}
|
||||
11
src/Godot/ENode.cs
Normal file
11
src/Godot/ENode.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public static class ENode
|
||||
{
|
||||
public static Node AsNode(this INode n)
|
||||
{
|
||||
return n as Node;
|
||||
}
|
||||
}
|
||||
11
src/Godot/ENode2D.cs
Normal file
11
src/Godot/ENode2D.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public static class ENode2D
|
||||
{
|
||||
public static Node2D AsNode(this INode2D n)
|
||||
{
|
||||
return n as Node2D;
|
||||
}
|
||||
}
|
||||
9
src/Godot/ICanvasItem.cs
Normal file
9
src/Godot/ICanvasItem.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public interface ICanvasItem : INode
|
||||
{
|
||||
Vector2 Position { get; set; }
|
||||
Vector2 Size { get; set; }
|
||||
}
|
||||
9
src/Godot/IControl.cs
Normal file
9
src/Godot/IControl.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public interface IControl : ICanvasItem
|
||||
{
|
||||
Vector2 Position { get; set; }
|
||||
Vector2 Size { get; set; }
|
||||
}
|
||||
11
src/Godot/INode.cs
Normal file
11
src/Godot/INode.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public interface INode
|
||||
{
|
||||
void RemoveChild(Node node);
|
||||
void AddChild(Node node, bool forceReadableName = false, Node.InternalMode @internal = (Node.InternalMode)(0));
|
||||
bool Visible { get; set; }
|
||||
Node GetNode(NodePath path);
|
||||
}
|
||||
8
src/Godot/INode2D.cs
Normal file
8
src/Godot/INode2D.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis.Godot;
|
||||
|
||||
public interface INode2D : ICanvasItem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using Nocturnis.Attributes;
|
||||
|
||||
namespace Nocturnis;
|
||||
[DirectAsset]
|
||||
public interface IDirectAsset
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
namespace Nocturnis;
|
||||
|
||||
public interface INodeInterface
|
||||
{
|
||||
|
||||
}
|
||||
@@ -4,5 +4,5 @@ namespace Nocturnis.Inventories.ItemSlots.ItemSlots;
|
||||
|
||||
public interface IChemicalItemSlot
|
||||
{
|
||||
IBaseChemicalItem? Item { get; set; }
|
||||
IBaseChemicalItem Item { get; set; }
|
||||
}
|
||||
@@ -1,11 +1,16 @@
|
||||
using Godot;
|
||||
using Nocturnis.Godot;
|
||||
using Skeleton.Algebra;
|
||||
using Skeleton.Algebra.DimensionProviders;
|
||||
|
||||
namespace Nocturnis.Inventories.Items;
|
||||
using R2 = CategoryOf<IDim2>.OnField<double>.FVector;
|
||||
public interface IBaseItem : INodeInterface
|
||||
public interface IBaseItem : INode
|
||||
{
|
||||
StringName Status { get; set; }
|
||||
R2 ItemPosition { get; set; }
|
||||
}
|
||||
Texture2D ItemIcon { get; }
|
||||
void Free();
|
||||
StringName ItemClass { get; }
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
using Godot;
|
||||
using Nocturnis.Godot;
|
||||
using Nocturnis.UIElements;
|
||||
using Nocturnis.UIElements.Layers;
|
||||
|
||||
namespace Nocturnis.Scenes;
|
||||
|
||||
public interface IRootScene
|
||||
public interface IRootScene : INode
|
||||
{
|
||||
void ChangeScene(Node scene);
|
||||
IKeyListener KeyListener { get; set; }
|
||||
IEngineSwitch EngineSwitch { get; set; }
|
||||
IWindowLayer WindowLayer { get; set; }
|
||||
IInstructionLayer InstructionLayer { get; set; }
|
||||
}
|
||||
10
src/Scenes/Worlds/IWorld.cs
Normal file
10
src/Scenes/Worlds/IWorld.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Godot;
|
||||
using Nocturnis.Godot;
|
||||
using Nocturnis.UIElements.Layers;
|
||||
|
||||
namespace Nocturnis.Scenes.Worlds;
|
||||
|
||||
public interface IWorld : INode
|
||||
{
|
||||
IDashboardLayer DashboardLayer { get; set; }
|
||||
}
|
||||
9
src/UIElements/ICorePanel.cs
Normal file
9
src/UIElements/ICorePanel.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Nocturnis.BracketSystem;
|
||||
using Nocturnis.Godot;
|
||||
|
||||
namespace Nocturnis.UIElements;
|
||||
|
||||
public interface ICorePanel : IControl, IInstructionArrowEnd
|
||||
{
|
||||
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user