move to new git server

This commit is contained in:
h z
2025-01-19 13:54:30 +00:00
parent 7ae3c9d374
commit 532a8a795b
20 changed files with 34 additions and 33 deletions

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@@ -1,13 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Godot.NET.Sdk/4.4.0-beta.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.4.0-dev.2" />
<PackageReference Include="GodotSharp" Version="4.4.0-beta.1" />
</ItemGroup>
<ItemGroup>

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@@ -1,6 +1,6 @@
using Godot;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public static class EInstructionArrowEnd
{

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@@ -1,6 +1,6 @@
using Godot;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public static class EInstructionArrowStart
{

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@@ -1,4 +1,4 @@
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IBracketLine
{

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@@ -1,4 +1,4 @@
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IBracketTopic
{

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@@ -1,8 +1,7 @@
using Godot;
using Nocturnis.Godot;
using Nocturnis.UIElements.Layers;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IInstructionAgent : INode
{

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@@ -1,6 +1,6 @@
using Godot;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IInstructionArrowEnd
{

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@@ -1,6 +1,6 @@
using Nocturnis.UIElements.Layers;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IInstructionArrowManager : IInstructionArrowStart
{

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@@ -1,6 +1,6 @@
using Godot;
namespace Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.BracketSystem;
public interface IInstructionArrowStart
{

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@@ -1,4 +1,4 @@
namespace Nocturnis.Hermeteus.BracketSystem.Processors;
namespace Nocturnis.BracketSystem.Processors;
public interface IBracketProcessor
{

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@@ -1,6 +1,6 @@
using Godot;
namespace Alchegos.DataStructure;
namespace Nocturnis.DataStructures;
public partial class VariantWithType : Resource
{

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@@ -1,4 +1,5 @@
using Godot;
using Nocturnis.DataStructures.States;
using Nocturnis.Enigmos.Modules;
using Nocturnis.GlobalManagement.Providers;
@@ -8,6 +9,9 @@ public class EnigmosControl
{
private static EnigmosControl _instance { get; set; }
private static object _lock = new();
public const string StateOff = "Off";
public const string StateOn = "On";
public const string StateEngine = "Engine";
public static EnigmosControl Instance
{
get
@@ -19,15 +23,20 @@ public class EnigmosControl
private EnigmosControl()
{
StateControl.Instance.AddRule(
(path, fromState, toState) =>
path.Equals(StateEngine) && (
toState.Equals(StateOff) || toState.Equals(StateOn)
)
);
}
public IRootModule RootModule { get; set; }
public void ShutDownEngine()
{
((GlobalProvider.SceneProvider.RootScene.EngineSwitch as TextureButton)!).TextureNormal =
GlobalProvider.TextureProvider.EngineSwitchOff;
EngineUp = false;
StateControl.Instance[StateEngine] = StateOff;
}
public void PowerUpEngine()
@@ -36,6 +45,7 @@ public class EnigmosControl
(GlobalProvider.SceneProvider.RootScene.EngineSwitch as TextureButton)!.TextureNormal =
GlobalProvider.TextureProvider.EngineSwitchOn;
EngineUp = true;
StateControl.Instance[StateEngine] = StateOn;
}
public double Energy { get; set; } = 1d;

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@@ -1,6 +1,6 @@
using System.Text.Json;
using Nocturnis.BracketSystem;
using Nocturnis.GlobalManagement.Providers;
using Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.GlobalManagement.Controls;

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@@ -1,4 +1,4 @@
using Nocturnis.Hermeteus.BracketSystem;
using Nocturnis.BracketSystem;
namespace Nocturnis.GlobalManagement.Providers;

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@@ -1,5 +1,5 @@
using Godot;
using Nocturnis.Hermeteus.BracketSystem;
using Nocturnis.BracketSystem;
namespace Nocturnis.GlobalManagement.Providers;

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@@ -1,8 +0,0 @@
using Godot;
namespace Nocturnis.Hermeteus.QuerySystem;
public interface IQueryEngine
{
bool Check(string query);
}

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@@ -1,6 +1,5 @@
using Godot;
using Nocturnis.Godot;
using Nocturnis.Hermeteus;
using Nocturnis.UIElements;
using Nocturnis.UIElements.Layers;

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@@ -1,5 +1,5 @@
using Nocturnis.BracketSystem;
using Nocturnis.Godot;
using Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.UIElements;

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@@ -1,5 +1,5 @@
using Nocturnis.BracketSystem;
using Nocturnis.Godot;
using Nocturnis.Hermeteus.BracketSystem;
namespace Nocturnis.UIElements;

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@@ -1,7 +1,7 @@
using Nocturnis.BracketSystem;
using Nocturnis.BracketSystem.Processors;
using Nocturnis.Godot;
using Nocturnis.Hermeteus;
using Nocturnis.Hermeteus.BracketSystem;
using Nocturnis.Hermeteus.BracketSystem.Processors;
namespace Nocturnis.UIElements.Layers;