Instruction System
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11
src/Godot/INode.cs
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11
src/Godot/INode.cs
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using Godot;
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namespace Nocturnis.Godot;
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public interface INode
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{
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void RemoveChild(Node node);
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void AddChild(Node node, bool forceReadableName = false, Node.InternalMode @internal = (Node.InternalMode)(0));
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bool Visible { get; set; }
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Node GetNode(NodePath path);
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}
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