Files
Nocturnis/src/Godot/INode.cs
2024-09-29 15:39:37 +01:00

12 lines
282 B
C#

using Godot;
namespace Nocturnis.Godot;
public interface INode
{
void RemoveChild(Node node);
void AddChild(Node node, bool forceReadableName = false, Node.InternalMode @internal = (Node.InternalMode)(0));
bool Visible { get; set; }
Node GetNode(NodePath path);
}