Files
Enigmos/Modules/InterlayerModules/InterlayerSignalInModule.cs
2024-07-03 12:20:08 +08:00

31 lines
1.2 KiB
C#

using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Modules.InterlayerModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.Enigmos.Ports.SignalPorts.Directions;
namespace Enigmos.Modules.InterlayerModules;
public partial class InterlayerSignalInModule : BaseModule, IInterlayerSignalInModule
{
public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
public IProgrammableModule? ParentModule { get; set; }
protected override bool Draggable => false;
protected override bool HasManual => false;
public IBasePort UnderlyingPort => SignalIn!;
public IInterlayerSignalOutModule? DualModule { get; set; }
public ISignalInPort? SignalIn { get; set; }
public override IEnumerable<IBasePort> Ports => new[] { SignalIn }!;
public ISignalInPort[] SignalInPorts { get; set; } = Array.Empty<ISignalInPort>();
public override void Init()
{
base.Init();
this.SignalInInit("SignalIn", 1);
SignalIn = SignalInPorts[0];
PostInit();
}
public void Execute() => DualModule!.SignalOut!.Route();
public bool Visited { get; set; }
}