31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Modules.InterlayerModules;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Enigmos.Ports.SignalPorts.Directions;
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namespace Enigmos.Modules.InterlayerModules;
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public partial class InterlayerSignalInModule : BaseModule, IInterlayerSignalInModule
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{
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public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
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public IProgrammableModule? ParentModule { get; set; }
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protected override bool Draggable => false;
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protected override bool HasManual => false;
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public IBasePort UnderlyingPort => SignalIn!;
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public IInterlayerSignalOutModule? DualModule { get; set; }
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public ISignalInPort? SignalIn { get; set; }
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public override IEnumerable<IBasePort> Ports => new[] { SignalIn }!;
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public ISignalInPort[] SignalInPorts { get; set; } = Array.Empty<ISignalInPort>();
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public override void Init()
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{
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base.Init();
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this.SignalInInit("SignalIn", 1);
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SignalIn = SignalInPorts[0];
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PostInit();
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}
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public void Execute() => DualModule!.SignalOut!.Route();
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public bool Visited { get; set; }
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} |