Files
Enigmos/Modules/ComputationalModules/Binary/MaxModule.cs
2024-07-03 12:20:08 +08:00

32 lines
1.0 KiB
C#

using Godot;
using Nocturnis.Enigmos.Modules.ComputationalModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.GlobalManagement.Constants;
using Skeleton.DataStructure;
namespace Enigmos.Modules.ComputationalModules.Binary;
public partial class MaxModule : BinaryComputationalModule, IOperationModule, IDuplicateOutputModule
{
public override IEnumerable<IBasePort> Ports => base.Ports.Union(DataOutPorts);
public override void Init()
{
base.Init();
this.DataOutInit("Output", 3);
this.SetInputType(EnigmosConstant.DataPortTypes.Real);
this.SetOutputType(EnigmosConstant.DataPortTypes.Real);
PostInit();
}
public override void Define()
{
(object, StringName) Func(CacheItem cache)
{
if (this.X(cache).Double > this.Y(cache).Double)
return (this.X(cache), EnigmosConstant.DataPortTypes.Real);
return (this.Y(cache), EnigmosConstant.DataPortTypes.Real);
}
this.Define(Func);
}
}