Files
Enigmos/Modules/InterlayerModules/InterlayerSignalInModule.cs
2024-06-30 01:52:44 +08:00

28 lines
1.0 KiB
C#

using Enigmos.Modules.ControllingModules;
using Enigmos.Ports.SignalPorts;
using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Ports;
namespace Enigmos.Modules.InterlayerModules;
public partial class InterlayerSignalInModule : ControllingModule, IInterlayerSignalInModule
{
public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
public IProgrammableModule? ParentModule { get; set; }
protected override bool Draggable => false;
protected override bool HasManual => false;
public IBasePort UnderlyingPort => SignalIn!;
public IInterlayerSignalOutModule? DualModule { get; set; }
public ISignalInPort? SignalIn { get; set; }
public override IEnumerable<IBasePort> Ports => new[] { SignalIn }!;
public override void Init()
{
base.Init();
SignalIn = GetPort<SignalInPort>("SignalIn");
PostInit();
}
protected override void Route(IRootModule root) => DualModule!.SignalOut!.Module.RouteWithTimeoutHandle(root);
}