using Enigmos.Modules.ControllingModules; using Enigmos.Ports.SignalPorts; using Godot; using Nocturnis.Enigmos.Modules; using Nocturnis.Enigmos.Ports; namespace Enigmos.Modules.InterlayerModules; public partial class InterlayerSignalInModule : ControllingModule, IInterlayerSignalInModule { public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero); public IProgrammableModule? ParentModule { get; set; } protected override bool Draggable => false; protected override bool HasManual => false; public IBasePort UnderlyingPort => SignalIn!; public IInterlayerSignalOutModule? DualModule { get; set; } public ISignalInPort? SignalIn { get; set; } public override IEnumerable Ports => new[] { SignalIn }!; public override void Init() { base.Init(); SignalIn = GetPort("SignalIn"); PostInit(); } protected override void Route(IRootModule root) => DualModule!.SignalOut!.Module.RouteWithTimeoutHandle(root); }