Files
Enigmos/Modules/ComputationalModules/Unary/LogicalNegationModule.cs
2024-07-10 07:02:11 +01:00

27 lines
701 B
C#

using Godot;
using Nocturnis.Enigmos.Modules.ComputationalModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.GlobalManagement.Constants;
using Skeleton.DataStructure;
namespace Enigmos.Modules.ComputationalModules.Unary;
public partial class LogicalNegationModule : UnaryComputationalModule, IDuplicateOutputModule
{
public override void Init()
{
base.Init();
this.DataOutInit("Output", 1);
this.SetInputType(EnigmosConstant.DataPortTypes.Bit);
this.SetOutputType(EnigmosConstant.DataPortTypes.Bit);
PostInit();
}
public override void Define()
{
(object, StringName) Func(CacheItem cache) => (!this.X(cache).Bit, EnigmosConstant.DataPortTypes.Bit);
this.Define(Func);
}
}