Files
Enigmos/Ports/SignalPorts/SignalPort.cs
2024-06-29 06:35:23 +08:00

38 lines
1.2 KiB
C#

using Enigmos.Cables;
using Godot;
using Nocturnis.Enigmos.Ports;
using TabulaSmaragdina;
namespace Enigmos.Ports.SignalPorts;
public abstract partial class SignalPort : BasePort, ISignalInPort
{
protected AnimatedSprite2D SignalDirection { get; set; }
public override void Init()
{
base.Init();
SignalDirection = GetNode<AnimatedSprite2D>("SignalDirection");
SignalDirection.Visible = false;
}
private void MouseEnteredHandler() => SignalDirection.Visible = true;
private void MouseExitedHandler() => SignalDirection.Visible = false;
public override void SetStatusConnected() =>
TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusConnected;
public override void SetStatusNormal() =>
TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusNormal;
public override void SetStatusPending() =>
TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusPending;
public override BaseCable MakeCable(IBasePort other)
{
BaseCable res = GlobalProvider.EnigmosProvider.SignalCableScene.Instantiate<BaseCable>();
res.Init();
return res;
}
}