Upgrade structure of code base

This commit is contained in:
h z
2024-07-03 12:20:08 +08:00
parent 59d257c06a
commit be5428d708
91 changed files with 1742 additions and 1603 deletions

View File

@@ -1,54 +1,53 @@
using Enigmos.Cables;
using Godot;
using Nocturnis.Enigmos.Cables;
using Nocturnis.Enigmos.Ports;
using TabulaSmaragdina;
using Nocturnis.Enigmos.Ports.DataPorts;
using Nocturnis.GlobalManagement.Providers;
namespace Enigmos.Ports.DataPorts;
public abstract partial class DataPort : BasePort, IDataPort
{
public new DataPort ConnectedPort
public new IDataPort? ConnectedPort
{
get => base.ConnectedPort as DataPort;
get => (base.ConnectedPort as IDataPort)!;
set => base.ConnectedPort = value;
}
protected Sprite2D DataTypeTexture { get; set; }
public StringName DataType { get; set; }
protected Sprite2D? DataTypeTexture { get; set; }
public StringName? DataType { get; set; }
public override void Init()
{
Console.WriteLine("XY");
DataTypeTexture = GetNode<Sprite2D>("DataTypeTexture");
DataTypeTexture.Visible = false;
base.Init();
}
public void SetDataType(StringName val)
{
if(Connected && val != ConnectedPort.DataType)
Disconnect();
if(Connected && val != ConnectedPort!.DataType)
this.Disconnect();
DataType = val;
DataTypeTexture.Texture = GlobalProvider.EnigmosProvider.DataPortTypeMap[val];
DataTypeTexture!.Texture = GlobalProvider.EnigmosProvider!.DataPortTypeMap[val];
}
private void MouseEnterHandler() => DataTypeTexture.Visible = true;
private void MouseExitHandler() => DataTypeTexture.Visible = false;
private void MouseEnterHandler() => DataTypeTexture!.Visible = true;
private void MouseExitHandler() => DataTypeTexture!.Visible = false;
public override BaseCable MakeCable(IBasePort other)
public override IBaseCable MakeCable(IBasePort other)
{
BaseCable res = GlobalProvider.EnigmosProvider.DataCableScene.Instantiate<BaseCable>();
BaseCable res = GlobalProvider.EnigmosProvider!.DataCableScene.Instantiate<BaseCable>();
res.Init();
return res;
}
public override void SetStatusNormal() =>
TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusNormal;
TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusNormal;
public override void SetStatusPending() =>
TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusPending;
TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusPending;
public override void SetStatusConnected() =>
TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusConnected;
TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusConnected;
}