54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Cables;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Enigmos.Ports.DataPorts;
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using Nocturnis.GlobalManagement.Providers;
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namespace Enigmos.Ports.DataPorts;
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public abstract partial class DataPort : BasePort, IDataPort
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{
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public new IDataPort? ConnectedPort
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{
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get => (base.ConnectedPort as IDataPort)!;
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set => base.ConnectedPort = value;
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}
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protected Sprite2D? DataTypeTexture { get; set; }
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public StringName? DataType { get; set; }
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public override void Init()
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{
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DataTypeTexture = GetNode<Sprite2D>("DataTypeTexture");
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DataTypeTexture.Visible = false;
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base.Init();
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}
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public void SetDataType(StringName val)
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{
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if(Connected && val != ConnectedPort!.DataType)
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this.Disconnect();
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DataType = val;
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DataTypeTexture!.Texture = GlobalProvider.EnigmosProvider!.DataPortTypeMap[val];
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}
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private void MouseEnterHandler() => DataTypeTexture!.Visible = true;
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private void MouseExitHandler() => DataTypeTexture!.Visible = false;
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public override IBaseCable MakeCable(IBasePort other)
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{
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BaseCable res = GlobalProvider.EnigmosProvider!.DataCableScene.Instantiate<BaseCable>();
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res.Init();
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return res;
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}
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public override void SetStatusNormal() =>
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TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusNormal;
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public override void SetStatusPending() =>
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TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusPending;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider!.DataPortStatusConnected;
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}
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