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107
Ports/BasePort.cs
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107
Ports/BasePort.cs
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using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Cables;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Inventories.Items.Items;
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using VirtualChemistry.Chemistry.Mixtures.Implements;
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namespace Enigmos.Ports;
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public abstract partial class BasePort : TextureButton, IBasePort
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{
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public virtual Vector2 PositionToBoard() => Position + PivotOffset + Module?.PositionToBoard ?? Vector2.Zero;
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/// <summary>
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/// When Condition is Equal to 0, Port is Disabled
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/// </summary>
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public int Condition { get; set; }
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/// <summary>
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/// Each time the port is used, there is 1/Quality chance to damage the Condition
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/// </summary>
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public int Quality { get; set; }
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/// <summary>
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/// Increase Condition
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/// Modify Quality base on property of material
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/// </summary>
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public void FixWith(IBaseChemicalItem c)
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{
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if (c.ContentMaterial.Amount == 0)
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return;
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HeterogeneousMixture material = c.ContentMaterial;
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double s = 1; //material.LayerOrder.Last.Value.CayleyValue();
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double u = 1;//material.LayerOrder.Last.Value.EuclidValue();
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double usedAmount = Math.Min(1d, material.LayerOrder.Last.Value.Amount);
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double dCond = usedAmount * (Module.MaintenanceAlpha * s - Module.MaintenanceBeta * u);
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double dQuality = usedAmount * (Math.Pow(Module.MaintenanceBeta, 2) * s - Module.MaintenanceAlpha * u);
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c.ConsumeFromBottom(usedAmount);
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Condition = Mathf.FloorToInt(Math.Max(0, Math.Min(100, Condition + dCond)));
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Quality = Mathf.FloorToInt(Math.Max(0, Math.Min(20000, Quality + dQuality)));
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}
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public IBaseModule? Module { get; set; }
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public abstract bool IsMatch(IBasePort oth);
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public IBasePort? ConnectedPort { get; set; }
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public bool Connected => ConnectedPort != null;
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/// <summary>
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/// Try to Connect two Ports
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/// if this port is Connected already, it will disconnect first
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/// </summary>
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public void Connect()
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{
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if(Connected)
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Disconnect();
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if (Module.Board.ConnectPending == null)
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{
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SetStatusPending();
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Module.Board.ConnectPending = this;
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return;
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}
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if (Module.Board.ConnectPending.IsMatch(this))
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{
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ConnectedPort = Module.Board.ConnectPending;
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Module.Board.ConnectPending.ConnectedPort = this;
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BaseCable cable = MakeCable(Module.Board.ConnectPending);
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Module.Board.CablePairing[this] = cable;
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Module.Board.CablePairing[Module.Board.ConnectPending] = cable;
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Module.Board.AddCable(cable);
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cable.LineUpdate();
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SetStatusConnected();
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Module.Board.ConnectPending.SetStatusConnected();
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Module.Board.ConnectPending = null;
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return;
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}
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Module.Board.ConnectPending.SetStatusNormal();
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Module.Board.ConnectPending = null;
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}
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protected virtual void Disconnect()
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{
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if (!Connected)
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return;
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IBaseCable cable = Module.Board.CablePairing[this];
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Module.Board.CablePairing.Remove(ConnectedPort);
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Module.Board.FocusedCables.Remove(Module.Board.CablePairing[this]);
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Module.Board.CablePairing.Remove(this);
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cable.Free();
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ConnectedPort.SetStatusNormal();
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ConnectedPort.ConnectedPort = null;
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SetStatusNormal();
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ConnectedPort = null;
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}
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public abstract void SetStatusPending();
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public abstract void SetStatusConnected();
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public abstract void SetStatusNormal();
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/// <summary>
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/// Determine whether this port can be connected with given port
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/// </summary>
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public abstract BaseCable MakeCable(IBasePort other);
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public virtual void Init()
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{
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}
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}
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37
Ports/DataPorts/DataInPort.cs
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37
Ports/DataPorts/DataInPort.cs
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using Enigmos.Cables;
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using Enigmos.Modules.ControllingModules;
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using Nocturnis.DataStructures;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.DataPorts;
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public partial class DataInPort : DataPort, IDataInPort
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{
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public new DataOutPort ConnectedPort
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{
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get => base.ConnectedPort as DataOutPort;
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set => base.ConnectedPort = value;
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}
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public override bool IsMatch(IBasePort other) =>
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other is DataOutPort dataOut &&
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GlobalProvider.EnigmosProvider.DataPortTypeCompatible(DataType, dataOut.DataType);
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public IDataPackage GetData(RootModule root)
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{
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if (!Connected)
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return GlobalProvider.DataStructureProvider.DefaultDataPackage;
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if(!ConnectedPort.DataUpdated)
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ConnectedPort.DataUpdateRequest(root);
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return ConnectedPort.ResultData;
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}
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = base.MakeCable(other);
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res.PortFrom = this;
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res.PortTo = other;
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return res;
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}
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}
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46
Ports/DataPorts/DataOutPort.cs
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46
Ports/DataPorts/DataOutPort.cs
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using Enigmos.Cables;
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using Enigmos.Modules.ComputationalModules;
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using Enigmos.Modules.ControllingModules;
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using Nocturnis.DataStructures;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.DataPorts;
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public partial class DataOutPort : DataPort, IDataOutPort
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{
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public bool DataUpdated { get; set; }
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public new ComputationalModule Module
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{
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get => base.Module as ComputationalModule;
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set => base.Module = value;
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}
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public void DataUpdateRequest(RootModule root) => Module.ComputeWithTimeoutHandle(root);
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public DataOutPort()
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{
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DataUpdated = false;
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ResultData = GlobalProvider.DataStructureProvider.NewDataPackage();
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}
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public new DataInPort ConnectedPort
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{
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get => base.ConnectedPort as DataInPort;
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set => base.ConnectedPort = value;
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}
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public override bool IsMatch(IBasePort other) =>
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other is DataInPort inPort &&
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GlobalProvider.EnigmosProvider.DataPortTypeCompatible(inPort.DataType, DataType);
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public IDataPackage ResultData { get; set; }
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = base.MakeCable(other);
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res.PortFrom = other;
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res.PortTo = this;
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return res;
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}
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}
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54
Ports/DataPorts/DataPort.cs
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54
Ports/DataPorts/DataPort.cs
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using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.DataPorts;
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public abstract partial class DataPort : BasePort, IDataPort
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{
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public new DataPort ConnectedPort
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{
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get => base.ConnectedPort as DataPort;
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set => base.ConnectedPort = value;
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}
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protected Sprite2D DataTypeTexture { get; set; }
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public StringName DataType { get; set; }
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public override void Init()
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{
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Console.WriteLine("XY");
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DataTypeTexture = GetNode<Sprite2D>("DataTypeTexture");
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DataTypeTexture.Visible = false;
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base.Init();
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}
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public void SetDataType(StringName val)
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{
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if(Connected && val != ConnectedPort.DataType)
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Disconnect();
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DataType = val;
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DataTypeTexture.Texture = GlobalProvider.EnigmosProvider.DataPortTypeMap[val];
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}
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private void MouseEnterHandler() => DataTypeTexture.Visible = true;
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private void MouseExitHandler() => DataTypeTexture.Visible = false;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = GlobalProvider.EnigmosProvider.DataCableScene.Instantiate<BaseCable>();
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res.Init();
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return res;
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}
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public override void SetStatusNormal() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusNormal;
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public override void SetStatusPending() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusPending;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusConnected;
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}
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@@ -1,11 +0,0 @@
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using Godot;
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namespace Enigmos.Ports;
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public interface IBasePort
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{
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Vector2 PositionToBoard();
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int Condition { get; set; }
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int Quality { get; set; }
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}
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29
Ports/SignalPorts/SignalInPort.cs
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29
Ports/SignalPorts/SignalInPort.cs
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using Enigmos.Cables;
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using Enigmos.Modules.ControllingModules;
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using Nocturnis.Enigmos.Ports;
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namespace Enigmos.Ports.SignalPorts;
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public partial class SignalInPort : SignalPort, ISignalInPort
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{
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public new ControllingModule Module
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{
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get => base.Module as ControllingModule;
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set => base.Module = value;
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}
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public new SignalOutPort ConnectedPort
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{
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get => base.ConnectedPort as SignalOutPort;
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set => base.ConnectedPort = value;
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}
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public override bool IsMatch(IBasePort other) => other is SignalOutPort;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = base.MakeCable(other);
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res.PortFrom = this;
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res.PortTo = other;
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return res;
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}
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}
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31
Ports/SignalPorts/SignalOutPort.cs
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31
Ports/SignalPorts/SignalOutPort.cs
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using Enigmos.Cables;
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using Enigmos.Modules.ControllingModules;
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using Nocturnis.Enigmos.Ports;
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namespace Enigmos.Ports.SignalPorts;
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public partial class SignalOutPort : SignalPort, ISignalOutPort
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{
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public new ControllingModule Module
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{
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get => base.Module as ControllingModule;
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set => base.Module = value;
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}
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public new SignalInPort ConnectedPort
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{
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get => base.ConnectedPort as SignalInPort;
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set => base.ConnectedPort = value;
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}
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public override bool IsMatch(IBasePort other) => other is SignalInPort;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = base.MakeCable(other);
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res.PortFrom = other;
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res.PortTo = this;
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return res;
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}
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}
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38
Ports/SignalPorts/SignalPort.cs
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38
Ports/SignalPorts/SignalPort.cs
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using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.SignalPorts;
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public abstract partial class SignalPort : BasePort, ISignalInPort
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{
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protected AnimatedSprite2D SignalDirection { get; set; }
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public override void Init()
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{
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base.Init();
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SignalDirection = GetNode<AnimatedSprite2D>("SignalDirection");
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SignalDirection.Visible = false;
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}
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private void MouseEnteredHandler() => SignalDirection.Visible = true;
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private void MouseExitedHandler() => SignalDirection.Visible = false;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusConnected;
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public override void SetStatusNormal() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusNormal;
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public override void SetStatusPending() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusPending;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = GlobalProvider.EnigmosProvider.SignalCableScene.Instantiate<BaseCable>();
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res.Init();
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return res;
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}
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}
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