55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.DataPorts;
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public abstract partial class DataPort : BasePort, IDataPort
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{
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public new DataPort ConnectedPort
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{
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get => base.ConnectedPort as DataPort;
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set => base.ConnectedPort = value;
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}
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protected Sprite2D DataTypeTexture { get; set; }
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public StringName DataType { get; set; }
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public override void Init()
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{
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Console.WriteLine("XY");
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DataTypeTexture = GetNode<Sprite2D>("DataTypeTexture");
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DataTypeTexture.Visible = false;
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base.Init();
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}
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public void SetDataType(StringName val)
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{
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if(Connected && val != ConnectedPort.DataType)
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Disconnect();
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DataType = val;
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DataTypeTexture.Texture = GlobalProvider.EnigmosProvider.DataPortTypeMap[val];
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}
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private void MouseEnterHandler() => DataTypeTexture.Visible = true;
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private void MouseExitHandler() => DataTypeTexture.Visible = false;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = GlobalProvider.EnigmosProvider.DataCableScene.Instantiate<BaseCable>();
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res.Init();
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return res;
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}
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public override void SetStatusNormal() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusNormal;
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public override void SetStatusPending() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusPending;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider.DataPortStatusConnected;
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}
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