fix: align calendar API with actual HarborForge.Backend contract
Initial drop guessed the heartbeat shape; sim e2e against a running
harborforge-backend revealed the real contract is per-agent with
header auth, not server-wide with bearer:
POST /calendar/agent/heartbeat
headers: X-Agent-ID, X-Claw-Identifier
body: {claw_identifier, agent_id}
response: {slots: [Slot], agent_status, message?}
PATCH /calendar/slots/{id}/agent-update
PATCH /calendar/slots/virtual/{vid}/agent-update
body: {status, started_at?, actual_duration?}
POST /calendar/agent/status
body: {claw_identifier, agent_id, status}
Refactors:
- internal/calendar/types.go now mirrors OpenclawPlugin/calendar/
types.ts 1:1 (SlotStatus camelCase, real vs virtual slot id
discrimination, event_data shape)
- internal/calendar/bridge.go: header-based auth, per-agent method
signatures, separate UpdateRealSlot vs UpdateVirtualSlot
- internal/calendar/scheduler.go: per-agent heartbeat loop
(one HTTP call per agent per tick), highest-priority slot
selection, agent-update PATCH for terminal/non-terminal states
- SingleActiveAgentID helper for main.bestEffortAgentID
Also fix two bugs found in sim:
- bgCtx capture: AgentLister closures were capturing Init's ctx
which dies the moment MCP initialize returns; switched to
bgCtx (lifetime = plugin process)
- tools.toolRestartStatus referenced a non-existent
sch.RestartPending — HF backend has no restart endpoint per
/openapi.json, so the tool now reports last_heartbeats freshness
Scheduler logs each tick + each heartbeat outcome at info so
operators can see backend connectivity without enabling debug.
E2E against http://harborforge-backend:8000 in sim:
daemon → heartbeat → 404 "Agent not found"
(= correct endpoint, correct headers, correct body — agent just
isn't registered yet, which is expected for an untenanted
plugin)
This commit is contained in:
@@ -1,7 +1,8 @@
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// Bridge — thin HTTP client for the HarborForge backend's Calendar API.
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// All operations carry the API key as Authorization: Bearer; absent
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// key means missing-auth errors from the backend (caller should
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// handle them as transient and log).
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// Bridge — typed HTTP client for HarborForge.Backend's calendar API.
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// Endpoint shapes verified via the backend's /openapi.json and against
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// HarborForge.OpenclawPlugin/plugin/calendar/calendar-bridge.ts so
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// the two plugins drop into the same backend without per-plugin
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// adapters.
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package calendar
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@@ -13,30 +14,33 @@ import (
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"fmt"
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"io"
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"net/http"
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"strconv"
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"strings"
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"time"
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)
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// Bridge is the typed wrapper around an HTTP client + backend URL.
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// Bridge is constructed once per scheduler and reused across heartbeats.
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type Bridge struct {
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BackendURL string
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APIKey string
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HTTP *http.Client
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BaseURL string
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ClawIdentifier string
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HTTP *http.Client
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}
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// New constructs a bridge with a sensible default timeout.
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func New(backendURL, apiKey string) *Bridge {
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// New constructs a bridge with a 20s default timeout.
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func New(baseURL, clawIdentifier string) *Bridge {
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return &Bridge{
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BackendURL: strings.TrimRight(backendURL, "/"),
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APIKey: apiKey,
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HTTP: &http.Client{Timeout: 20 * time.Second},
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BaseURL: strings.TrimRight(baseURL, "/"),
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ClawIdentifier: clawIdentifier,
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HTTP: &http.Client{Timeout: 20 * time.Second},
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}
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}
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// Heartbeat POSTs /calendar/agent/heartbeat. Returns the backend's
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// reply or an error.
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func (b *Bridge) Heartbeat(ctx context.Context, payload HeartbeatPayload) (HeartbeatResponse, error) {
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raw, err := b.post(ctx, "/calendar/agent/heartbeat", payload)
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// Heartbeat POSTs /calendar/agent/heartbeat. Per-agent: each running
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// agent on this claw drives its own heartbeat (matches OpenClaw plugin
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// semantics).
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func (b *Bridge) Heartbeat(ctx context.Context, agentID string) (HeartbeatResponse, error) {
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body := HeartbeatRequest{ClawIdentifier: b.ClawIdentifier, AgentID: agentID}
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raw, err := b.doJSON(ctx, http.MethodPost, "/calendar/agent/heartbeat", agentID, body)
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if err != nil {
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return HeartbeatResponse{}, err
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}
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@@ -49,76 +53,64 @@ func (b *Bridge) Heartbeat(ctx context.Context, payload HeartbeatPayload) (Heart
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return out, nil
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}
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// UpdateSlotStatus POSTs /calendar/slot/<id>/status to mark a slot
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// completed / aborted / paused / resumed.
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func (b *Bridge) UpdateSlotStatus(ctx context.Context, slotID string, update SlotUpdate) error {
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if slotID == "" {
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return errors.New("calendar: slot id required")
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}
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_, err := b.post(ctx, "/calendar/slot/"+slotID+"/status", update)
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// UpdateRealSlot PATCHes /calendar/slots/{id}/agent-update.
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func (b *Bridge) UpdateRealSlot(ctx context.Context, agentID string, slotID int64, update SlotAgentUpdate) error {
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path := "/calendar/slots/" + strconv.FormatInt(slotID, 10) + "/agent-update"
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_, err := b.doJSON(ctx, http.MethodPatch, path, agentID, update)
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return err
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}
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// RestartPending GETs /restart/status — returns the backend's
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// current restart-requested flag.
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func (b *Bridge) RestartPending(ctx context.Context) (bool, error) {
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raw, err := b.get(ctx, "/restart/status")
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if err != nil {
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return false, err
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}
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var out struct {
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Pending bool `json:"pending"`
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}
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if len(raw) > 0 {
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if err := json.Unmarshal(raw, &out); err != nil {
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return false, fmt.Errorf("decode restart-status: %w", err)
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}
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}
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return out.Pending, nil
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// UpdateVirtualSlot PATCHes /calendar/slots/virtual/{vid}/agent-update.
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// The backend materialises the virtual slot first; subsequent calls
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// against the same logical slot should use UpdateRealSlot with the
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// id returned in the response — but for v1 we don't round-trip the
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// materialised id back to the scheduler (would require a separate
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// fetch); the agent-update path tolerates re-PATCHing a virtual id.
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func (b *Bridge) UpdateVirtualSlot(ctx context.Context, agentID string, virtualID string, update SlotAgentUpdate) error {
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path := "/calendar/slots/virtual/" + virtualID + "/agent-update"
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_, err := b.doJSON(ctx, http.MethodPatch, path, agentID, update)
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return err
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}
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// post serialises body as JSON, attaches Authorization, returns
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// response body bytes. Non-2xx becomes an error with the body
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// included for diagnostics.
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func (b *Bridge) post(ctx context.Context, path string, body any) ([]byte, error) {
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// PushAgentStatus POSTs /calendar/agent/status. Used to push idle ↔
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// busy transitions out of the normal heartbeat cycle.
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func (b *Bridge) PushAgentStatus(ctx context.Context, agentID string, status AgentStatusValue) error {
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body := AgentStatusPush{
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ClawIdentifier: b.ClawIdentifier, AgentID: agentID, Status: status,
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}
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_, err := b.doJSON(ctx, http.MethodPost, "/calendar/agent/status", agentID, body)
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return err
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}
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// doJSON serialises body, attaches the two auth headers, and returns
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// the response bytes. Errors on non-2xx with truncated body.
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func (b *Bridge) doJSON(ctx context.Context, method, path, agentID string, body any) ([]byte, error) {
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if agentID == "" {
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return nil, errors.New("calendar: agent_id required for auth headers")
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}
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raw, err := json.Marshal(body)
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if err != nil {
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return nil, fmt.Errorf("marshal %s: %w", path, err)
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return nil, fmt.Errorf("marshal %s %s: %w", method, path, err)
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}
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req, err := http.NewRequestWithContext(ctx, http.MethodPost, b.BackendURL+path, bytes.NewReader(raw))
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req, err := http.NewRequestWithContext(ctx, method, b.BaseURL+path, bytes.NewReader(raw))
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if err != nil {
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return nil, err
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}
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req.Header.Set("Content-Type", "application/json")
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if b.APIKey != "" {
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req.Header.Set("Authorization", "Bearer "+b.APIKey)
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}
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return b.do(req)
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}
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req.Header.Set("X-Agent-ID", agentID)
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req.Header.Set("X-Claw-Identifier", b.ClawIdentifier)
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func (b *Bridge) get(ctx context.Context, path string) ([]byte, error) {
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, b.BackendURL+path, nil)
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if err != nil {
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return nil, err
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}
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if b.APIKey != "" {
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req.Header.Set("Authorization", "Bearer "+b.APIKey)
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}
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return b.do(req)
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}
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func (b *Bridge) do(req *http.Request) ([]byte, error) {
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res, err := b.HTTP.Do(req)
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if err != nil {
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return nil, fmt.Errorf("%s %s: %w", req.Method, req.URL.Path, err)
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return nil, fmt.Errorf("%s %s: %w", method, path, err)
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}
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defer res.Body.Close()
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body, _ := io.ReadAll(res.Body)
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out, _ := io.ReadAll(res.Body)
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if res.StatusCode < 200 || res.StatusCode >= 300 {
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return nil, fmt.Errorf("%s %s → %d: %s",
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req.Method, req.URL.Path, res.StatusCode, truncate(body, 300))
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method, path, res.StatusCode, truncate(out, 300))
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}
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return body, nil
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return out, nil
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}
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func truncate(b []byte, n int) string {
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@@ -1,14 +1,16 @@
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// Scheduler — main loop that heartbeats the backend, dispatches
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// returned slots via Plexum's WakeAgent, and tracks per-agent active
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// slot state for the calendar_* tools.
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// Scheduler — loops over every Plexum agent, heartbeats per-agent,
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// picks the highest-priority pending slot for each, dispatches via
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// host.WakeAgent. Mirrors HarborForge.OpenclawPlugin's per-agent
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// scheduler loop (PLG-CAL-002).
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//
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// State is in-memory: a daemon restart drops everything. Next
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// heartbeat reconciles (backend keeps the canonical SlotStatus).
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// In-memory state: per-agent active slot map. A daemon restart drops
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// it; next heartbeat reconciles from the backend's canonical state.
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//
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// Concurrency:
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// - one heartbeat ticker goroutine
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// - per-slot dispatch is fire-and-forget via WakeAgent (queue-aware)
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// - mu guards activeBySlot + activeByAgent maps
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// Wake semantics: WakeAgent is fire-and-forget; the SDK's wake queue
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// (depth 1 replace-newest) handles state-aware dispatch. We mark the
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// slot Ongoing optimistically the moment we call WakeAgent; agents
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// drive complete/abort/pause/resume via the harborforge_calendar_*
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// tools.
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package calendar
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@@ -22,22 +24,20 @@ import (
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sdkplugin "git.hangman-lab.top/hzhang/Plexum-sdk-go/plugin"
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)
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// Scheduler orchestrates the calendar loop.
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// Scheduler is the long-running calendar driver.
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type Scheduler struct {
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cfg Config
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bridge *Bridge
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host sdkplugin.HostAPI
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agentLister func() []ReportableAgent
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identifier string
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pluginInfo PluginInfoTag
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cfg Config
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bridge *Bridge
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host sdkplugin.HostAPI
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agentLister func() []ReportableAgent
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pluginInfo PluginInfoTag
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mu sync.Mutex
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activeBySlotID map[string]*ActiveSlot
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activeByAgentID map[string]*ActiveSlot
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history []HistoryEntry
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lastHeartbeat time.Time
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lastResponse HeartbeatResponse
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restartPending bool
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mu sync.Mutex
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activeByAgentID map[string]*ActiveSlot
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activeBySlotIdent map[string]*ActiveSlot
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history []HistoryEntry
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lastHeartbeats map[string]time.Time
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lastErrors map[string]string
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}
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// Config bundles scheduler tunables.
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@@ -46,36 +46,42 @@ type Config struct {
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HistoryCap int // bound on activity history; default 32
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}
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// ReportableAgent is the projection of a Plexum agent the scheduler
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// needs for heartbeat — id + model + current sm state.
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type ReportableAgent struct {
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ID string
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Model string
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State AgentStatusValue
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// PluginInfoTag tags heartbeat reports so the backend knows which
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// plugin / version is reporting.
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type PluginInfoTag struct {
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Name string
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Version string
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Backend string // "plexum"
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}
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// ActiveSlot tracks an in-flight slot (between WakeAgent dispatch and
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// terminal status update).
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// ReportableAgent is the per-agent projection the scheduler needs for
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// heartbeat enumeration.
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type ReportableAgent struct {
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ID string
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Model string
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State AgentStatusValue
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}
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// ActiveSlot tracks an in-flight slot from dispatch to terminal state.
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type ActiveSlot struct {
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Slot Slot
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StartedAt time.Time
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LastHeartbeat time.Time
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State SlotStatus
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}
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// HistoryEntry is one resolved slot kept for the calendar_status tool.
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// HistoryEntry records one resolved slot for the calendar_status tool.
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type HistoryEntry struct {
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SlotID string
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AgentID string
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Status SlotStatus
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ResolvedAt time.Time
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Reason string
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Summary string
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Ident string
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AgentID string
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Status SlotStatus
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ResolvedAt time.Time
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Reason string
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Summary string
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}
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// NewScheduler constructs a Scheduler in stopped state.
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func NewScheduler(cfg Config, bridge *Bridge, host sdkplugin.HostAPI,
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identifier string, pluginInfo PluginInfoTag,
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pluginInfo PluginInfoTag,
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agentLister func() []ReportableAgent) *Scheduler {
|
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if cfg.HeartbeatInterval <= 0 {
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cfg.HeartbeatInterval = 30 * time.Second
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@@ -84,193 +90,215 @@ func NewScheduler(cfg Config, bridge *Bridge, host sdkplugin.HostAPI,
|
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cfg.HistoryCap = 32
|
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}
|
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return &Scheduler{
|
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cfg: cfg,
|
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bridge: bridge,
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host: host,
|
||||
agentLister: agentLister,
|
||||
identifier: identifier,
|
||||
pluginInfo: pluginInfo,
|
||||
activeBySlotID: map[string]*ActiveSlot{},
|
||||
activeByAgentID: map[string]*ActiveSlot{},
|
||||
cfg: cfg,
|
||||
bridge: bridge,
|
||||
host: host,
|
||||
agentLister: agentLister,
|
||||
pluginInfo: pluginInfo,
|
||||
activeByAgentID: map[string]*ActiveSlot{},
|
||||
activeBySlotIdent: map[string]*ActiveSlot{},
|
||||
lastHeartbeats: map[string]time.Time{},
|
||||
lastErrors: map[string]string{},
|
||||
}
|
||||
}
|
||||
|
||||
// Run blocks until ctx cancels, ticking heartbeats every
|
||||
// cfg.HeartbeatInterval. Returns nil on graceful shutdown.
|
||||
// Run blocks until ctx cancels.
|
||||
func (s *Scheduler) Run(ctx context.Context) error {
|
||||
t := time.NewTicker(s.cfg.HeartbeatInterval)
|
||||
defer t.Stop()
|
||||
// First heartbeat immediately so initial state lands fast.
|
||||
s.heartbeatOnce(ctx)
|
||||
s.tick(ctx)
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return nil
|
||||
case <-t.C:
|
||||
s.heartbeatOnce(ctx)
|
||||
s.tick(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Scheduler) heartbeatOnce(ctx context.Context) {
|
||||
payload := HeartbeatPayload{
|
||||
Identifier: s.identifier,
|
||||
APIKey: s.bridge.APIKey,
|
||||
PluginInfo: s.pluginInfo,
|
||||
CapturedAt: time.Now().UTC(),
|
||||
func (s *Scheduler) tick(ctx context.Context) {
|
||||
if s.agentLister == nil {
|
||||
return
|
||||
}
|
||||
if s.agentLister != nil {
|
||||
for _, a := range s.agentLister() {
|
||||
payload.AgentList = append(payload.AgentList, AgentReport{
|
||||
ID: a.ID, Model: a.Model, Status: a.State,
|
||||
})
|
||||
}
|
||||
now := time.Now().UTC()
|
||||
agents := s.agentLister()
|
||||
s.host.Log("info", "calendar tick", map[string]any{"agents": len(agents)})
|
||||
for _, agent := range agents {
|
||||
s.tickForAgent(ctx, agent, now)
|
||||
}
|
||||
resp, err := s.bridge.Heartbeat(ctx, payload)
|
||||
}
|
||||
|
||||
func (s *Scheduler) tickForAgent(ctx context.Context, agent ReportableAgent, now time.Time) {
|
||||
resp, err := s.bridge.Heartbeat(ctx, agent.ID)
|
||||
s.mu.Lock()
|
||||
s.lastHeartbeat = time.Now()
|
||||
if err == nil {
|
||||
s.lastResponse = resp
|
||||
s.restartPending = resp.RestartPending
|
||||
}
|
||||
s.mu.Unlock()
|
||||
s.lastHeartbeats[agent.ID] = now
|
||||
if err != nil {
|
||||
return // network blip; next tick retries
|
||||
s.lastErrors[agent.ID] = err.Error()
|
||||
s.mu.Unlock()
|
||||
s.host.Log("warn", "calendar heartbeat failed", map[string]any{
|
||||
"agent": agent.ID, "err": err.Error(),
|
||||
})
|
||||
return
|
||||
}
|
||||
for _, slot := range resp.SlotsToFire {
|
||||
s.dispatchSlot(ctx, slot)
|
||||
delete(s.lastErrors, agent.ID)
|
||||
s.mu.Unlock()
|
||||
s.host.Log("info", "calendar heartbeat ok", map[string]any{
|
||||
"agent": agent.ID, "slots": len(resp.Slots), "agent_status": string(resp.AgentStatus),
|
||||
})
|
||||
|
||||
// Pick highest-priority NotStarted slot; defer the rest.
|
||||
var chosen *Slot
|
||||
for i := range resp.Slots {
|
||||
slot := &resp.Slots[i]
|
||||
if slot.Status != SlotNotStarted && slot.Status != SlotDeferred {
|
||||
continue
|
||||
}
|
||||
if chosen == nil || slot.Priority > chosen.Priority {
|
||||
chosen = slot
|
||||
}
|
||||
}
|
||||
if chosen != nil {
|
||||
s.dispatchSlot(ctx, agent.ID, *chosen)
|
||||
}
|
||||
// Defer the other unchosen NotStarted/Deferred slots (priority +1)
|
||||
// so they bubble up next heartbeat. We don't strictly need to push
|
||||
// the update; the backend's priority bookkeeping survives without
|
||||
// our nudge for v1. (OpenClaw plugin DOES push priority bumps —
|
||||
// future v2 work if backend feedback shows starvation.)
|
||||
}
|
||||
|
||||
// dispatchSlot fires the slot via host.WakeAgent and records it as
|
||||
// active. WakeAgent handles state-aware queueing — if the agent is
|
||||
// busy, our calendar slot enqueues at depth 1 and the previous wake
|
||||
// is dropped per replace-newest semantics. We mark the slot
|
||||
// in_progress optimistically when we ENQUEUED; backend reconciles on
|
||||
// its own watchdog.
|
||||
func (s *Scheduler) dispatchSlot(ctx context.Context, slot Slot) {
|
||||
// Skip already-active slots (heartbeat may re-list a slot we
|
||||
// already started — backend hasn't seen our optimistic update yet).
|
||||
// dispatchSlot fires WakeAgent + records the slot active. Marks the
|
||||
// slot Ongoing on the backend so the dashboard reflects the
|
||||
// transition immediately.
|
||||
func (s *Scheduler) dispatchSlot(ctx context.Context, agentID string, slot Slot) {
|
||||
ident := slot.SlotIdent()
|
||||
s.mu.Lock()
|
||||
if _, ok := s.activeBySlotID[slot.ID]; ok {
|
||||
if _, dup := s.activeBySlotIdent[ident]; dup {
|
||||
s.mu.Unlock()
|
||||
return
|
||||
}
|
||||
if _, agentBusy := s.activeByAgentID[agentID]; agentBusy {
|
||||
// Don't pick up another slot until the current one resolves.
|
||||
s.mu.Unlock()
|
||||
return
|
||||
}
|
||||
now := time.Now().UTC()
|
||||
act := &ActiveSlot{
|
||||
Slot: slot, StartedAt: now, LastHeartbeat: now,
|
||||
State: SlotInProgress,
|
||||
}
|
||||
s.activeBySlotID[slot.ID] = act
|
||||
s.activeByAgentID[slot.AgentID] = act
|
||||
active := &ActiveSlot{Slot: slot, StartedAt: now, LastHeartbeat: now}
|
||||
s.activeBySlotIdent[ident] = active
|
||||
s.activeByAgentID[agentID] = active
|
||||
s.mu.Unlock()
|
||||
|
||||
message := slot.WakeOptions.OverrideMessage
|
||||
if message == "" {
|
||||
message = slot.PromptText
|
||||
}
|
||||
if message == "" {
|
||||
message = fmt.Sprintf("[calendar] slot %s: %s", slot.ID, slot.Title)
|
||||
}
|
||||
source := fmt.Sprintf("calendar:slot-%s", slot.ID)
|
||||
message := buildWakeMessage(slot)
|
||||
source := "calendar:" + ident
|
||||
if err := s.host.WakeAgent(ctx, sdkplugin.WakeAgentRequest{
|
||||
AgentID: slot.AgentID,
|
||||
Message: message,
|
||||
Source: source,
|
||||
AgentID: agentID, Message: message, Source: source,
|
||||
}); err != nil {
|
||||
// Wake itself failed (plumbing). Mark slot aborted +
|
||||
// notify backend.
|
||||
s.resolveSlot(ctx, slot.ID, SlotAborted, "", "wake-agent failed: "+err.Error())
|
||||
s.resolveLocally(ident, agentID, SlotAborted, "", "wake failed: "+err.Error())
|
||||
return
|
||||
}
|
||||
// Mark Ongoing on the backend.
|
||||
update := SlotAgentUpdate{
|
||||
Status: SlotOngoing, StartedAt: now.Format("15:04:05"),
|
||||
}
|
||||
s.pushUpdate(ctx, agentID, slot, update)
|
||||
}
|
||||
|
||||
// resolveSlot moves an active slot to a terminal status, records
|
||||
// history, and tells the backend. Safe to call concurrently.
|
||||
func (s *Scheduler) resolveSlot(ctx context.Context, slotID string, status SlotStatus, summary, reason string) error {
|
||||
s.mu.Lock()
|
||||
act, ok := s.activeBySlotID[slotID]
|
||||
if !ok {
|
||||
s.mu.Unlock()
|
||||
return fmt.Errorf("calendar: slot %s not active", slotID)
|
||||
func buildWakeMessage(slot Slot) string {
|
||||
// Backend EventData → prompt. v1 is intentionally simple; refine
|
||||
// when the prompt-engineering side of the plugin matures.
|
||||
if slot.EventType != nil {
|
||||
switch *slot.EventType {
|
||||
case EventTypeSystemEvent:
|
||||
if ev, ok := slot.EventData["event"].(string); ok {
|
||||
return fmt.Sprintf("[calendar system_event] %s", ev)
|
||||
}
|
||||
case EventTypeJob:
|
||||
code, _ := slot.EventData["code"].(string)
|
||||
typ, _ := slot.EventData["type"].(string)
|
||||
if code != "" {
|
||||
return fmt.Sprintf("[calendar job %s/%s] please handle this", typ, code)
|
||||
}
|
||||
}
|
||||
}
|
||||
delete(s.activeBySlotID, slotID)
|
||||
delete(s.activeByAgentID, act.Slot.AgentID)
|
||||
s.appendHistoryLocked(HistoryEntry{
|
||||
SlotID: slotID, AgentID: act.Slot.AgentID, Status: status,
|
||||
return fmt.Sprintf("[calendar slot %s] scheduled work — please proceed", slot.SlotIdent())
|
||||
}
|
||||
|
||||
// CompleteForAgent → terminal; pushes Finished to backend.
|
||||
func (s *Scheduler) CompleteForAgent(ctx context.Context, agentID, summary string) error {
|
||||
act, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
now := time.Now().UTC()
|
||||
duration := int(now.Sub(act.StartedAt).Minutes())
|
||||
if duration < 1 {
|
||||
duration = 1
|
||||
}
|
||||
if err := s.pushUpdate(ctx, agentID, act.Slot, SlotAgentUpdate{
|
||||
Status: SlotFinished, ActualDuration: duration,
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
s.resolveLocally(act.Slot.SlotIdent(), agentID, SlotFinished, summary, "")
|
||||
return nil
|
||||
}
|
||||
|
||||
// AbortForAgent → terminal; pushes Aborted to backend.
|
||||
func (s *Scheduler) AbortForAgent(ctx context.Context, agentID, reason string) error {
|
||||
act, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
if err := s.pushUpdate(ctx, agentID, act.Slot, SlotAgentUpdate{Status: SlotAborted}); err != nil {
|
||||
return err
|
||||
}
|
||||
s.resolveLocally(act.Slot.SlotIdent(), agentID, SlotAborted, "", reason)
|
||||
return nil
|
||||
}
|
||||
|
||||
// PauseForAgent → non-terminal; pushes Paused.
|
||||
func (s *Scheduler) PauseForAgent(ctx context.Context, agentID, reason string) error {
|
||||
act, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.pushUpdate(ctx, agentID, act.Slot, SlotAgentUpdate{Status: SlotPaused})
|
||||
}
|
||||
|
||||
// ResumeForAgent → non-terminal; pushes Ongoing.
|
||||
func (s *Scheduler) ResumeForAgent(ctx context.Context, agentID string) error {
|
||||
act, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.pushUpdate(ctx, agentID, act.Slot, SlotAgentUpdate{Status: SlotOngoing})
|
||||
}
|
||||
|
||||
func (s *Scheduler) pushUpdate(ctx context.Context, agentID string, slot Slot, update SlotAgentUpdate) error {
|
||||
if slot.HasRealID() {
|
||||
return s.bridge.UpdateRealSlot(ctx, agentID, *slot.ID, update)
|
||||
}
|
||||
if slot.VirtualID != nil {
|
||||
return s.bridge.UpdateVirtualSlot(ctx, agentID, *slot.VirtualID, update)
|
||||
}
|
||||
return errors.New("calendar: slot has neither real id nor virtual id")
|
||||
}
|
||||
|
||||
func (s *Scheduler) resolveLocally(ident, agentID string, status SlotStatus, summary, reason string) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
delete(s.activeBySlotIdent, ident)
|
||||
delete(s.activeByAgentID, agentID)
|
||||
s.history = append(s.history, HistoryEntry{
|
||||
Ident: ident, AgentID: agentID, Status: status,
|
||||
ResolvedAt: time.Now().UTC(), Summary: summary, Reason: reason,
|
||||
})
|
||||
s.mu.Unlock()
|
||||
return s.bridge.UpdateSlotStatus(ctx, slotID, SlotUpdate{
|
||||
Status: status, Summary: summary, Reason: reason,
|
||||
})
|
||||
}
|
||||
|
||||
// SetSlotState is a non-terminal status change (paused/resumed).
|
||||
// Records the new state in-memory and tells the backend.
|
||||
func (s *Scheduler) SetSlotState(ctx context.Context, slotID string, status SlotStatus, reason string) error {
|
||||
s.mu.Lock()
|
||||
act, ok := s.activeBySlotID[slotID]
|
||||
if !ok {
|
||||
s.mu.Unlock()
|
||||
return fmt.Errorf("calendar: slot %s not active", slotID)
|
||||
}
|
||||
act.State = status
|
||||
act.LastHeartbeat = time.Now().UTC()
|
||||
s.mu.Unlock()
|
||||
return s.bridge.UpdateSlotStatus(ctx, slotID, SlotUpdate{
|
||||
Status: status, Reason: reason,
|
||||
})
|
||||
}
|
||||
|
||||
func (s *Scheduler) appendHistoryLocked(entry HistoryEntry) {
|
||||
s.history = append(s.history, entry)
|
||||
if len(s.history) > s.cfg.HistoryCap {
|
||||
s.history = s.history[len(s.history)-s.cfg.HistoryCap:]
|
||||
}
|
||||
}
|
||||
|
||||
// CompleteForAgent / AbortForAgent / PauseForAgent / ResumeForAgent
|
||||
// are the agent-facing tool entry points. They look up the agent's
|
||||
// active slot, transition or terminate it, and notify the backend.
|
||||
|
||||
// CompleteForAgent terminates the agent's active slot as completed.
|
||||
func (s *Scheduler) CompleteForAgent(ctx context.Context, agentID, summary string) error {
|
||||
slot, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.resolveSlot(ctx, slot.Slot.ID, SlotCompleted, summary, "")
|
||||
}
|
||||
|
||||
// AbortForAgent terminates the agent's active slot as aborted.
|
||||
func (s *Scheduler) AbortForAgent(ctx context.Context, agentID, reason string) error {
|
||||
slot, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.resolveSlot(ctx, slot.Slot.ID, SlotAborted, "", reason)
|
||||
}
|
||||
|
||||
// PauseForAgent transitions the agent's slot to paused.
|
||||
func (s *Scheduler) PauseForAgent(ctx context.Context, agentID, reason string) error {
|
||||
slot, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.SetSlotState(ctx, slot.Slot.ID, SlotPaused, reason)
|
||||
}
|
||||
|
||||
// ResumeForAgent transitions the agent's slot back to in_progress.
|
||||
func (s *Scheduler) ResumeForAgent(ctx context.Context, agentID string) error {
|
||||
slot, ok := s.activeSlotForAgent(agentID)
|
||||
if !ok {
|
||||
return ErrNoActiveSlot
|
||||
}
|
||||
return s.SetSlotState(ctx, slot.Slot.ID, SlotInProgress, "")
|
||||
}
|
||||
|
||||
// activeSlotForAgent returns the per-agent active slot copy under lock.
|
||||
func (s *Scheduler) activeSlotForAgent(agentID string) (ActiveSlot, bool) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
@@ -281,36 +309,59 @@ func (s *Scheduler) activeSlotForAgent(agentID string) (ActiveSlot, bool) {
|
||||
return *act, true
|
||||
}
|
||||
|
||||
// Status returns the introspection shape for the calendar_status tool.
|
||||
func (s *Scheduler) Status() SchedulerStatus {
|
||||
// Status is the introspection shape calendar_status returns.
|
||||
type Status struct {
|
||||
Enabled bool `json:"enabled"`
|
||||
LastHeartbeats map[string]time.Time `json:"last_heartbeats"`
|
||||
LastErrors map[string]string `json:"last_errors,omitempty"`
|
||||
HeartbeatEvery time.Duration `json:"heartbeat_every"`
|
||||
Active []ActiveSlot `json:"active"`
|
||||
History []HistoryEntry `json:"history"`
|
||||
}
|
||||
|
||||
// SingleActiveAgentID returns the agent id when exactly one active
|
||||
// slot exists, empty otherwise. Used by the plugin's bestEffortAgentID
|
||||
// fallback for tool calls that don't carry agent context.
|
||||
func (s *Scheduler) SingleActiveAgentID() string {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
active := make([]ActiveSlot, 0, len(s.activeBySlotID))
|
||||
for _, a := range s.activeBySlotID {
|
||||
if len(s.activeByAgentID) != 1 {
|
||||
return ""
|
||||
}
|
||||
for k := range s.activeByAgentID {
|
||||
return k
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// Status returns the introspection shape calendar_status returns.
|
||||
func (s *Scheduler) Status() Status {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
active := make([]ActiveSlot, 0, len(s.activeByAgentID))
|
||||
for _, a := range s.activeByAgentID {
|
||||
active = append(active, *a)
|
||||
}
|
||||
hb := make(map[string]time.Time, len(s.lastHeartbeats))
|
||||
for k, v := range s.lastHeartbeats {
|
||||
hb[k] = v
|
||||
}
|
||||
errs := make(map[string]string, len(s.lastErrors))
|
||||
for k, v := range s.lastErrors {
|
||||
errs[k] = v
|
||||
}
|
||||
history := make([]HistoryEntry, len(s.history))
|
||||
copy(history, s.history)
|
||||
return SchedulerStatus{
|
||||
return Status{
|
||||
Enabled: true,
|
||||
LastHeartbeat: s.lastHeartbeat,
|
||||
LastHeartbeats: hb,
|
||||
LastErrors: errs,
|
||||
HeartbeatEvery: s.cfg.HeartbeatInterval,
|
||||
Active: active,
|
||||
History: history,
|
||||
RestartPending: s.restartPending,
|
||||
}
|
||||
}
|
||||
|
||||
// SchedulerStatus is the shape calendar_status returns.
|
||||
type SchedulerStatus struct {
|
||||
Enabled bool `json:"enabled"`
|
||||
LastHeartbeat time.Time `json:"last_heartbeat"`
|
||||
HeartbeatEvery time.Duration `json:"heartbeat_every"`
|
||||
Active []ActiveSlot `json:"active"`
|
||||
History []HistoryEntry `json:"history"`
|
||||
RestartPending bool `json:"restart_pending"`
|
||||
}
|
||||
|
||||
// ErrNoActiveSlot is returned by calendar_complete/abort/pause/resume
|
||||
// when the agent has no slot in progress.
|
||||
// ErrNoActiveSlot is returned when an agent calls calendar_complete /
|
||||
// abort / pause / resume but has no slot active.
|
||||
var ErrNoActiveSlot = errors.New("calendar: no active slot for agent")
|
||||
|
||||
@@ -1,106 +1,152 @@
|
||||
// Package calendar talks to the HarborForge backend's Calendar API
|
||||
// (heartbeat, slot fetch, status update, restart-pending check) and
|
||||
// drives a scheduler loop that fires Plexum wake events when slots
|
||||
// come due. Types mirror HarborForge.OpenclawPlugin's calendar/types.ts
|
||||
// so the backend doesn't need to know which plugin is reporting.
|
||||
// Types matching HarborForge.Backend's actual calendar API contract
|
||||
// (verified via /openapi.json on a running backend). Aligns 1:1 with
|
||||
// HarborForge.OpenclawPlugin/plugin/calendar/types.ts so the two
|
||||
// plugins can hit the same backend interchangeably.
|
||||
|
||||
package calendar
|
||||
|
||||
import "time"
|
||||
|
||||
// SlotStatus enumerates the slot lifecycle.
|
||||
// SlotStatus enumerates the lifecycle. String values match backend's
|
||||
// SlotStatus enum verbatim (camelCase as stored in DB).
|
||||
type SlotStatus string
|
||||
|
||||
const (
|
||||
SlotNotStarted SlotStatus = "not_started"
|
||||
SlotInProgress SlotStatus = "in_progress"
|
||||
SlotCompleted SlotStatus = "completed"
|
||||
SlotAborted SlotStatus = "aborted"
|
||||
SlotPaused SlotStatus = "paused"
|
||||
SlotDeferred SlotStatus = "deferred"
|
||||
SlotNotStarted SlotStatus = "NotStarted"
|
||||
SlotOngoing SlotStatus = "Ongoing"
|
||||
SlotFinished SlotStatus = "Finished"
|
||||
SlotAborted SlotStatus = "Aborted"
|
||||
SlotDeferred SlotStatus = "Deferred"
|
||||
SlotPaused SlotStatus = "Paused"
|
||||
)
|
||||
|
||||
// AgentStatusValue mirrors the backend AgentStatus enum used in
|
||||
// heartbeat responses (a hint about what the backend thinks the
|
||||
// agent is doing).
|
||||
// SlotType: work vs on_call. Affects whether the agent flips to busy.
|
||||
type SlotType string
|
||||
|
||||
const (
|
||||
SlotTypeWork SlotType = "work"
|
||||
SlotTypeOnCall SlotType = "on_call"
|
||||
)
|
||||
|
||||
// EventType categorises what the slot represents.
|
||||
type EventType string
|
||||
|
||||
const (
|
||||
EventTypeJob EventType = "job"
|
||||
EventTypeSystemEvent EventType = "system_event"
|
||||
EventTypeEntertainment EventType = "entertainment"
|
||||
)
|
||||
|
||||
// AgentStatusValue mirrors the backend AgentStatus enum.
|
||||
type AgentStatusValue string
|
||||
|
||||
const (
|
||||
AgentStatusUnknown AgentStatusValue = "unknown"
|
||||
AgentStatusIdle AgentStatusValue = "idle"
|
||||
AgentStatusBusy AgentStatusValue = "busy"
|
||||
AgentStatusOffline AgentStatusValue = "offline"
|
||||
AgentStatusOnCall AgentStatusValue = "on_call"
|
||||
AgentStatusPaused AgentStatusValue = "paused"
|
||||
AgentStatusIdle AgentStatusValue = "idle"
|
||||
AgentStatusBusy AgentStatusValue = "busy"
|
||||
AgentStatusOffline AgentStatusValue = "offline"
|
||||
AgentStatusOnCall AgentStatusValue = "on_call"
|
||||
AgentStatusExhausted AgentStatusValue = "exhausted"
|
||||
)
|
||||
|
||||
// SlotKind is "work" vs "on_call" — affects how the scheduler treats
|
||||
// the slot (on_call slots don't move the agent into busy).
|
||||
type SlotKind string
|
||||
|
||||
const (
|
||||
SlotKindWork SlotKind = "work"
|
||||
SlotKindOnCall SlotKind = "on_call"
|
||||
)
|
||||
|
||||
// Slot is one Calendar TimeSlot the backend serves.
|
||||
type Slot struct {
|
||||
ID string `json:"id"`
|
||||
VirtualID string `json:"virtual_id,omitempty"`
|
||||
AgentID string `json:"agent_id"`
|
||||
ClawID string `json:"claw_identifier,omitempty"`
|
||||
Kind SlotKind `json:"slot_type"`
|
||||
Title string `json:"title,omitempty"`
|
||||
Description string `json:"description,omitempty"`
|
||||
ScheduledAt time.Time `json:"scheduled_at"`
|
||||
ExpiresAt *time.Time `json:"expires_at,omitempty"`
|
||||
Status SlotStatus `json:"status"`
|
||||
PromptText string `json:"prompt,omitempty"`
|
||||
WakeOptions WakeOpts `json:"wake_options,omitempty"`
|
||||
// HeartbeatRequest is the POST /calendar/agent/heartbeat body.
|
||||
type HeartbeatRequest struct {
|
||||
ClawIdentifier string `json:"claw_identifier"`
|
||||
AgentID string `json:"agent_id"`
|
||||
}
|
||||
|
||||
// WakeOpts customise how the scheduler should drive the agent. v1
|
||||
// honours only Force; the rest pass through as audit trail.
|
||||
type WakeOpts struct {
|
||||
Force bool `json:"force,omitempty"`
|
||||
OverrideMessage string `json:"override_message,omitempty"`
|
||||
ScopeSessionID string `json:"scope_session_id,omitempty"`
|
||||
}
|
||||
|
||||
// HeartbeatPayload is what the plugin POSTs every interval.
|
||||
type HeartbeatPayload struct {
|
||||
Identifier string `json:"identifier"`
|
||||
APIKey string `json:"api_key,omitempty"`
|
||||
AgentList []AgentReport `json:"agents"`
|
||||
PluginInfo PluginInfoTag `json:"plugin"`
|
||||
CapturedAt time.Time `json:"captured_at"`
|
||||
}
|
||||
|
||||
// AgentReport is one entry in HeartbeatPayload.AgentList.
|
||||
type AgentReport struct {
|
||||
ID string `json:"agent_id"`
|
||||
Status AgentStatusValue `json:"status"`
|
||||
Model string `json:"model,omitempty"`
|
||||
}
|
||||
|
||||
// PluginInfoTag identifies which plugin / version is heartbeating.
|
||||
type PluginInfoTag struct {
|
||||
Name string `json:"name"` // "harbor-forge"
|
||||
Version string `json:"version"` // e.g. 0.1.0
|
||||
Backend string `json:"backend"` // "plexum"
|
||||
}
|
||||
|
||||
// HeartbeatResponse is the backend's reply. SlotsToFire are slots
|
||||
// the scheduler should attempt to start.
|
||||
// HeartbeatResponse is the backend's reply.
|
||||
type HeartbeatResponse struct {
|
||||
SlotsToFire []Slot `json:"slots_to_fire,omitempty"`
|
||||
RestartPending bool `json:"restart_pending,omitempty"`
|
||||
ServerTime time.Time `json:"server_time"`
|
||||
Slots []Slot `json:"slots"`
|
||||
AgentStatus AgentStatusValue `json:"agent_status"`
|
||||
Message string `json:"message,omitempty"`
|
||||
}
|
||||
|
||||
// SlotUpdate is the body of POST /calendar/slot/<id>/status.
|
||||
type SlotUpdate struct {
|
||||
Status SlotStatus `json:"status"`
|
||||
Summary string `json:"summary,omitempty"`
|
||||
Reason string `json:"reason,omitempty"`
|
||||
// Slot is one calendar TimeSlot — real (has ID) or virtual
|
||||
// (has VirtualID). Field names mirror the backend's
|
||||
// CalendarSlotResponse schema.
|
||||
type Slot struct {
|
||||
ID *int64 `json:"id"` // real slot db id; null for virtual
|
||||
VirtualID *string `json:"virtual_id"` // plan-{plan_id}-{date}; null for real
|
||||
UserID int64 `json:"user_id"`
|
||||
Date string `json:"date"` // YYYY-MM-DD
|
||||
SlotType SlotType `json:"slot_type"`
|
||||
EstimatedDuration int `json:"estimated_duration"` // minutes
|
||||
ScheduledAt string `json:"scheduled_at"` // HH:MM:SS
|
||||
StartedAt *string `json:"started_at"`
|
||||
Attended bool `json:"attended"`
|
||||
ActualDuration *int `json:"actual_duration"`
|
||||
EventType *EventType `json:"event_type"`
|
||||
EventData EventData `json:"event_data"`
|
||||
Priority int `json:"priority"`
|
||||
Status SlotStatus `json:"status"`
|
||||
PlanID *int64 `json:"plan_id"`
|
||||
}
|
||||
|
||||
// EventData is loosely-typed since the backend stores it as JSONB and
|
||||
// the shape varies by event_type. Plugin code does best-effort
|
||||
// unmarshal into JobData / SystemEventData when needed.
|
||||
type EventData map[string]any
|
||||
|
||||
// JobData is the event_data shape when event_type=="job".
|
||||
type JobData struct {
|
||||
Type string `json:"type"` // Task|Support|Meeting|Essential
|
||||
Code string `json:"code"` // e.g. "TASK-42"
|
||||
WorkingSessions []string `json:"working_sessions"` // arbitrary session ids
|
||||
}
|
||||
|
||||
// SystemEventData is the event_data shape when event_type=="system_event".
|
||||
type SystemEventData struct {
|
||||
Event string `json:"event"` // ScheduleToday | SummaryToday | ScheduledGatewayRestart
|
||||
}
|
||||
|
||||
// SlotAgentUpdate is the body of PATCH /calendar/slots/{id}/agent-update
|
||||
// (and the virtual variant). started_at + actual_duration are set
|
||||
// depending on which status transition the agent is reporting.
|
||||
type SlotAgentUpdate struct {
|
||||
Status SlotStatus `json:"status"`
|
||||
StartedAt string `json:"started_at,omitempty"` // HH:MM:SS
|
||||
ActualDuration int `json:"actual_duration,omitempty"` // minutes
|
||||
}
|
||||
|
||||
// AgentStatusPush is the body of POST /calendar/agent/status.
|
||||
type AgentStatusPush struct {
|
||||
ClawIdentifier string `json:"claw_identifier"`
|
||||
AgentID string `json:"agent_id"`
|
||||
Status AgentStatusValue `json:"status"`
|
||||
}
|
||||
|
||||
// HasRealID reports whether a Slot is the materialized (DB row) flavor.
|
||||
func (s Slot) HasRealID() bool { return s.ID != nil && *s.ID > 0 }
|
||||
|
||||
// SlotIdent returns a stable string identifier for log + map keys —
|
||||
// "real:<id>" for materialized, "virtual:<vid>" for virtual.
|
||||
func (s Slot) SlotIdent() string {
|
||||
if s.HasRealID() {
|
||||
return formatInt("real", *s.ID)
|
||||
}
|
||||
if s.VirtualID != nil {
|
||||
return "virtual:" + *s.VirtualID
|
||||
}
|
||||
return "unknown:" + time.Now().UTC().Format(time.RFC3339Nano)
|
||||
}
|
||||
|
||||
func formatInt(prefix string, n int64) string {
|
||||
// avoid pulling fmt for one call
|
||||
const digits = "0123456789"
|
||||
if n == 0 {
|
||||
return prefix + ":0"
|
||||
}
|
||||
neg := n < 0
|
||||
if neg {
|
||||
n = -n
|
||||
}
|
||||
buf := make([]byte, 0, 20)
|
||||
for n > 0 {
|
||||
buf = append([]byte{digits[n%10]}, buf...)
|
||||
n /= 10
|
||||
}
|
||||
if neg {
|
||||
buf = append([]byte{'-'}, buf...)
|
||||
}
|
||||
return prefix + ":" + string(buf)
|
||||
}
|
||||
|
||||
@@ -176,11 +176,15 @@ func toolCalendarResume(ctx context.Context, deps Deps) (sdkplugin.ToolResult, e
|
||||
}
|
||||
|
||||
func toolRestartStatus(deps Deps) (sdkplugin.ToolResult, error) {
|
||||
// HarborForge backend doesn't expose a restart-pending endpoint
|
||||
// (verified via /openapi.json) so we report the most recent
|
||||
// heartbeat freshness instead. Useful for operators sanity-
|
||||
// checking that the plugin's calendar loop is still alive.
|
||||
sch := deps.Scheduler.Status()
|
||||
return jsonResult(map[string]any{
|
||||
"pending": sch.RestartPending,
|
||||
"last_heartbeat": sch.LastHeartbeat,
|
||||
"observed_at": time.Now().UTC(),
|
||||
"pending": false,
|
||||
"last_heartbeats": sch.LastHeartbeats,
|
||||
"observed_at": time.Now().UTC(),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user