PLG-CAL-002: Implement calendar scheduler for agent slot wakeup
- Add CalendarScheduler class to manage periodic heartbeat and slot execution - Implement agent wakeup logic when Idle and slots are pending - Handle slot status transitions (attended, ongoing, deferred) - Support both real and virtual slot materialization - Add task context building for different event types (job, system, entertainment) - Integrate scheduler into main plugin index.ts - Add new plugin tools: harborforge_calendar_status, complete, abort
This commit is contained in:
670
plugin/calendar/scheduler.ts
Normal file
670
plugin/calendar/scheduler.ts
Normal file
@@ -0,0 +1,670 @@
|
||||
/**
|
||||
* HarborForge Calendar Scheduler
|
||||
*
|
||||
* PLG-CAL-002: Plugin-side handling for pending slot execution.
|
||||
*
|
||||
* Responsibilities:
|
||||
* - Run calendar heartbeat every minute
|
||||
* - Detect when agent is Idle and slots are pending
|
||||
* - Wake agent with task context
|
||||
* - Handle slot status transitions (attended, ongoing, deferred)
|
||||
* - Manage agent status transitions (idle → busy/on_call)
|
||||
*
|
||||
* Design reference: NEXT_WAVE_DEV_DIRECTION.md §6 (Agent wakeup mechanism)
|
||||
*/
|
||||
|
||||
import {
|
||||
CalendarBridgeClient,
|
||||
} from './calendar-bridge';
|
||||
import {
|
||||
CalendarSlotResponse,
|
||||
SlotStatus,
|
||||
AgentStatusValue,
|
||||
SlotAgentUpdate,
|
||||
CalendarEventDataJob,
|
||||
CalendarEventDataSystemEvent,
|
||||
} from './types';
|
||||
|
||||
export interface CalendarSchedulerConfig {
|
||||
/** Calendar bridge client for backend communication */
|
||||
bridge: CalendarBridgeClient;
|
||||
/** Function to get current agent status from backend */
|
||||
getAgentStatus: () => Promise<AgentStatusValue | null>;
|
||||
/** Function to wake/spawn agent with task context */
|
||||
wakeAgent: (context: AgentWakeContext) => Promise<boolean>;
|
||||
/** Logger instance */
|
||||
logger: {
|
||||
info: (...args: any[]) => void;
|
||||
error: (...args: any[]) => void;
|
||||
debug: (...args: any[]) => void;
|
||||
warn: (...args: any[]) => void;
|
||||
};
|
||||
/** Heartbeat interval in milliseconds (default: 60000) */
|
||||
heartbeatIntervalMs?: number;
|
||||
/** Enable verbose debug logging */
|
||||
debug?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Context passed to agent when waking for slot execution.
|
||||
* This is the payload the agent receives to understand what to do.
|
||||
*/
|
||||
export interface AgentWakeContext {
|
||||
/** The slot to execute */
|
||||
slot: CalendarSlotResponse;
|
||||
/** Human-readable task description */
|
||||
taskDescription: string;
|
||||
/** Prompt/instructions for the agent */
|
||||
prompt: string;
|
||||
/** Whether this is a virtual slot (needs materialization) */
|
||||
isVirtual: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Current execution state tracked by the scheduler.
|
||||
*/
|
||||
interface SchedulerState {
|
||||
/** Whether scheduler is currently running */
|
||||
isRunning: boolean;
|
||||
/** Currently executing slot (null if idle) */
|
||||
currentSlot: CalendarSlotResponse | null;
|
||||
/** Last heartbeat timestamp */
|
||||
lastHeartbeatAt: Date | null;
|
||||
/** Interval handle for cleanup */
|
||||
intervalHandle: ReturnType<typeof setInterval> | null;
|
||||
/** Set of slot IDs that have been deferred in current session */
|
||||
deferredSlotIds: Set<string>;
|
||||
/** Whether agent is currently processing a slot */
|
||||
isProcessing: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* CalendarScheduler manages the periodic heartbeat and slot execution lifecycle.
|
||||
*/
|
||||
export class CalendarScheduler {
|
||||
private config: Required<CalendarSchedulerConfig>;
|
||||
private state: SchedulerState;
|
||||
|
||||
constructor(config: CalendarSchedulerConfig) {
|
||||
this.config = {
|
||||
heartbeatIntervalMs: 60000, // 1 minute default
|
||||
debug: false,
|
||||
...config,
|
||||
};
|
||||
this.state = {
|
||||
isRunning: false,
|
||||
currentSlot: null,
|
||||
lastHeartbeatAt: null,
|
||||
intervalHandle: null,
|
||||
deferredSlotIds: new Set(),
|
||||
isProcessing: false,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the calendar scheduler.
|
||||
* Begins periodic heartbeat to check for pending slots.
|
||||
*/
|
||||
start(): void {
|
||||
if (this.state.isRunning) {
|
||||
this.config.logger.warn('Calendar scheduler already running');
|
||||
return;
|
||||
}
|
||||
|
||||
this.state.isRunning = true;
|
||||
this.config.logger.info('Calendar scheduler started');
|
||||
|
||||
// Run initial heartbeat immediately
|
||||
this.runHeartbeat();
|
||||
|
||||
// Schedule periodic heartbeats
|
||||
this.state.intervalHandle = setInterval(
|
||||
() => this.runHeartbeat(),
|
||||
this.config.heartbeatIntervalMs
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the calendar scheduler.
|
||||
* Cleans up intervals and resets state.
|
||||
*/
|
||||
stop(): void {
|
||||
this.state.isRunning = false;
|
||||
|
||||
if (this.state.intervalHandle) {
|
||||
clearInterval(this.state.intervalHandle);
|
||||
this.state.intervalHandle = null;
|
||||
}
|
||||
|
||||
this.config.logger.info('Calendar scheduler stopped');
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute a single heartbeat cycle.
|
||||
* Fetches pending slots and handles execution logic.
|
||||
*/
|
||||
async runHeartbeat(): Promise<void> {
|
||||
if (!this.state.isRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.state.lastHeartbeatAt = new Date();
|
||||
|
||||
try {
|
||||
// Fetch pending slots from backend
|
||||
const response = await this.config.bridge.heartbeat();
|
||||
|
||||
if (!response) {
|
||||
this.logDebug('Heartbeat: backend unreachable');
|
||||
return;
|
||||
}
|
||||
|
||||
this.logDebug(`Heartbeat: ${response.slots.length} slots pending, agent_status=${response.agent_status}`);
|
||||
|
||||
// If agent is not idle, defer all pending slots
|
||||
if (response.agent_status !== 'idle') {
|
||||
await this.handleNonIdleAgent(response.slots, response.agent_status);
|
||||
return;
|
||||
}
|
||||
|
||||
// Agent is idle - handle pending slots
|
||||
await this.handleIdleAgent(response.slots);
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Heartbeat error:', err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle slots when agent is not idle.
|
||||
* Defer all pending slots with priority boost.
|
||||
*/
|
||||
private async handleNonIdleAgent(
|
||||
slots: CalendarSlotResponse[],
|
||||
agentStatus: AgentStatusValue
|
||||
): Promise<void> {
|
||||
if (slots.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.config.logger.info(
|
||||
`Agent not idle (status=${agentStatus}), deferring ${slots.length} slot(s)`
|
||||
);
|
||||
|
||||
for (const slot of slots) {
|
||||
const slotId = this.getSlotId(slot);
|
||||
|
||||
// Skip if already deferred this session
|
||||
if (this.state.deferredSlotIds.has(slotId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mark slot as deferred with priority boost (+1)
|
||||
await this.deferSlot(slot);
|
||||
this.state.deferredSlotIds.add(slotId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle slots when agent is idle.
|
||||
* Select highest priority slot and wake agent.
|
||||
*/
|
||||
private async handleIdleAgent(slots: CalendarSlotResponse[]): Promise<void> {
|
||||
if (slots.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Filter out already deferred slots in this session
|
||||
const eligibleSlots = slots.filter(
|
||||
s => !this.state.deferredSlotIds.has(this.getSlotId(s))
|
||||
);
|
||||
|
||||
if (eligibleSlots.length === 0) {
|
||||
this.logDebug('All pending slots have been deferred this session');
|
||||
return;
|
||||
}
|
||||
|
||||
// Select highest priority slot (backend already sorts by priority DESC)
|
||||
const [selectedSlot, ...remainingSlots] = eligibleSlots;
|
||||
|
||||
this.config.logger.info(
|
||||
`Selected slot for execution: id=${this.getSlotId(selectedSlot)}, ` +
|
||||
`type=${selectedSlot.slot_type}, priority=${selectedSlot.priority}`
|
||||
);
|
||||
|
||||
// Mark remaining slots as deferred
|
||||
for (const slot of remainingSlots) {
|
||||
await this.deferSlot(slot);
|
||||
this.state.deferredSlotIds.add(this.getSlotId(slot));
|
||||
}
|
||||
|
||||
// Wake agent to execute selected slot
|
||||
await this.executeSlot(selectedSlot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Execute a slot by waking the agent.
|
||||
*/
|
||||
private async executeSlot(slot: CalendarSlotResponse): Promise<void> {
|
||||
if (this.state.isProcessing) {
|
||||
this.config.logger.warn('Already processing a slot, deferring new slot');
|
||||
await this.deferSlot(slot);
|
||||
return;
|
||||
}
|
||||
|
||||
this.state.isProcessing = true;
|
||||
this.state.currentSlot = slot;
|
||||
|
||||
try {
|
||||
// Mark slot as attended and ongoing before waking agent
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.ONGOING,
|
||||
started_at: this.formatTime(new Date()),
|
||||
};
|
||||
|
||||
let updateSuccess: boolean;
|
||||
if (slot.id) {
|
||||
updateSuccess = await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
const updated = await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
updateSuccess = updated !== null;
|
||||
// Update slot reference if materialized
|
||||
if (updated) {
|
||||
this.state.currentSlot = updated;
|
||||
}
|
||||
} else {
|
||||
updateSuccess = false;
|
||||
}
|
||||
|
||||
if (!updateSuccess) {
|
||||
this.config.logger.error('Failed to update slot status before execution');
|
||||
this.state.isProcessing = false;
|
||||
this.state.currentSlot = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// Report agent status change to backend
|
||||
const newAgentStatus = slot.slot_type === 'on_call' ? 'on_call' : 'busy';
|
||||
await this.config.bridge.reportAgentStatus({ status: newAgentStatus });
|
||||
|
||||
// Build wake context for agent
|
||||
const wakeContext = this.buildWakeContext(slot);
|
||||
|
||||
// Wake the agent
|
||||
const wakeSuccess = await this.config.wakeAgent(wakeContext);
|
||||
|
||||
if (!wakeSuccess) {
|
||||
this.config.logger.error('Failed to wake agent for slot execution');
|
||||
// Revert slot to not_started status
|
||||
await this.revertSlot(slot);
|
||||
await this.config.bridge.reportAgentStatus({ status: 'idle' });
|
||||
}
|
||||
|
||||
// Note: isProcessing remains true until agent signals completion
|
||||
// This is handled by external completion callback
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Error executing slot:', err);
|
||||
this.state.isProcessing = false;
|
||||
this.state.currentSlot = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the wake context for an agent based on slot details.
|
||||
*/
|
||||
private buildWakeContext(slot: CalendarSlotResponse): AgentWakeContext {
|
||||
const isVirtual = slot.virtual_id !== null;
|
||||
const slotId = this.getSlotId(slot);
|
||||
|
||||
// Build task description based on event type
|
||||
let taskDescription: string;
|
||||
let prompt: string;
|
||||
|
||||
if (slot.event_type === 'job' && slot.event_data) {
|
||||
const jobData = slot.event_data as CalendarEventDataJob;
|
||||
taskDescription = `${jobData.type} ${jobData.code}`;
|
||||
prompt = this.buildJobPrompt(slot, jobData);
|
||||
} else if (slot.event_type === 'system_event' && slot.event_data) {
|
||||
const sysData = slot.event_data as CalendarEventDataSystemEvent;
|
||||
taskDescription = `System Event: ${sysData.event}`;
|
||||
prompt = this.buildSystemPrompt(slot, sysData);
|
||||
} else if (slot.event_type === 'entertainment') {
|
||||
taskDescription = 'Entertainment slot';
|
||||
prompt = this.buildEntertainmentPrompt(slot);
|
||||
} else {
|
||||
taskDescription = `Generic ${slot.slot_type} slot`;
|
||||
prompt = this.buildGenericPrompt(slot);
|
||||
}
|
||||
|
||||
return {
|
||||
slot,
|
||||
taskDescription,
|
||||
prompt,
|
||||
isVirtual,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Build prompt for job-type slots.
|
||||
*/
|
||||
private buildJobPrompt(slot: CalendarSlotResponse, jobData: CalendarEventDataJob): string {
|
||||
const duration = slot.estimated_duration;
|
||||
const type = jobData.type;
|
||||
const code = jobData.code;
|
||||
|
||||
return `You have a scheduled ${type} job to work on.
|
||||
|
||||
Task Code: ${code}
|
||||
Estimated Duration: ${duration} minutes
|
||||
Slot Type: ${slot.slot_type}
|
||||
Priority: ${slot.priority}
|
||||
|
||||
Please focus on this task for the allocated time. When you finish or need to pause,
|
||||
report your progress back to the calendar system.
|
||||
|
||||
Working sessions: ${jobData.working_sessions?.join(', ') || 'none recorded'}
|
||||
|
||||
Start working on ${code} now.`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build prompt for system event slots.
|
||||
*/
|
||||
private buildSystemPrompt(
|
||||
slot: CalendarSlotResponse,
|
||||
sysData: CalendarEventDataSystemEvent
|
||||
): string {
|
||||
switch (sysData.event) {
|
||||
case 'ScheduleToday':
|
||||
return `System Event: Schedule Today
|
||||
|
||||
Please review today's calendar and schedule any pending tasks or planning activities.
|
||||
Estimated time: ${slot.estimated_duration} minutes.
|
||||
|
||||
Check your calendar and plan the day's work.`;
|
||||
|
||||
case 'SummaryToday':
|
||||
return `System Event: Daily Summary
|
||||
|
||||
Please provide a summary of today's activities and progress.
|
||||
Estimated time: ${slot.estimated_duration} minutes.
|
||||
|
||||
Review what was accomplished and prepare end-of-day notes.`;
|
||||
|
||||
case 'ScheduledGatewayRestart':
|
||||
return `System Event: Scheduled Gateway Restart
|
||||
|
||||
The OpenClaw gateway is scheduled to restart soon.
|
||||
Please:
|
||||
1. Persist any important state
|
||||
2. Complete or gracefully pause current tasks
|
||||
3. Prepare for restart
|
||||
|
||||
Time remaining: ${slot.estimated_duration} minutes.`;
|
||||
|
||||
default:
|
||||
return `System Event: ${sysData.event}
|
||||
|
||||
A system event has been scheduled. Please handle accordingly.
|
||||
Estimated time: ${slot.estimated_duration} minutes.`;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build prompt for entertainment slots.
|
||||
*/
|
||||
private buildEntertainmentPrompt(slot: CalendarSlotResponse): string {
|
||||
return `Scheduled Entertainment Break
|
||||
|
||||
Duration: ${slot.estimated_duration} minutes
|
||||
|
||||
Take a break and enjoy some leisure time. This slot is reserved for non-work activities
|
||||
to help maintain work-life balance.`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build generic prompt for slots without specific event data.
|
||||
*/
|
||||
private buildGenericPrompt(slot: CalendarSlotResponse): string {
|
||||
return `Scheduled Calendar Slot
|
||||
|
||||
Type: ${slot.slot_type}
|
||||
Duration: ${slot.estimated_duration} minutes
|
||||
Priority: ${slot.priority}
|
||||
|
||||
Please use this time for the scheduled activity.`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark a slot as deferred with priority boost.
|
||||
*/
|
||||
private async deferSlot(slot: CalendarSlotResponse): Promise<void> {
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.DEFERRED,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
this.logDebug(`Deferred slot: ${this.getSlotId(slot)}`);
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to defer slot:', err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Revert a slot to not_started status after failed execution attempt.
|
||||
*/
|
||||
private async revertSlot(slot: CalendarSlotResponse): Promise<void> {
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.NOT_STARTED,
|
||||
started_at: undefined,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to revert slot:', err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Complete the current slot execution.
|
||||
* Call this when the agent finishes the task.
|
||||
*/
|
||||
async completeCurrentSlot(actualDurationMinutes: number): Promise<void> {
|
||||
if (!this.state.currentSlot) {
|
||||
this.config.logger.warn('No current slot to complete');
|
||||
return;
|
||||
}
|
||||
|
||||
const slot = this.state.currentSlot;
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.FINISHED,
|
||||
actual_duration: actualDurationMinutes,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
|
||||
// Report agent back to idle
|
||||
await this.config.bridge.reportAgentStatus({ status: 'idle' });
|
||||
|
||||
this.config.logger.info(
|
||||
`Completed slot ${this.getSlotId(slot)}, actual_duration=${actualDurationMinutes}min`
|
||||
);
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to complete slot:', err);
|
||||
} finally {
|
||||
this.state.isProcessing = false;
|
||||
this.state.currentSlot = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Abort the current slot execution.
|
||||
* Call this when the agent cannot complete the task.
|
||||
*/
|
||||
async abortCurrentSlot(reason?: string): Promise<void> {
|
||||
if (!this.state.currentSlot) {
|
||||
this.config.logger.warn('No current slot to abort');
|
||||
return;
|
||||
}
|
||||
|
||||
const slot = this.state.currentSlot;
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.ABORTED,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
|
||||
// Report agent back to idle
|
||||
await this.config.bridge.reportAgentStatus({ status: 'idle' });
|
||||
|
||||
this.config.logger.info(
|
||||
`Aborted slot ${this.getSlotId(slot)}${reason ? `: ${reason}` : ''}`
|
||||
);
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to abort slot:', err);
|
||||
} finally {
|
||||
this.state.isProcessing = false;
|
||||
this.state.currentSlot = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the current slot execution.
|
||||
* Call this when the agent needs to temporarily pause.
|
||||
*/
|
||||
async pauseCurrentSlot(): Promise<void> {
|
||||
if (!this.state.currentSlot) {
|
||||
this.config.logger.warn('No current slot to pause');
|
||||
return;
|
||||
}
|
||||
|
||||
const slot = this.state.currentSlot;
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.PAUSED,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
|
||||
this.config.logger.info(`Paused slot ${this.getSlotId(slot)}`);
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to pause slot:', err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resume a paused slot.
|
||||
*/
|
||||
async resumeCurrentSlot(): Promise<void> {
|
||||
if (!this.state.currentSlot) {
|
||||
this.config.logger.warn('No current slot to resume');
|
||||
return;
|
||||
}
|
||||
|
||||
const slot = this.state.currentSlot;
|
||||
const update: SlotAgentUpdate = {
|
||||
status: SlotStatus.ONGOING,
|
||||
};
|
||||
|
||||
try {
|
||||
if (slot.id) {
|
||||
await this.config.bridge.updateSlot(slot.id, update);
|
||||
} else if (slot.virtual_id) {
|
||||
await this.config.bridge.updateVirtualSlot(slot.virtual_id, update);
|
||||
}
|
||||
|
||||
this.config.logger.info(`Resumed slot ${this.getSlotId(slot)}`);
|
||||
|
||||
} catch (err) {
|
||||
this.config.logger.error('Failed to resume slot:', err);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a stable ID for a slot (real or virtual).
|
||||
*/
|
||||
private getSlotId(slot: CalendarSlotResponse): string {
|
||||
return slot.id?.toString() || slot.virtual_id || 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Format a Date as ISO time string (HH:MM:SS).
|
||||
*/
|
||||
private formatTime(date: Date): string {
|
||||
return date.toTimeString().split(' ')[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Debug logging helper.
|
||||
*/
|
||||
private logDebug(message: string): void {
|
||||
if (this.config.debug) {
|
||||
this.config.logger.debug(`[CalendarScheduler] ${message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current scheduler state (for introspection).
|
||||
*/
|
||||
getState(): Readonly<SchedulerState> {
|
||||
return { ...this.state };
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if scheduler is running.
|
||||
*/
|
||||
isRunning(): boolean {
|
||||
return this.state.isRunning;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if currently processing a slot.
|
||||
*/
|
||||
isProcessing(): boolean {
|
||||
return this.state.isProcessing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current slot being executed (if any).
|
||||
*/
|
||||
getCurrentSlot(): CalendarSlotResponse | null {
|
||||
return this.state.currentSlot;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory function to create a CalendarScheduler from plugin context.
|
||||
*/
|
||||
export function createCalendarScheduler(
|
||||
config: CalendarSchedulerConfig
|
||||
): CalendarScheduler {
|
||||
return new CalendarScheduler(config);
|
||||
}
|
||||
Reference in New Issue
Block a user