Root causes: 1. Multiple plugin subsystems each called startModeratorPresence, creating competing WebSocket connections to the same bot token. Discord only allows one connection per bot → 4008 rate limit → infinite reconnect loop (1000+ connects → token reset by Discord) 2. Invalid session (op 9) handler called scheduleReconnect, but the new connection would also get kicked → cascading reconnects Fixes: - Singleton guard: startModeratorPresence is a no-op if already started - cleanup() nullifies old ws handlers before creating new connection - Stale ws check: all callbacks verify they belong to current ws - Exponential backoff with cap (max 60s) instead of fixed 2-5s delay - heartbeat ACK tracking: detect zombie connections - Non-recoverable codes (4004) properly stop all reconnection
258 lines
7.0 KiB
TypeScript
258 lines
7.0 KiB
TypeScript
/**
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* Minimal Discord Gateway connection to keep the moderator bot "online".
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* Uses Node.js built-in WebSocket (Node 22+).
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*
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* IMPORTANT: Only ONE instance should exist per bot token.
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* Uses a singleton guard to prevent multiple connections.
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*/
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let ws: WebSocket | null = null;
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let heartbeatInterval: ReturnType<typeof setInterval> | null = null;
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let heartbeatAcked = true;
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let lastSequence: number | null = null;
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let sessionId: string | null = null;
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let resumeUrl: string | null = null;
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let reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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let destroyed = false;
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let started = false; // singleton guard
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type Logger = {
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info: (msg: string) => void;
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warn: (msg: string) => void;
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};
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const GATEWAY_URL = "wss://gateway.discord.gg/?v=10&encoding=json";
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const MAX_RECONNECT_DELAY_MS = 60_000;
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let reconnectAttempts = 0;
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function sendPayload(data: Record<string, unknown>) {
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if (ws?.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify(data));
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}
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}
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function startHeartbeat(intervalMs: number) {
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stopHeartbeat();
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heartbeatAcked = true;
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// First heartbeat after jitter
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const jitter = Math.floor(Math.random() * intervalMs);
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const firstTimer = setTimeout(() => {
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if (destroyed) return;
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if (!heartbeatAcked) {
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// Missed ACK — zombie connection, close and reconnect
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ws?.close(4000, "missed heartbeat ack");
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return;
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}
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heartbeatAcked = false;
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sendPayload({ op: 1, d: lastSequence });
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heartbeatInterval = setInterval(() => {
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if (destroyed) return;
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if (!heartbeatAcked) {
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ws?.close(4000, "missed heartbeat ack");
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return;
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}
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heartbeatAcked = false;
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sendPayload({ op: 1, d: lastSequence });
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}, intervalMs);
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}, jitter);
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// Store the first timer so we can clear it
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heartbeatInterval = firstTimer as unknown as ReturnType<typeof setInterval>;
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}
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function stopHeartbeat() {
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if (heartbeatInterval) {
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clearInterval(heartbeatInterval);
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clearTimeout(heartbeatInterval as unknown as ReturnType<typeof setTimeout>);
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heartbeatInterval = null;
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}
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}
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function cleanup() {
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stopHeartbeat();
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if (ws) {
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// Remove all handlers to avoid ghost callbacks
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ws.onopen = null;
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ws.onmessage = null;
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ws.onclose = null;
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ws.onerror = null;
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try { ws.close(1000); } catch { /* ignore */ }
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ws = null;
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}
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}
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function connect(token: string, logger: Logger, isResume = false) {
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if (destroyed) return;
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// Clean up any existing connection first
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cleanup();
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const url = isResume && resumeUrl ? resumeUrl : GATEWAY_URL;
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try {
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ws = new WebSocket(url);
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} catch (err) {
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logger.warn(`whispergate: moderator ws constructor failed: ${String(err)}`);
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scheduleReconnect(token, logger, false);
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return;
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}
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const currentWs = ws; // capture for closure
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ws.onopen = () => {
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if (currentWs !== ws || destroyed) return; // stale
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reconnectAttempts = 0; // reset on successful open
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if (isResume && sessionId) {
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sendPayload({
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op: 6,
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d: { token, session_id: sessionId, seq: lastSequence },
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});
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} else {
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sendPayload({
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op: 2,
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d: {
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token,
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intents: 0,
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properties: {
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os: "linux",
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browser: "whispergate",
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device: "whispergate",
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},
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presence: {
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status: "online",
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activities: [{ name: "Moderating", type: 3 }],
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},
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},
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});
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}
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};
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ws.onmessage = (evt: MessageEvent) => {
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if (currentWs !== ws || destroyed) return;
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try {
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const msg = JSON.parse(typeof evt.data === "string" ? evt.data : String(evt.data));
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const { op, t, s, d } = msg;
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if (s != null) lastSequence = s;
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switch (op) {
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case 10: // Hello
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startHeartbeat(d.heartbeat_interval);
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break;
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case 11: // Heartbeat ACK
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heartbeatAcked = true;
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break;
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case 1: // Heartbeat request
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sendPayload({ op: 1, d: lastSequence });
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break;
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case 0: // Dispatch
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if (t === "READY") {
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sessionId = d.session_id;
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resumeUrl = d.resume_gateway_url;
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logger.info("whispergate: moderator bot connected and online");
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}
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if (t === "RESUMED") {
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logger.info("whispergate: moderator bot resumed");
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}
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break;
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case 7: // Reconnect request
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logger.info("whispergate: moderator bot reconnect requested by Discord");
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cleanup();
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scheduleReconnect(token, logger, true);
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break;
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case 9: // Invalid Session
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logger.warn(`whispergate: moderator bot invalid session, resumable=${d}`);
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cleanup();
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sessionId = d ? sessionId : null;
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// Wait longer before re-identifying
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setTimeout(() => {
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if (!destroyed) connect(token, logger, !!d && !!sessionId);
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}, 3000 + Math.random() * 2000);
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break;
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}
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} catch {
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// ignore parse errors
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}
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};
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ws.onclose = (evt: CloseEvent) => {
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if (currentWs !== ws) return; // stale ws
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stopHeartbeat();
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if (destroyed) return;
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const code = evt.code;
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// Non-recoverable codes — stop reconnecting
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if (code === 4004) {
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logger.warn("whispergate: moderator bot token invalid (4004), stopping");
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started = false;
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return;
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}
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if (code === 4010 || code === 4011 || code === 4013 || code === 4014) {
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logger.warn(`whispergate: moderator bot fatal close (${code}), re-identifying`);
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sessionId = null;
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scheduleReconnect(token, logger, false);
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return;
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}
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logger.info(`whispergate: moderator bot disconnected (code=${code}), will reconnect`);
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const canResume = !!sessionId && code !== 4012;
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scheduleReconnect(token, logger, canResume);
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};
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ws.onerror = () => {
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// onclose will fire after this
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};
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}
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function scheduleReconnect(token: string, logger: Logger, resume: boolean) {
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if (destroyed) return;
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if (reconnectTimer) clearTimeout(reconnectTimer);
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// Exponential backoff with cap
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reconnectAttempts++;
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const baseDelay = Math.min(1000 * Math.pow(2, reconnectAttempts), MAX_RECONNECT_DELAY_MS);
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const jitter = Math.random() * 1000;
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const delay = baseDelay + jitter;
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logger.info(`whispergate: moderator reconnect in ${Math.round(delay)}ms (attempt ${reconnectAttempts})`);
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reconnectTimer = setTimeout(() => {
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reconnectTimer = null;
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connect(token, logger, resume);
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}, delay);
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}
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/**
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* Start the moderator bot's Discord Gateway connection.
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* Singleton: calling multiple times with the same token is safe (no-op).
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*/
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export function startModeratorPresence(token: string, logger: Logger): void {
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if (started) {
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logger.info("whispergate: moderator presence already started, skipping");
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return;
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}
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started = true;
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destroyed = false;
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reconnectAttempts = 0;
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connect(token, logger);
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}
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/**
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* Disconnect the moderator bot.
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*/
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export function stopModeratorPresence(): void {
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destroyed = true;
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started = false;
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if (reconnectTimer) {
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clearTimeout(reconnectTimer);
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reconnectTimer = null;
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}
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cleanup();
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}
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