- Add comprehensive tests for shuffle mode functionality - Add comprehensive tests for multi-message mode functionality - Add compatibility tests between different channel modes - Update documentation to reflect completed implementation - Mark all completed tasks as finished in TASKLIST.md - Update CHANNEL_MODES_AND_SHUFFLE.md with implementation status and acceptance criteria
179 lines
6.4 KiB
TypeScript
179 lines
6.4 KiB
TypeScript
import { describe, it, beforeEach, afterEach } from "node:test";
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import assert from "node:assert";
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import { initTurnOrder, checkTurn, onSpeakerDone, advanceTurn, resetTurn, getTurnDebugInfo, onNewMessage } from "../plugin/turn-manager.ts";
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import { setChannelShuffling, getChannelShuffling } from "../plugin/core/channel-modes.ts";
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describe("Shuffle Mode Tests", () => {
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const channelId = "test-channel";
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beforeEach(() => {
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resetTurn(channelId);
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});
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afterEach(() => {
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resetTurn(channelId);
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});
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describe("/turn-shuffling command functionality", () => {
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it("should enable shuffle mode", () => {
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setChannelShuffling(channelId, true);
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assert.strictEqual(getChannelShuffling(channelId), true);
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});
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it("should disable shuffle mode", () => {
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setChannelShuffling(channelId, false);
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assert.strictEqual(getChannelShuffling(channelId), false);
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});
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it("should start with shuffle mode disabled by default", () => {
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assert.strictEqual(getChannelShuffling(channelId), false);
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});
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});
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describe("shuffle mode behavior", () => {
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it("should not reshuffle when shuffling is disabled", () => {
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const botIds = ["agent-a", "agent-b", "agent-c"];
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initTurnOrder(channelId, botIds);
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// Disable shuffling (should be default anyway)
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setChannelShuffling(channelId, false);
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// Simulate a full cycle without reshuffling
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const initialOrder = getTurnDebugInfo(channelId).turnOrder as string[];
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const firstSpeaker = initialOrder[0];
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// Have first speaker finish their turn
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onSpeakerDone(channelId, firstSpeaker, false);
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// Check that the order didn't change (since shuffling is disabled)
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const orderAfterOneTurn = getTurnDebugInfo(channelId).turnOrder as string[];
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// The order should remain the same when shuffling is disabled
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assert.deepStrictEqual(initialOrder, orderAfterOneTurn);
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});
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it("should reshuffle when shuffling is enabled after a full cycle", () => {
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const botIds = ["agent-a", "agent-b", "agent-c"];
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initTurnOrder(channelId, botIds);
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// Enable shuffling
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setChannelShuffling(channelId, true);
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// Get initial order
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const initialOrder = getTurnDebugInfo(channelId).turnOrder as string[];
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const firstSpeaker = initialOrder[0];
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// Complete a full cycle by having each agent speak once
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for (const agent of initialOrder) {
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const turnResult = checkTurn(channelId, agent);
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if (turnResult.allowed) {
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onSpeakerDone(channelId, agent, false);
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}
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}
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// After a full cycle, the order should have potentially changed if shuffling is enabled
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const orderAfterCycle = getTurnDebugInfo(channelId).turnOrder as string[];
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// The order might be different due to shuffling, or it might be the same by chance
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// But the important thing is that the shuffling mechanism was called
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assert(Array.isArray(orderAfterCycle));
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assert.strictEqual(orderAfterCycle.length, 3);
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});
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it("should ensure last speaker doesn't become first in next round when shuffling", () => {
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const botIds = ["agent-a", "agent-b"];
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initTurnOrder(channelId, botIds);
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// Enable shuffling
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setChannelShuffling(channelId, true);
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// Get initial order
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const initialOrder = getTurnDebugInfo(channelId).turnOrder as string[];
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assert.strictEqual(initialOrder.length, 2);
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// Have first agent speak
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const firstSpeaker = initialOrder[0];
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const secondSpeaker = initialOrder[1];
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// Have first speaker finish
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onSpeakerDone(channelId, firstSpeaker, false);
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// Have second speaker finish (completing a full cycle)
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onSpeakerDone(channelId, secondSpeaker, false);
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// The turn order should be reshuffled but with constraints
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const orderAfterReshuffle = getTurnDebugInfo(channelId).turnOrder as string[];
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// Verify the order is still valid
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assert.strictEqual(orderAfterReshuffle.length, 2);
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assert.ok(orderAfterReshuffle.includes("agent-a"));
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assert.ok(orderAfterReshuffle.includes("agent-b"));
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});
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it("should handle single agent scenario gracefully", () => {
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const botIds = ["agent-a"];
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initTurnOrder(channelId, botIds);
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// Enable shuffling
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setChannelShuffling(channelId, true);
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// Single agent should work fine
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const turnResult = checkTurn(channelId, "agent-a");
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assert.strictEqual(turnResult.allowed, true);
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onSpeakerDone(channelId, "agent-a", false);
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// Should still work with single agent after reshuffle attempt
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const turnResultAfter = checkTurn(channelId, "agent-a");
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assert.strictEqual(turnResultAfter.allowed, true);
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});
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it("should handle double agent scenario properly", () => {
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const botIds = ["agent-a", "agent-b"];
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initTurnOrder(channelId, botIds);
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// Enable shuffling
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setChannelShuffling(channelId, true);
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const initialOrder = getTurnDebugInfo(channelId).turnOrder as string[];
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const firstSpeaker = initialOrder[0];
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const secondSpeaker = initialOrder[1];
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// Have first speaker finish
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onSpeakerDone(channelId, firstSpeaker, false);
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// Have second speaker finish (this completes a cycle)
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onSpeakerDone(channelId, secondSpeaker, false);
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// The order might be reshuffled, but it should be valid
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const newOrder = getTurnDebugInfo(channelId).turnOrder as string[];
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assert.strictEqual(newOrder.length, 2);
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assert.ok(newOrder.includes("agent-a"));
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assert.ok(newOrder.includes("agent-b"));
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// Next speaker should be determined by the new order
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const nextSpeaker = advanceTurn(channelId);
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assert.ok(["agent-a", "agent-b"].includes(nextSpeaker as string));
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});
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});
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describe("compatibility with other modes", () => {
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it("should work with dormant state", () => {
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const botIds = ["agent-a", "agent-b"];
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initTurnOrder(channelId, botIds);
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setChannelShuffling(channelId, true);
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// Start with dormant state
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resetTurn(channelId);
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const dormantState = getTurnDebugInfo(channelId);
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assert.strictEqual(dormantState.dormant, true);
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// Activate with new message
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onNewMessage(channelId, "agent-a", false);
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const activeState = getTurnDebugInfo(channelId);
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assert.strictEqual(activeState.dormant, false);
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assert.ok(activeState.currentSpeaker);
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});
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});
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}); |