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6 Commits

Author SHA1 Message Date
zhi
8c8757e9a7 fix: add moderatorBotToken to plugin configSchema
The plugin's openclaw.plugin.json has additionalProperties:false,
so any config field not in the schema causes gateway startup failure.
2026-02-28 12:11:04 +00:00
zhi
54ff78cffe feat: moderator bot for turn handoff messages
Add a dedicated moderator Discord bot that sends handoff messages when
the current speaker says NO_REPLY. This solves the wakeup problem.

Flow:
1. Agent A is current speaker, receives message
2. Agent A responds with NO_REPLY
3. Plugin detects NO_REPLY in message_sent hook, advances turn to Agent B
4. Plugin sends via moderator bot: '轮到(@AgentB)了,如果没有想说的请直接回复NO_REPLY'
5. This real Discord message triggers Agent B's session
6. Turn manager allows Agent B to respond

Implementation:
- moderatorBotToken config field for the moderator bot's Discord token
- userIdFromToken() extracts Discord user ID from bot token (base64)
- resolveDiscordUserId() maps accountId → Discord user ID via account tokens
- sendModeratorMessage() calls Discord REST API directly
- message_received ignores moderator bot messages (transparent to turn state)
- Moderator bot is NOT in the turn order
2026-02-28 12:10:52 +00:00
zhi
476308d0df refactor: auto-managed turn order + dormant state + identity injection
Turn system redesign:
- Turn order auto-populated from config bindings (all bot accounts)
- No manual turnOrder config needed
- Humans (humanList) excluded from turn order automatically
- Dormant state: when all agents NO_REPLY in a cycle, currentSpeaker=null
- Reactivation: any new message wakes the system
  - Human message → start from first in order
  - Bot not in order → start from first
  - Bot in order → next after sender
- Skip already-NO_REPLY'd agents when advancing

Identity injection:
- Group chat prompts now include agent identity
- Format: '你是 {name}(Discord 账号: {accountId})'

Other:
- Remove turnOrder from ChannelPolicy (no longer configurable)
- Add TURN-WAKEUP-PROBLEM.md documenting the NO_REPLY wake-up challenge
- Update message_received to call onNewMessage with proper human detection
- Update message_sent to call onSpeakerDone with NO_REPLY tracking
2026-02-28 12:10:52 +00:00
zhi
1d8881577d feat: turn-based speaking + slash commands + enhanced prompts
1. Rename tool: whispergateway_tools → whispergate_tools

2. Turn-based speaking mechanism:
   - New turn-manager.ts maintains per-channel turn state
   - ChannelPolicy新增turnOrder字段配置发言顺序
   - before_model_resolve hook检查当前agent是否为发言人
   - 非当前发言人直接切换到no-reply模型
   - message_sent hook检测结束符或NO_REPLY时推进turn
   - message_received检测到human消息时重置turn

3. 注入提示词增强:
   - buildEndMarkerInstruction增加isGroupChat参数
   - 群聊时追加规则:与自己无关时主动回复NO_REPLY

4. Slash command支持:
   - /whispergate status - 查看频道策略
   - /whispergate turn-status - 查看轮流状态
   - /whispergate turn-advance - 手动推进轮流
   - /whispergate turn-reset - 重置轮流顺序
2026-02-28 12:10:52 +00:00
52a613fdcc Merge pull request 'fix: add default values for optional config fields' (#3) from feat/whispergate-mvp into main
Reviewed-on: orion/WhisperGate#3
2026-02-27 15:31:32 +00:00
882f62eae7 Merge pull request 'WhisperGate MVP: no-reply API + plugin rule gate' (#1) from feat/whispergate-mvp into main
Reviewed-on: orion/WhisperGate#1
2026-02-25 22:07:07 +00:00
5 changed files with 646 additions and 9 deletions

108
docs/TURN-WAKEUP-PROBLEM.md Normal file
View File

@@ -0,0 +1,108 @@
# Turn-Based Speaking: Wakeup Problem
## Context
WhisperGate implements turn-based speaking for Discord group channels where multiple AI agents coexist. Only one agent (the "current speaker") is allowed to respond at a time. Others are silenced via a no-reply model override.
## The Problem
When the current speaker responds with **NO_REPLY** (decides the message is not relevant to them), the turn advances to the next agent. However, **the next agent has no trigger to start speaking**.
### Why This Happens
1. A message arrives in the Discord channel
2. OpenClaw routes it to **all** agent sessions in that channel simultaneously
3. The WhisperGate plugin intercepts at `before_model_resolve`:
- Current speaker → allowed to process
- Everyone else → forced to no-reply model (message is "consumed" silently)
4. Current speaker processes the message and returns NO_REPLY
5. `message_sent` hook detects NO_REPLY → turn advances to next agent
6. **But the next agent already "consumed" the message in step 3** — their session processed it (as no-reply) and moved on
7. No new message exists to trigger the next agent
### The Result
After a NO_REPLY, the next speaker sits idle until a **new** message arrives in the channel (from a human or another source). The original message that should have been passed to the next speaker is lost.
## When This Matters
- **Single-round conversation**: Human asks a question → Agent A says NO_REPLY → Agent B should answer but can't
- **Chain conversations**: Agent A defers → Agent B defers → Agent C should speak but never gets triggered
## When This Doesn't Matter
- **End-symbol responses**: When an agent actually speaks (ends with 🔚), the turn advances and the next agent will respond to the **next** message. This is fine.
- **Human-driven channels**: If humans keep sending messages, the dormant state resolves quickly.
## Possible Solutions
### 1. Synthetic Trigger Message (Plugin-Side)
After detecting NO_REPLY and advancing the turn, the plugin sends a **synthetic message** to the channel that triggers the next agent.
**Challenges:**
- The plugin SDK (`message_sent` hook) doesn't have an API to inject messages into agent sessions
- Sending a real Discord message (even invisible like zero-width space) creates noise and may confuse other agents
- The synthetic message wouldn't contain the original user's context
### 2. Deferred Evaluation (Don't Block in before_model_resolve)
Instead of blocking non-speakers at `before_model_resolve`, let all agents receive the message but inject a "you are not the current speaker, reply NO_REPLY" instruction. The current speaker gets a normal prompt.
After the current speaker responds with NO_REPLY, the plugin would need to **re-trigger** the next agent's session with the same message.
**Challenges:**
- All agents still consume tokens for the NO_REPLY evaluation
- Re-triggering a session with an already-processed message requires OpenClaw internal APIs
### 3. Queue + Replay (Plugin-Side State)
The plugin stores the original message when it arrives. After NO_REPLY, it replays the message by injecting it into the next speaker's session.
**Challenges:**
- Requires access to session injection API (not available in current plugin SDK)
- Managing the message queue adds complexity
### 4. Gateway-Level Support (OpenClaw Core Change)
Add a plugin hook return value like `{ defer: true }` in `before_model_resolve` that tells OpenClaw: "don't process this message yet, but keep it pending." When the turn advances, the plugin could call `api.retrigger(sessionKey)` to replay the pending message.
**Challenges:**
- Requires changes to OpenClaw core, not just the plugin
- Needs design discussion with the OpenClaw team
### 5. Bot-to-Bot Handoff via Discord Message
When current speaker NO_REPLYs, have **that bot** send a brief handoff message in the channel: e.g., "(轮到下一位)" or a reaction. This real Discord message triggers all agents, and the turn manager ensures only the next speaker responds.
**Challenges:**
- Adds visible noise to the channel (could use a convention like a specific emoji reaction)
- The no-reply'd bot can't send messages (it was silenced)
- Could use the discord-control-api to send as a different bot
### 6. Timer-Based Retry (Pragmatic)
After advancing the turn, set a short timer (e.g., 2-3 seconds). If no new message has arrived, send a minimal trigger. This could be an internal "nudge" if the SDK supports it.
**Challenges:**
- Timing is fragile
- Still needs a mechanism to trigger the next agent
## Recommendation
**Solution 5 (Bot-to-Bot Handoff)** is the most pragmatic with current constraints. The implementation would be:
1. In the `message_sent` hook, after detecting NO_REPLY and advancing the turn:
2. Use the discord-control-api to send a short message (e.g., `[轮转]` or a specific emoji) from the **next speaker's bot account** in the channel
3. This real Discord message triggers OpenClaw to route it to all agents
4. The turn manager allows only the (now-current) next speaker to respond
5. The next speaker sees the original conversation context in their session history and responds appropriately
**Downside:** Adds a visible "[轮转]" message. Could be mitigated by immediately deleting it after delivery, or using a reaction instead of a message.
## Open Questions
1. Does the OpenClaw plugin SDK support injecting messages into sessions?
2. Can plugins access the Discord client to send messages directly?
3. Would an OpenClaw core `defer`/`retrigger` mechanism be feasible?
4. Is visible channel noise acceptable for the handoff message?

View File

@@ -2,6 +2,7 @@ import fs from "node:fs";
import path from "node:path"; import path from "node:path";
import type { OpenClawPluginApi } from "openclaw/plugin-sdk"; import type { OpenClawPluginApi } from "openclaw/plugin-sdk";
import { evaluateDecision, resolvePolicy, type ChannelPolicy, type Decision, type WhisperGateConfig } from "./rules.js"; import { evaluateDecision, resolvePolicy, type ChannelPolicy, type Decision, type WhisperGateConfig } from "./rules.js";
import { checkTurn, advanceTurn, resetTurn, onNewMessage, onSpeakerDone, initTurnOrder, getTurnDebugInfo } from "./turn-manager.js";
type DiscordControlAction = "channel-private-create" | "channel-private-update" | "member-list"; type DiscordControlAction = "channel-private-create" | "channel-private-update" | "member-list";
@@ -24,9 +25,13 @@ type DebugConfig = {
const sessionDecision = new Map<string, DecisionRecord>(); const sessionDecision = new Map<string, DecisionRecord>();
const MAX_SESSION_DECISIONS = 2000; const MAX_SESSION_DECISIONS = 2000;
const DECISION_TTL_MS = 5 * 60 * 1000; const DECISION_TTL_MS = 5 * 60 * 1000;
function buildEndMarkerInstruction(endSymbols: string[]): string { function buildEndMarkerInstruction(endSymbols: string[], isGroupChat: boolean): string {
const symbols = endSymbols.length > 0 ? endSymbols.join("") : "🔚"; const symbols = endSymbols.length > 0 ? endSymbols.join("") : "🔚";
return `你的这次发言必须以${symbols}作为结尾。除非你的回复是 gateway 关键词(如 NO_REPLY、HEARTBEAT_OK这些关键词不要加${symbols}`; let instruction = `你的这次发言必须以${symbols}作为结尾。除非你的回复是 gateway 关键词(如 NO_REPLY、HEARTBEAT_OK这些关键词不要加${symbols}`;
if (isGroupChat) {
instruction += `\n\n群聊发言规则如果这条消息与你无关、不需要你回应、或你没有有价值的补充请主动回复 NO_REPLY。不要为了说话而说话。`;
}
return instruction;
} }
const policyState: PolicyState = { const policyState: PolicyState = {
@@ -159,6 +164,136 @@ function ensurePolicyStateLoaded(api: OpenClawPluginApi, config: WhisperGateConf
} }
} }
/** Resolve agentId → Discord accountId from config bindings */
function resolveAccountId(api: OpenClawPluginApi, agentId: string): string | undefined {
const root = (api.config as Record<string, unknown>) || {};
const bindings = root.bindings as Array<Record<string, unknown>> | undefined;
if (!Array.isArray(bindings)) return undefined;
for (const b of bindings) {
if (b.agentId === agentId) {
const match = b.match as Record<string, unknown> | undefined;
if (match?.channel === "discord" && typeof match.accountId === "string") {
return match.accountId;
}
}
}
return undefined;
}
/**
* Get all Discord bot accountIds from config bindings (excluding humanList-bound agents).
*/
function getAllBotAccountIds(api: OpenClawPluginApi): string[] {
const root = (api.config as Record<string, unknown>) || {};
const bindings = root.bindings as Array<Record<string, unknown>> | undefined;
if (!Array.isArray(bindings)) return [];
const ids: string[] = [];
for (const b of bindings) {
const match = b.match as Record<string, unknown> | undefined;
if (match?.channel === "discord" && typeof match.accountId === "string") {
ids.push(match.accountId);
}
}
return ids;
}
/**
* Ensure turn order is initialized for a channel.
* Uses all bot accounts from bindings as the turn order.
*/
function ensureTurnOrder(api: OpenClawPluginApi, channelId: string): void {
const botAccounts = getAllBotAccountIds(api);
if (botAccounts.length > 0) {
initTurnOrder(channelId, botAccounts);
}
}
/**
* Build agent identity string for injection into group chat prompts.
*/
function buildAgentIdentity(api: OpenClawPluginApi, agentId: string): string | undefined {
const root = (api.config as Record<string, unknown>) || {};
const bindings = root.bindings as Array<Record<string, unknown>> | undefined;
const agents = ((root.agents as Record<string, unknown>)?.list as Array<Record<string, unknown>>) || [];
if (!Array.isArray(bindings)) return undefined;
// Find accountId for this agent
let accountId: string | undefined;
for (const b of bindings) {
if (b.agentId === agentId) {
const match = b.match as Record<string, unknown> | undefined;
if (match?.channel === "discord" && typeof match.accountId === "string") {
accountId = match.accountId;
break;
}
}
}
if (!accountId) return undefined;
// Find agent name
const agent = agents.find((a: Record<string, unknown>) => a.id === agentId);
const name = (agent?.name as string) || agentId;
// Find Discord bot user ID from account token (not available directly)
// We'll use accountId as the identifier
return `你是 ${name}Discord 账号: ${accountId})。`;
}
// --- Moderator bot helpers ---
/** Extract Discord user ID from a bot token (base64-encoded in first segment) */
function userIdFromToken(token: string): string | undefined {
try {
const segment = token.split(".")[0];
// Add padding
const padded = segment + "=".repeat((4 - (segment.length % 4)) % 4);
return Buffer.from(padded, "base64").toString("utf8");
} catch {
return undefined;
}
}
/** Resolve accountId → Discord user ID by reading the account's bot token from config */
function resolveDiscordUserId(api: OpenClawPluginApi, accountId: string): string | undefined {
const root = (api.config as Record<string, unknown>) || {};
const channels = (root.channels as Record<string, unknown>) || {};
const discord = (channels.discord as Record<string, unknown>) || {};
const accounts = (discord.accounts as Record<string, Record<string, unknown>>) || {};
const acct = accounts[accountId];
if (!acct?.token || typeof acct.token !== "string") return undefined;
return userIdFromToken(acct.token);
}
/** Get the moderator bot's Discord user ID from its token */
function getModeratorUserId(config: WhisperGateConfig): string | undefined {
if (!config.moderatorBotToken) return undefined;
return userIdFromToken(config.moderatorBotToken);
}
/** Send a message as the moderator bot via Discord REST API */
async function sendModeratorMessage(token: string, channelId: string, content: string, logger: { info: (msg: string) => void; warn: (msg: string) => void }): Promise<boolean> {
try {
const r = await fetch(`https://discord.com/api/v10/channels/${channelId}/messages`, {
method: "POST",
headers: {
"Authorization": `Bot ${token}`,
"Content-Type": "application/json",
},
body: JSON.stringify({ content }),
});
if (!r.ok) {
const text = await r.text();
logger.warn(`whispergate: moderator send failed (${r.status}): ${text}`);
return false;
}
logger.info(`whispergate: moderator message sent to channel=${channelId}`);
return true;
} catch (err) {
logger.warn(`whispergate: moderator send error: ${String(err)}`);
return false;
}
}
function persistPolicies(api: OpenClawPluginApi): void { function persistPolicies(api: OpenClawPluginApi): void {
const filePath = policyState.filePath; const filePath = policyState.filePath;
if (!filePath) throw new Error("policy file path not initialized"); if (!filePath) throw new Error("policy file path not initialized");
@@ -234,7 +369,7 @@ export default {
api.registerTool( api.registerTool(
{ {
name: "whispergateway_tools", name: "whispergate_tools",
description: "WhisperGate unified tool: Discord admin actions + in-memory policy management.", description: "WhisperGate unified tool: Discord admin actions + in-memory policy management.",
parameters: { parameters: {
type: "object", type: "object",
@@ -242,7 +377,7 @@ export default {
properties: { properties: {
action: { action: {
type: "string", type: "string",
enum: ["channel-private-create", "channel-private-update", "member-list", "policy-get", "policy-set-channel", "policy-delete-channel"], enum: ["channel-private-create", "channel-private-update", "member-list", "policy-get", "policy-set-channel", "policy-delete-channel", "turn-status", "turn-advance", "turn-reset"],
}, },
guildId: { type: "string" }, guildId: { type: "string" },
name: { type: "string" }, name: { type: "string" },
@@ -303,7 +438,7 @@ export default {
const text = await r.text(); const text = await r.text();
if (!r.ok) { if (!r.ok) {
return { return {
content: [{ type: "text", text: `whispergateway_tools discord failed (${r.status}): ${text}` }], content: [{ type: "text", text: `whispergate_tools discord failed (${r.status}): ${text}` }],
isError: true, isError: true,
}; };
} }
@@ -355,6 +490,26 @@ export default {
} }
} }
if (action === "turn-status") {
const channelId = String(params.channelId || "").trim();
if (!channelId) return { content: [{ type: "text", text: "channelId is required" }], isError: true };
return { content: [{ type: "text", text: JSON.stringify(getTurnDebugInfo(channelId), null, 2) }] };
}
if (action === "turn-advance") {
const channelId = String(params.channelId || "").trim();
if (!channelId) return { content: [{ type: "text", text: "channelId is required" }], isError: true };
const next = advanceTurn(channelId);
return { content: [{ type: "text", text: JSON.stringify({ ok: true, channelId, nextSpeaker: next, ...getTurnDebugInfo(channelId) }) }] };
}
if (action === "turn-reset") {
const channelId = String(params.channelId || "").trim();
if (!channelId) return { content: [{ type: "text", text: "channelId is required" }], isError: true };
resetTurn(channelId);
return { content: [{ type: "text", text: JSON.stringify({ ok: true, channelId, ...getTurnDebugInfo(channelId) }) }] };
}
return { content: [{ type: "text", text: `unsupported action: ${action}` }], isError: true }; return { content: [{ type: "text", text: `unsupported action: ${action}` }], isError: true };
}, },
}, },
@@ -370,6 +525,29 @@ export default {
if (shouldDebugLog(livePre, preChannelId)) { if (shouldDebugLog(livePre, preChannelId)) {
api.logger.info(`whispergate: debug message_received preflight ctx=${JSON.stringify(debugCtxSummary(c, e))}`); api.logger.info(`whispergate: debug message_received preflight ctx=${JSON.stringify(debugCtxSummary(c, e))}`);
} }
// Turn management on message received
if (preChannelId) {
ensureTurnOrder(api, preChannelId);
const from = typeof (e as Record<string, unknown>).from === "string" ? (e as Record<string, unknown>).from as string : "";
// Ignore moderator bot messages — they don't affect turn state
const moderatorUserId = getModeratorUserId(livePre);
if (moderatorUserId && from === moderatorUserId) {
if (shouldDebugLog(livePre, preChannelId)) {
api.logger.info(`whispergate: ignoring moderator message in channel=${preChannelId}`);
}
// Don't call onNewMessage — moderator messages are transparent to turn logic
} else {
const humanList = livePre.humanList || livePre.bypassUserIds || [];
const isHuman = humanList.includes(from);
const senderAccountId = typeof c.accountId === "string" ? c.accountId : undefined;
onNewMessage(preChannelId, senderAccountId, isHuman);
if (shouldDebugLog(livePre, preChannelId)) {
api.logger.info(`whispergate: turn onNewMessage channel=${preChannelId} from=${from} isHuman=${isHuman} accountId=${senderAccountId ?? "unknown"}`);
}
}
}
} catch (err) { } catch (err) {
api.logger.warn(`whispergate: message hook failed: ${String(err)}`); api.logger.warn(`whispergate: message hook failed: ${String(err)}`);
} }
@@ -422,6 +600,24 @@ export default {
} }
} }
// Turn-based check: if channel has turn order, only current speaker can respond
if (!rec.decision.shouldUseNoReply && derived.channelId) {
ensureTurnOrder(api, derived.channelId);
const accountId = resolveAccountId(api, ctx.agentId || "");
if (accountId) {
const turnCheck = checkTurn(derived.channelId, accountId);
if (!turnCheck.allowed) {
api.logger.info(
`whispergate: turn gate blocked session=${key} accountId=${accountId} currentSpeaker=${turnCheck.currentSpeaker} reason=${turnCheck.reason}`,
);
return {
providerOverride: live.noReplyProvider,
modelOverride: live.noReplyModel,
};
}
}
}
if (!rec.decision.shouldUseNoReply) { if (!rec.decision.shouldUseNoReply) {
// 如果之前有 no-reply 执行过,现在不需要了,清除 override 恢复原模型 // 如果之前有 no-reply 执行过,现在不需要了,清除 override 恢复原模型
if (rec.needsRestore) { if (rec.needsRestore) {
@@ -512,10 +708,107 @@ export default {
const prompt = ((event as Record<string, unknown>).prompt as string) || ""; const prompt = ((event as Record<string, unknown>).prompt as string) || "";
const derived = deriveDecisionInputFromPrompt(prompt, ctx.messageProvider); const derived = deriveDecisionInputFromPrompt(prompt, ctx.messageProvider);
const policy = resolvePolicy(live, derived.channelId, policyState.channelPolicies); const policy = resolvePolicy(live, derived.channelId, policyState.channelPolicies);
const instruction = buildEndMarkerInstruction(policy.endSymbols); const isGroupChat = derived.conv.is_group_chat === true || derived.conv.is_group_chat === "true";
const instruction = buildEndMarkerInstruction(policy.endSymbols, isGroupChat);
api.logger.info(`whispergate: prepend end marker instruction for session=${key}, reason=${rec.decision.reason}`); // Inject agent identity for group chats
return { prependContext: instruction }; let identity = "";
if (isGroupChat && ctx.agentId) {
const idStr = buildAgentIdentity(api, ctx.agentId);
if (idStr) identity = idStr + "\n\n";
}
api.logger.info(`whispergate: prepend end marker instruction for session=${key}, reason=${rec.decision.reason} isGroupChat=${isGroupChat}`);
return { prependContext: identity + instruction };
});
// Register slash commands for Discord
api.registerCommand({
name: "whispergate",
description: "WhisperGate 频道策略管理",
acceptsArgs: true,
handler: async (cmdCtx) => {
const args = cmdCtx.args || "";
const parts = args.trim().split(/\s+/);
const subCmd = parts[0] || "help";
if (subCmd === "help") {
return { text: `WhisperGate 命令:\n` +
`/whispergate status - 显示当前频道状态\n` +
`/whispergate turn-status - 显示轮流发言状态\n` +
`/whispergate turn-advance - 手动推进轮流\n` +
`/whispergate turn-reset - 重置轮流顺序` };
}
if (subCmd === "status") {
return { text: JSON.stringify({ policies: policyState.channelPolicies }, null, 2) };
}
if (subCmd === "turn-status") {
const channelId = cmdCtx.channelId;
if (!channelId) return { text: "无法获取频道ID", isError: true };
return { text: JSON.stringify(getTurnDebugInfo(channelId), null, 2) };
}
if (subCmd === "turn-advance") {
const channelId = cmdCtx.channelId;
if (!channelId) return { text: "无法获取频道ID", isError: true };
const next = advanceTurn(channelId);
return { text: JSON.stringify({ ok: true, nextSpeaker: next }) };
}
if (subCmd === "turn-reset") {
const channelId = cmdCtx.channelId;
if (!channelId) return { text: "无法获取频道ID", isError: true };
resetTurn(channelId);
return { text: JSON.stringify({ ok: true }) };
}
return { text: `未知子命令: ${subCmd}`, isError: true };
},
});
// Turn advance: when an agent sends a message, check if it signals end of turn
api.on("message_sent", async (event, ctx) => {
try {
const channelId = ctx.channelId;
const accountId = ctx.accountId;
const content = event.content || "";
if (!channelId || !accountId) return;
const live = getLivePluginConfig(api, baseConfig as WhisperGateConfig) as WhisperGateConfig & DebugConfig;
ensurePolicyStateLoaded(api, live);
const policy = resolvePolicy(live, channelId, policyState.channelPolicies);
const trimmed = content.trim();
const isEmpty = trimmed.length === 0;
const isNoReply = /^NO_REPLY$/i.test(trimmed) || /^HEARTBEAT_OK$/i.test(trimmed);
const lastChar = trimmed.length > 0 ? Array.from(trimmed).pop() || "" : "";
const hasEndSymbol = !!lastChar && policy.endSymbols.includes(lastChar);
const wasNoReply = isEmpty || isNoReply;
if (wasNoReply || hasEndSymbol) {
const nextSpeaker = onSpeakerDone(channelId, accountId, wasNoReply);
const trigger = wasNoReply ? (isEmpty ? "empty" : "no_reply_keyword") : "end_symbol";
api.logger.info(
`whispergate: turn onSpeakerDone channel=${channelId} from=${accountId} next=${nextSpeaker ?? "dormant"} trigger=${trigger}`,
);
// Moderator handoff: when current speaker NO_REPLY'd and there's a next speaker,
// send a handoff message via the moderator bot to trigger the next agent
if (wasNoReply && nextSpeaker && live.moderatorBotToken) {
const nextUserId = resolveDiscordUserId(api, nextSpeaker);
if (nextUserId) {
const handoffMsg = `轮到(<@${nextUserId}>如果没有想说的请直接回复NO_REPLY`;
sendModeratorMessage(live.moderatorBotToken, channelId, handoffMsg, api.logger);
} else {
api.logger.warn(`whispergate: cannot resolve Discord userId for next speaker accountId=${nextSpeaker}`);
}
}
}
} catch (err) {
api.logger.warn(`whispergate: message_sent hook failed: ${String(err)}`);
}
}); });
}, },
}; };

View File

@@ -24,7 +24,8 @@
"discordControlApiToken": { "type": "string" }, "discordControlApiToken": { "type": "string" },
"discordControlCallerId": { "type": "string" }, "discordControlCallerId": { "type": "string" },
"enableDebugLogs": { "type": "boolean", "default": false }, "enableDebugLogs": { "type": "boolean", "default": false },
"debugLogChannelIds": { "type": "array", "items": { "type": "string" }, "default": [] } "debugLogChannelIds": { "type": "array", "items": { "type": "string" }, "default": [] },
"moderatorBotToken": { "type": "string" }
}, },
"required": ["noReplyProvider", "noReplyModel"] "required": ["noReplyProvider", "noReplyModel"]
} }

View File

@@ -10,6 +10,8 @@ export type WhisperGateConfig = {
endSymbols?: string[]; endSymbols?: string[];
noReplyProvider: string; noReplyProvider: string;
noReplyModel: string; noReplyModel: string;
/** Discord bot token for the moderator bot (used for turn handoff messages) */
moderatorBotToken?: string;
}; };
export type ChannelPolicy = { export type ChannelPolicy = {

233
plugin/turn-manager.ts Normal file
View File

@@ -0,0 +1,233 @@
/**
* Turn-based speaking manager for group channels.
*
* Rules:
* - Humans (humanList) are never in the turn order
* - Turn order is auto-populated from channel/server members minus humans
* - currentSpeaker can be null (dormant state)
* - When ALL agents in a cycle have NO_REPLY'd, state goes dormant (null)
* - Dormant → any new message reactivates:
* - If sender is NOT in turn order → current = first in list
* - If sender IS in turn order → current = next after sender
*/
export type ChannelTurnState = {
/** Ordered accountIds for this channel (auto-populated, shuffled) */
turnOrder: string[];
/** Current speaker accountId, or null if dormant */
currentSpeaker: string | null;
/** Set of accountIds that have NO_REPLY'd this cycle */
noRepliedThisCycle: Set<string>;
/** Timestamp of last state change */
lastChangedAt: number;
};
const channelTurns = new Map<string, ChannelTurnState>();
/** Turn timeout: if the current speaker hasn't responded, auto-advance */
const TURN_TIMEOUT_MS = 60_000;
// --- helpers ---
function shuffleArray<T>(arr: T[]): T[] {
const a = [...arr];
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
// --- public API ---
/**
* Initialize or update the turn order for a channel.
* Called with the list of bot accountIds (already filtered, humans excluded).
*/
export function initTurnOrder(channelId: string, botAccountIds: string[]): void {
const existing = channelTurns.get(channelId);
if (existing) {
// Check if membership changed
const oldSet = new Set(existing.turnOrder);
const newSet = new Set(botAccountIds);
const same = oldSet.size === newSet.size && [...oldSet].every(id => newSet.has(id));
if (same) return; // no change
}
channelTurns.set(channelId, {
turnOrder: shuffleArray(botAccountIds),
currentSpeaker: null, // start dormant
noRepliedThisCycle: new Set(),
lastChangedAt: Date.now(),
});
}
/**
* Check if the given accountId is allowed to speak.
*/
export function checkTurn(channelId: string, accountId: string): {
allowed: boolean;
currentSpeaker: string | null;
reason: string;
} {
const state = channelTurns.get(channelId);
if (!state || state.turnOrder.length === 0) {
return { allowed: true, currentSpeaker: null, reason: "no_turn_state" };
}
// Not in turn order (human or unknown) → always allowed
if (!state.turnOrder.includes(accountId)) {
return { allowed: true, currentSpeaker: state.currentSpeaker, reason: "not_in_turn_order" };
}
// Dormant → not allowed (will be activated by onNewMessage)
if (state.currentSpeaker === null) {
return { allowed: false, currentSpeaker: null, reason: "dormant" };
}
// Check timeout → auto-advance
if (Date.now() - state.lastChangedAt > TURN_TIMEOUT_MS) {
advanceTurn(channelId);
// Re-check after advance
const updated = channelTurns.get(channelId)!;
if (updated.currentSpeaker === accountId) {
return { allowed: true, currentSpeaker: updated.currentSpeaker, reason: "timeout_advanced_to_self" };
}
return { allowed: false, currentSpeaker: updated.currentSpeaker, reason: "timeout_advanced_to_other" };
}
if (accountId === state.currentSpeaker) {
return { allowed: true, currentSpeaker: state.currentSpeaker, reason: "is_current_speaker" };
}
return { allowed: false, currentSpeaker: state.currentSpeaker, reason: "not_current_speaker" };
}
/**
* Called when a new message arrives in the channel.
* Handles reactivation from dormant state and human-triggered resets.
*
* @param senderAccountId - the accountId of the message sender (could be human/bot/unknown)
* @param isHuman - whether the sender is in the humanList
*/
export function onNewMessage(channelId: string, senderAccountId: string | undefined, isHuman: boolean): void {
const state = channelTurns.get(channelId);
if (!state || state.turnOrder.length === 0) return;
if (isHuman) {
// Human message: activate, start from first in order
state.currentSpeaker = state.turnOrder[0];
state.noRepliedThisCycle = new Set();
state.lastChangedAt = Date.now();
return;
}
if (state.currentSpeaker !== null) {
// Already active, no change needed from incoming message
return;
}
// Dormant state + non-human message → reactivate
if (senderAccountId && state.turnOrder.includes(senderAccountId)) {
// Sender is in turn order → next after sender
const idx = state.turnOrder.indexOf(senderAccountId);
const nextIdx = (idx + 1) % state.turnOrder.length;
state.currentSpeaker = state.turnOrder[nextIdx];
} else {
// Sender not in turn order → start from first
state.currentSpeaker = state.turnOrder[0];
}
state.noRepliedThisCycle = new Set();
state.lastChangedAt = Date.now();
}
/**
* Called when the current speaker finishes (end symbol detected) or says NO_REPLY.
* @param wasNoReply - true if the speaker said NO_REPLY (empty/silent)
* @returns the new currentSpeaker (or null if dormant)
*/
export function onSpeakerDone(channelId: string, accountId: string, wasNoReply: boolean): string | null {
const state = channelTurns.get(channelId);
if (!state) return null;
if (state.currentSpeaker !== accountId) return state.currentSpeaker; // not current speaker, ignore
if (wasNoReply) {
state.noRepliedThisCycle.add(accountId);
// Check if ALL agents have NO_REPLY'd this cycle
const allNoReplied = state.turnOrder.every(id => state.noRepliedThisCycle.has(id));
if (allNoReplied) {
// Go dormant
state.currentSpeaker = null;
state.noRepliedThisCycle = new Set();
state.lastChangedAt = Date.now();
return null;
}
} else {
// Successful speech resets the cycle counter
state.noRepliedThisCycle = new Set();
}
return advanceTurn(channelId);
}
/**
* Advance to next speaker in order.
*/
export function advanceTurn(channelId: string): string | null {
const state = channelTurns.get(channelId);
if (!state || state.turnOrder.length === 0) return null;
if (state.currentSpeaker === null) return null;
const idx = state.turnOrder.indexOf(state.currentSpeaker);
const nextIdx = (idx + 1) % state.turnOrder.length;
// Skip agents that already NO_REPLY'd this cycle
let attempts = 0;
let candidateIdx = nextIdx;
while (state.noRepliedThisCycle.has(state.turnOrder[candidateIdx]) && attempts < state.turnOrder.length) {
candidateIdx = (candidateIdx + 1) % state.turnOrder.length;
attempts++;
}
if (attempts >= state.turnOrder.length) {
// All have NO_REPLY'd
state.currentSpeaker = null;
state.lastChangedAt = Date.now();
return null;
}
state.currentSpeaker = state.turnOrder[candidateIdx];
state.lastChangedAt = Date.now();
return state.currentSpeaker;
}
/**
* Force reset: go dormant.
*/
export function resetTurn(channelId: string): void {
const state = channelTurns.get(channelId);
if (state) {
state.currentSpeaker = null;
state.noRepliedThisCycle = new Set();
state.lastChangedAt = Date.now();
}
}
/**
* Get debug info.
*/
export function getTurnDebugInfo(channelId: string): Record<string, unknown> {
const state = channelTurns.get(channelId);
if (!state) return { channelId, hasTurnState: false };
return {
channelId,
hasTurnState: true,
turnOrder: state.turnOrder,
currentSpeaker: state.currentSpeaker,
noRepliedThisCycle: [...state.noRepliedThisCycle],
lastChangedAt: state.lastChangedAt,
dormant: state.currentSpeaker === null,
};
}