using Godot; public partial class VirtualChemistryDemo : Node2D { public Flask Flask { get; set; } public RichTextLabel FullRepr { get; set; } public Bottle SelectedBottle { get; set; } private StringLoader ExpressionLoader { get; set; } public void PopupStringLoader() => ExpressionLoader.Visible = true; // Called when the node enters the scene tree for the first time. public override void _Ready() { ExpressionLoader = GetNode("ExpressionLoader"); ExpressionLoader.Visible = false; FullRepr = GetNode("HRepr/FullRepr"); Flask = GetNode("Flask"); GlobalScene.Demo = this; } }