using Godot; using System; public partial class TestScene : Node2D { public Marker2D A { get; set; } public Marker2D B { get; set; } public Line2d L1 { get; set; } public Line2d L2 { get; set; } public Line2d L3 { get; set; } public Line2d L4 { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { A = GetNode("A"); B = GetNode("B"); L1 = GetNode("L1"); L2 = GetNode("L2"); L3 = GetNode("L3"); L4 = GetNode("L4"); L1.CurveRate = 20; L1.CDir = 1; L2.CurveRate = 10; L1.CDir = 1; L3.CurveRate = 10; L3.CDir = -1; L4.CurveRate = 20; L4.CDir = -1; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } }