using Godot; using VirtualChemistry.Chemistry.Atoms.Implements; public partial class Atom : TextureRect { private Sprite2D ConnectPending { get; set; } private Label PendingBond { get; set; } public BaseAtom BaseAtom { get; set; } = BaseAtom.Null; private Label ElementName { get; set; } public AtomActions AtomActions { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { ElementName = GetNode