This commit is contained in:
h z
2024-06-26 14:23:02 +08:00
parent cbe5887f5f
commit b8af5f3ccd
22 changed files with 467 additions and 174 deletions

71
Tests/Line2d.cs Normal file
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using Godot;
using System;
public partial class Line2d : Line2D
{
private TestScene Test { get; set; }
public Vector2 Start => Test.A.Position;
public Vector2 End => Test.B.Position;
public float CurveRate { get; set; } = 20;
public int CDir { get; set; } = 1;
private void MakeCurve(float curveRate=20f, int cDir = 1)
{
Vector2[] xs = new Vector2[17];
int[] x2 = new[] { 4, 12 };
int[] x3 = new[] { 2, 6, 10, 14};
int[] x4 = new[] { 1, 3, 5, 7, 9, 11, 13, 15 };
Vector2 vd = End - Start;
Vector2 nor = vd.Rotated(Mathf.Pi / 2 * cDir);
Vector2 center = vd / 2 + 4f * nor / curveRate;
xs[0] = Start;
xs[16] = End;
xs[8] = center + xs[0];
foreach (int i in x2)
{
Vector2 v = xs[i + 4] - xs[i - 4];
Vector2 n = v.Rotated(Mathf.Pi / 2 * cDir);
Vector2 w = v / 2 + 2f * n / curveRate;
xs[i] = w + xs[i - 4];
}
foreach (int i in x3)
{
Vector2 v = xs[i + 2] - xs[i - 2];
Vector2 n = v.Rotated(Mathf.Pi / 2 * cDir);
Vector2 w = v / 2 + n / curveRate;
xs[i] = w + xs[i - 2];
}
foreach (int i in x4)
{
Vector2 v = xs[i + 1] - xs[i - 1];
Vector2 n = v.Rotated(Mathf.Pi / 2 * cDir);
Vector2 w = v / 2 + n / curveRate;
xs[i] = w + xs[i - 1];
}
Points = xs;
}
private void T()
{
Points = new[] { new Vector2(1, 1), new Vector2(2, 3) };
GD.Print(Points.Length);
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Test = GetParent<TestScene>();
GD.Print("Ready");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
//T();
MakeCurve(CurveRate, CDir);
}
}

12
Tests/Test2.cs Normal file
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using Godot;
public partial class Test2 : Node2D
{
public override void _Ready()
{
GD.Print("READY ddd");
}
public override void _Process(double delta)
{
}
}

37
Tests/TestScene.cs Normal file
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using Godot;
using System;
public partial class TestScene : Node2D
{
public Marker2D A { get; set; }
public Marker2D B { get; set; }
public Line2d L1 { get; set; }
public Line2d L2 { get; set; }
public Line2d L3 { get; set; }
public Line2d L4 { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
A = GetNode<Marker2D>("A");
B = GetNode<Marker2D>("B");
L1 = GetNode<Line2d>("L1");
L2 = GetNode<Line2d>("L2");
L3 = GetNode<Line2d>("L3");
L4 = GetNode<Line2d>("L4");
L1.CurveRate = 20;
L1.CDir = 1;
L2.CurveRate = 10;
L1.CDir = 1;
L3.CurveRate = 10;
L3.CDir = -1;
L4.CurveRate = 20;
L4.CDir = -1;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}