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30
Scenes/VirtualChemDemo.cs
Executable file
30
Scenes/VirtualChemDemo.cs
Executable file
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using Godot;
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public partial class VirtualChemDemo : Node2D
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{
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public Flask Flask { get; set; }
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public RichTextLabel FullRepr { get; set; }
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public Bottle SelectedBottle { get; set; }
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private StringLoader ExpressionLoader { get; set; }
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public void OneStep()
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{
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Flask.Content.OneStep();
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Flask.Update();
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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ExpressionLoader = GetNode<StringLoader>("ExpressionLoader");
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ExpressionLoader.Visible = false;
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FullRepr = GetNode<RichTextLabel>("HRepr/FullRepr");
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Flask = GetNode<Flask>("Flask");
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GlobalScene.Demo = this;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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