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92
Scenes/Bottle.cs
Executable file
92
Scenes/Bottle.cs
Executable file
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using Godot;
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using System.Linq;
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using VirtualChemistry.Chemistry.Compounds.Implements;
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using VirtualChemistry.Chemistry.Containers;
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using VirtualChemistry.Chemistry.Mixtures.Implements;
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public partial class Bottle : MenuButton, IChemicalContainer
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{
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private double ContainerVolume { get; set; }
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private HeterogeneousMixture HeterogeneousMixture { get; set; }
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public double Volume() => ContainerVolume;
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public HeterogeneousMixture Content { get; set; }
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public double EnvironmentPressure { get; set; }
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public double EnvironmentTemperature { get; set; }
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public HeterogeneousMixture ChemicalContent { get; set; } = HeterogeneousMixture.Null;
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public HomogeneousMixture MainComponent => ChemicalContent.Layers
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.DefaultIfEmpty(HomogeneousMixture.Null)
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.MaxBy(x => x.Amount);
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public Compound MainCompound => MainComponent.Compounds
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.DefaultIfEmpty(Compound.Null)
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.MaxBy(x => x.Amount);
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private const string Empty = "Empty";
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private string PotionName => $"Main: {(MainCompound == Compound.Null ? Empty : MainCompound.Expression)}";
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private string PotionAmount => $"Amount: {(MainCompound == Compound.Null ? 0d : ChemicalContent.Amount)}";
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public Sprite2D ContentTexture { get; set; }
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private void BuildMenu()
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{
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PopupMenu menu = GetPopup();
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menu.Clear();
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foreach (var w in menu.GetSignalConnectionList(PopupMenu.SignalName.IdPressed))
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menu.Disconnect(PopupMenu.SignalName.IdPressed, w["callable"].AsCallable());
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menu.AddItem(PotionName, 0);
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menu.AddItem(PotionAmount, 1);
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menu.SetItemDisabled(0, true);
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menu.SetItemDisabled(1, true);
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menu.AddItem("Construct", 2);
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menu.AddItem("Fill From Flask", 3);
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menu.AddItem("Load From String", 4);
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menu.AddItem("Add to Flask", 5);
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menu.AddItem("Save to String", 6);
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menu.AddItem("Discard", 7);
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menu.Connect(PopupMenu.SignalName.IdPressed, Callable.From((int idx) => MenuHandle(idx)));
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}
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private void MenuHandle(int idx)
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{
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switch (idx)
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{
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case 2:
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GlobalScene.Demo.SelectedBottle = this;
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GlobalScene.MainScene.SwitchToConstructor();
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return;
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case 3:
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ChemicalContent = GlobalScene.Flask.Content;
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ChemicalContent.Container = this;
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GlobalScene.Flask.Content = HeterogeneousMixture.Null;
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GlobalScene.Flask.Update();
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return;
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case 4:
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return;
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default:
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return;
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}
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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ContentTexture = GetNode<Sprite2D>("Content");
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if (ChemicalContent == HeterogeneousMixture.Null)
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ContentTexture.Modulate = new Color(0, 0, 0, 0);
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else
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{
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ContentTexture.Modulate = new Color(
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MainComponent.ColorRed,
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MainComponent.ColorGreen,
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MainComponent.ColorBlue,
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MainComponent.ColorTransparent
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);
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}
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BuildMenu();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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