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34
Scenes/Bond.cs
Executable file
34
Scenes/Bond.cs
Executable file
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using Godot;
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public partial class Bond : Line2D
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{
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public Atom AtomFrom { get; set; }
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public Atom AtomTo { get; set; }
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private Label BondTypeA { get; set; }
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private Label BondTypeB { get; set; }
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public string TypeA { get; set; }
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public string TypeB { get; set; }
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public override void _Ready()
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{
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BondTypeA = GetNode<Label>("BondTypeA");
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BondTypeB = GetNode<Label>("BondTypeB");
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}
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public void BondUpdate()
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{
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Vector2 v1 = AtomFrom.Position + new Vector2(32, 32);
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Vector2 v2 = AtomTo.Position + new Vector2(32, 32);
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Vector2 m = (v1 + v2) / 2;
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Points = new[] { v1, m, v2 };
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BondTypeA.Position = m - new Vector2(10, 10);
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BondTypeB.Position = m + new Vector2(10, 10);
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BondTypeA.Text = TypeA;
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BondTypeB.Text = TypeB;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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