ini
This commit is contained in:
31
Scenes/AddAtom.cs
Executable file
31
Scenes/AddAtom.cs
Executable file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using VirtualChemistry.Constants;
|
||||
|
||||
public partial class AddAtom : MenuButton
|
||||
{
|
||||
public CompoundConstructor CompoundConstructor => GlobalScene.CompoundConstructor;
|
||||
|
||||
private void BuildMenu()
|
||||
{
|
||||
PopupMenu menu = GetPopup();
|
||||
menu.Clear();
|
||||
foreach (var w in menu.GetSignalConnectionList(PopupMenu.SignalName.IdPressed))
|
||||
menu.Disconnect(PopupMenu.SignalName.IdPressed, w["callable"].AsCallable());
|
||||
for (int i = 1; i <= 15; i++)
|
||||
menu.AddItem(ChemistryConstant.ElementSymbols[i-1], i);
|
||||
menu.Connect(PopupMenu.SignalName.IdPressed, Callable.From((int idx) => MenuHandle(idx)));
|
||||
}
|
||||
|
||||
private void MenuHandle(int idx) => CompoundConstructor.AddAtomOf(idx);
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
BuildMenu();
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user