151 lines
5.1 KiB
C#
151 lines
5.1 KiB
C#
using System.Reflection;
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using Godot;
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using Polonium;
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using Polonium.Attributes;
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using Polonium.SkinManagers.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Skin = Polonium.SkinManagers.Skin;
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[AutoRegister]
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// ReSharper disable once CheckNamespace
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public static class SkinPaletteRegister
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{
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public static void Register()
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{
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Type gr = typeof(PoloniumRegistry.SkinRegistry<>);
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Assembly assembly = Assembly.GetExecutingAssembly();
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IEnumerable<Type> skinTypes = assembly
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.GetTypes()
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.Where(t => t.IsSubclassOf(typeof(Skin)) && !t.IsAbstract)
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.Where(t => t.GetCustomAttributes(typeof(SkinInfo), true).Any());
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foreach (Type skinType in skinTypes)
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{
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Type ist = gr.MakeGenericType(skinType);
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string pth = skinType.GetCustomAttribute<SkinInfo>()!.Path;
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int k = skinType.GetCustomAttribute<SkinInfo>()!.Roots;
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PropertyInfo paletteRoots = ist.GetProperty("PaletteRoots");
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PropertyInfo paletteMap = ist.GetProperty("PaletteMap");
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Color[] roots;
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Dictionary<Color, Color[]> map;
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if (IsAutoPalette(skinType))
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(roots, map) = KMean(ExtractColors(pth), k);
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else
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(roots, map) = GetPalette(pth);
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paletteRoots!.SetValue(null, roots);
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paletteMap!.SetValue(null, map);
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}
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}
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private static bool IsAutoPalette(Type type)
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{
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Type x = type;
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while (x != typeof(object) && x != null)
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{
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if (x.IsGenericType && x.GetGenericTypeDefinition() == typeof(AutoPaletteSkin<>))
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return true;
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x = x.BaseType;
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}
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return false;
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}
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private static HashSet<Color> ExtractColors(string path)
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{
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HashSet<Color> colors = new();
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CompressedTexture2D texture = ResourceLoader.Load<CompressedTexture2D>(path);
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Image image = texture.GetImage();
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for (int x = 0; x < image.GetWidth(); x++)
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for (int y = 0; y < image.GetHeight(); y++)
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{
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Color px = image.GetPixel(x, y);
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if (px.A8 > 0)
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colors.Add(px);
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}
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return colors;
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}
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private static (Color[], Dictionary<Color, Color[]>) GetPalette(string path)
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{
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//HashSet<Color> colors = ExtractColors(path);
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HashSet<Color> colors = new();
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Dictionary<Color, HashSet<Color>> map = new();
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CompressedTexture2D texture = ResourceLoader.Load<CompressedTexture2D>(path);
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Image image = texture.GetImage();
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int height = image.GetHeight();
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int width = image.GetWidth();
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for (int y = height - 32; y < height; y++)
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{
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Color px0 = image.GetPixel(width-32, y);
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if (px0.A8 == 0)
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break;
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colors.Add(px0);
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map[px0] = new HashSet<Color> { px0 };
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for (int x = width - 32; x < width; x++)
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{
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Color px = image.GetPixel(x, y);
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if (px.A8 == 0)
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break;
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map[px0].Add(px);
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}
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}
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return (colors.ToArray(), map.ToDictionary(p => p.Key, p => p.Value.ToArray()));
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}
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private static (Color[], Dictionary<Color, Color[]>) KMean(HashSet<Color> colors, int k)
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{
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var colorPoints = colors.ToList();
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var random = new Random();
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Color[] centroids = colorPoints.OrderBy(x => random.Next()).Take(k).ToArray();
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bool hasConverged = false;
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Dictionary<Color, List<Color>> clusters = new();
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while (!hasConverged)
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{
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clusters = centroids.ToDictionary(c => c, c => new List<Color>());
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foreach (Color color in colorPoints)
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{
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Color nearestCentroid = centroids.OrderBy(c => c.DistanceTo(color)).First();
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clusters[nearestCentroid].Add(color);
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}
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hasConverged = true;
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for (int i = 0; i < centroids.Length; i++)
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{
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if (clusters[centroids[i]].Count == 0) continue;
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Color newCentroid = clusters[centroids[i]].AverageColor();
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if (!newCentroid.Equals(centroids[i]))
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{
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centroids[i] = newCentroid;
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hasConverged = false;
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}
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}
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}
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Dictionary<Color, Color[]> resultMap = clusters.ToDictionary(
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kvp => kvp.Key,
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kvp => kvp.Value.ToArray()
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);
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return (centroids, resultMap);
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}
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private static Vector4 ToVector(this Color a) => new(a.R, a.G, a.B, a.A);
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private static double DistanceTo(this Color a, Color b) => a.ToVector().DistanceTo(b.ToVector());
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private static Color ToColor(this Vector4 a) => new Color(a.X, a.Y, a.Z, a.W);
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private static Color AverageColor(this IEnumerable<Color> a)
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{
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Vector4[] aa = a.Select(x => x.ToVector()).ToArray();
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Vector4 res = Vector4.Zero;
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foreach (Vector4 c in aa)
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res += c;
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return (res / aa.Length).ToColor();
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}
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} |